The Game Developer's Dictionary: A Multidisciplinary Lexicon for Professionals and Students Hardcover – Jan 12 2012
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1. Forward. 2. Preface: One the Need for a More Common Language. 3. How to Use this Dictionary. 4. Alphabetical Listing of Entries. 5. Appendix A: Cross Reference for Alternate Listings. 6. Appendix B: Persons Listed within Entries.
About the Author
Dan Carreker currently teaches Game Development classes at Mt. Sierra College and has industry experience as both a Database Manager for Activision's Production/QA department and as a freelance game designer. He has published several articles including advice for Game Development students and how to break into the industry.
Most Helpful Customer Reviews on Amazon.com (beta)
So why the star loss? One major publishing error. There are icons used in the definitions to clarify what discipline of game development is being referenced. "Dice" for design, a "Monitor" for programming, etc. But they mixed up the icons for production and sound design. So whenever a sound reference is being made, you'll see a business suit instead of a musical note. And vice versa.
It's bearable enough to overlook for some but can definitely get on your nerves if you're OCD, any kind of perfectionist, or just a stickler for accuracy.
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