Games and Information: An Introduction to Game Theory Hardcover – Illustrated, Feb 1 2001
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"Rasmusen's Games and Information provides a wonderful coverage of the basics of game theory and information economics. His consistent style of presenting the theoretical structures lucidly unifies his text's wide and well-chosen range of applications. I wish that all my students could take a course based on this book, and envy them the opportunity." Maxwell B. Stinchcombe, University of Texas at Austin
The first edition of Games and Information was published in 1989, when the topic of game theory was just starting to come to the attention of mainstream economists. Fifteen years later, interest in game theory has exploded, as have the number of textbooks written to introduce this material to students. Now entering its fourth edition, Rasmusen's book continues to hold its place as a relevant, advanced-level introduction to this fast-moving field. Written in a crisp and approachable style, Games and Information uses simple modeling techniques and straightforward explanations to provide students with an understanding of game theory and information economics. The fourth edition brings this material totally up-to-date, and includes new end-of-chapter problems and classroom games, a math appendix, and is accompanied by a comprehensive website featuring solutions to problems and teaching notes. With its emphasis on applications of game theory and information economics to a vast array of disciplines, Games and Information, 4e will prove an indispensible tool for undergraduates studying advanced microeconomics as well as for graduate students in economics, business, mathematics and political science. Praise for the 3rd edition: "Rasmusen's Games and Information provides a wonderful coverage of the basics of game theory and information economics. His consistent style of presenting the theoretical structures lucidly unifies his text's wide and well-chosen range of applications. I wish that all my students could take a course based on this book, and envy them the opportunity." Maxwell B. Stinchcombe, University of Texas at Austin ldquo;This is a terrific book bringing together two strands in the recent literature on economic theory, namely game theory and the economics of asymmetric information. The style is brisk, the arguments are rigorous and it seems to be pitched at exactly the right level.rdquo; Partha Dasgupta, University of Cambridge --This text refers to an alternate Hardcover edition.See all Product Description
Top Customer Reviews
This book is a good introduction to those who are looking for a background in game theory, as well as those interested in problem-solving domains of applied logic.
Most Helpful Customer Reviews on Amazon.com (beta)
The author explains concepts in a step-by-step approach, so I never felt overwhelmed. They always returned to examples that were as simple as possible to illustrate the concepts, then built on them as you learn more through the chapters. Applications ranged from war games to business competition to downright silly anecdotes.
I see uses for the understanding of game theory I first acquired in this book all the time. People around me become interested and ask me where to get a good primer on the subject. I always recommend this book and lend it out so much that, in honesty, I should just buy another copy.
Rasmusen uses what he calls the "exemplary theory" or "non-fat" models approach by teaching game theory problems using some simple numerical problems, ith not much formalism, yet very rigorous. You'd only need basic multivariable calculus skills, but even with basic calculus you can understand some of the intuition in the problems.
The book has also a very good introduction on the main Game Theory books that compete with this. Professor Rasmusen website also has some useful articles and supplementary articles. Finally, the notes and references at the end of each chapter can be very helpful if you're doing a research in the area.
One of the toughest concepts to master is the fact that maximizing one's gains doesn't always mean that one must win or obtain the most. At times it means that one must determine which action to take that can prevent one's opponent from doing as well or better as himself.
I have personally found that this book is valuable tool that can be used in the realm of artificial intelligence programming for games.