Buy Used
CDN$ 5.80
+ CDN$ 6.49 shipping
Used: Good | Details
Condition: Used: Good
Comment: Shipped from the US -- Expect delivery in 1-2 weeks. Former Library book. With CD! Shows some signs of wear, and may have some markings on the inside. 100% Money Back Guarantee. Shipped to over one million happy customers. Your purchase benefits world literacy!
Have one to sell?
Flip to back Flip to front
Listen Playing... Paused   You're listening to a sample of the Audible audio edition.
Learn more
See this image

Game Developer's Open Source Handbook Paperback – Oct 23 2006

See all formats and editions Hide other formats and editions
Amazon Price
New from Used from
"Please retry"
CDN$ 49.52 CDN$ 5.80

Harry Potter and the Cursed Child
click to open popover

No Kindle device required. Download one of the Free Kindle apps to start reading Kindle books on your smartphone, tablet, and computer.
Getting the download link through email is temporarily not available. Please check back later.

  • Apple
  • Android
  • Windows Phone
  • Android

To get the free app, enter your mobile phone number.

Product Details

  • Paperback: 350 pages
  • Publisher: Charles River Media; 1 edition (Oct. 23 2006)
  • Language: English
  • ISBN-10: 1584504978
  • ISBN-13: 978-1584504979
  • Product Dimensions: 23.4 x 18.7 x 2.7 cm
  • Shipping Weight: 953 g
  • Average Customer Review: Be the first to review this item
  • Amazon Bestsellers Rank: #2,667,018 in Books (See Top 100 in Books)
  •  Would you like to update product info, give feedback on images, or tell us about a lower price?

  • See Complete Table of Contents

Product Description


Preface Acknowledgments PARTt I 1 An Introduction to Free and Open Source Software 2 License Commentaries 3 Open Source in the Game World PART II 4 Development Environments 5 Graphics 6 Audio 7 Physics 8 Networking 9 Scripting Engines 10 Utility Libraries 11 The Tools Pipeline PART III 12 Graphics Production Tools 13 Audio Production 14 World Editors Appendix A About the CD-ROM Appendix B The GNU General Public License Appendix C The GNU Lesser General Public License Appendix D The BSD License Appendix E The MIT License Appendix F The Apache License, Version 2.0 Appendix G Open Source Tools

About the Author

Steven Goodwin (London, England) has been in the game industry for more than 12 years, progressing from Windows programmer to lead and management roles on console platforms such as the PS2, GameCube, and Xbox. During his time, he was responsible for five titles, including the #1 selling Die Hard: Vendetta, which appeared on all three of the above platforms. He has also written more than 30 articles in major publications, including the UK games development industry trade paper, Develop, and recently wrote the book Cross-Platform Games Programming for Charles River Media.

Customer Reviews

There are no customer reviews yet on
5 star
4 star
3 star
2 star
1 star

Most Helpful Customer Reviews on (beta) HASH(0xa1eba234) out of 5 stars 1 review
2 of 3 people found the following review helpful
HASH(0xa1a2ea2c) out of 5 stars A Guide to What Software is Available and How to Use It Feb. 11 2007
By John Matlock - Published on
Format: Paperback
It's reliable. As soon as a new version of the software ships; hundreds, if not thousands of people go in and try to break it. If they break it, then they, or any of hundreds of others immediately go to fix it. ==It's fast. The Linux core is much smaller, much faster than any of the various Windows operating systems.

And, of course, it's FREE. And that's a very good price. A full set of the software needed to do gaming in today's market is a pocket full of dollars. If it's open source, it's simply free. Just to prove it, ther's a CD included with this book and it contains some 120 gaming software packages.

This book is aimed at the newcommer to the open source movement. It discusses things like the licensing requirements and what the software packages can do rather than being a guide to detailed programming. The goal is to direct you in the right direction so that you get the benefits of the open source movement quickly without having to go looking for what packages you might need.