Get in the Game: Careers in the Game Industry Paperback – Sep 27 2002
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"Marc Mencher delivers a book full of timely and relevant information for
anyone interested in learning more about our dynamic industry."
--Will Wright, Legendary Game Designer, Co-founder of EA / Maxis and the man behind SimCity and The Sims Series.
"This book is a great resource for distilling the vital statistics in a complex industry. A great read for job seekers and fans alike."
-- Paul Steed, 3D Animator / Modeler for the Quake Game Series and author of Modeling a Character in Max and Animating Real-Time Game Characters.
"Whether you're interested in game programming, design, art, or production this book offers up the inside scoop on what goes into creating your favorite games."
-- Marc Saltzman, Author of Game Design Secrets of The Sages and CNN Technology Contributor.
From the Inside Flap
Quite frankly, it was feared that any creative juices would be allbut sucked out of you by the time you earned your "establishment"degree. Many industry pioneers equated having formal training with being"assimilated by the Borg." In those days, gamers were the unruly ones,people who did not quite fit the norm. Hands-on game development experience, oran ability to demonstrate your creativity, was the only qualifying factor forgetting a job. Today, these are still very important qualities, but as gameshave grown more complex, and as game development budgets have ballooned to themultimillion-dollar range, game professionals are more formally trained and,certainly, better respected. In short, the unruly ones have grown up.
"We're not just geeks in dark basements wearing weird clothesanymore. We're geeks in dark basements wearing weird clothes and makingmoney doing it!"
The inspiration for this book came from the thousands of emails I receiveasking the same daunting question: "How do I get a gig in the gameindustry?" I wish I possessed a single simple, and magical, answer; alas, Ido not. However, based on my years of developing the careers of some of theindustry's brightest stars, what I do possess are proven job-gettingtechniques. If you take these techniques seriously, and apply themappropriately, you will not only land that game job, but you will also be placedfirmly on a career development track that will take you to the height of youraspirations.
Through my recruiting firm, GameRecruiter.com, I have placed thousands ofpeople in game industry jobs. I have witnessed the astonishing growth of thisindustry as it has grown, in both size and stature. I've also witnessed theincreasing number of people wanting to work in it. If you are one of thosepeopleor maybe you're an industry veteran in need of a career"refresher"this is the book for you.
In this book, you'll learn the various types of game jobs available inthe industry, what the game companies are looking for, and how you can get thejob you want. It is my sincere hope that when you finish this book, and if youapply the principles found in it, you should be well on your way to a successfulcareer.
Throughout your job search, try to remember that YOUR thoughts about YOURcareer and life direction will create YOUR destiny, so be careful about what youthink. In short, stay focused and positive! And, remember, my virtual door atmarc@GameRecruiter.com is always open should you need additional advice ordirection.
Good Luck and Get in the Game! Marc Mencher© Copyright Pearson Education. All rights reserved. See all Product Description
Top Customer Reviews
In my opinion that's not the right way to go. Who talks for a straight minute following the first few seconds of meeting someone?
It just seems to be like in many parts of the book he was just making up for lack of things to write about. I don't want to over-criticize this guy because the book did provide me with at least a dip into the pool of information of what it actually means to be in the industry; however small and stretched out that dip might have been. In my opinion this book should be 400 pages long instead of 280 for all of the information it claims to cover. Although much of this could have been averted if the the author were actually a good writer. I found myself getting lost after reading for longer than half an hour. The writing isn't up to par to be honest.
But the book starts with a list of programming languages used, and tells you why each one is important! So who is that for? Because these people with 10 or 15 or 32 games to their credit already must know all that stuff.
I'm not sure I believe very much of what this guy says. He says that you should never use the mail to send your resume because it shows you are technically illiterate, but then he tells you to stick post it notes to your resume, and not to use brightly colored paper -- well, how do I stick a post-it note to my emailed resume?
And is it possible that any hiring manager would really be influenced by a post-it note on the resume saying "I'm the person you're looking for!", or even worse, a telegram (a telegram?) after the interview, saying "I really want this job!" I'm not in the game industry, but in my industry, that kind of thing would mark you as a flake.
Of course, the telegram doesn't -say- that, it -states- that, because this guy writes pretty badly, and thinks that everything has to be -stated- instead of just -said-, like that makes it more important.
But how the book is written isn't important, I just wanted the information, and he pretty much just ignores people in my situation, trying to move into games from another industry.
I can't figure out who this book is supposed to be for. It sure isn't "all things to all people", but it isn't for people like me, either.
Be warned all you readers not serious about working in this industry... this book may not be for you. It doesn't paint any pretty pictures about making video games, its not all fun and games. It's full of stories about meeting deadlines and dealing with 100 hour work weeks during 'crunch time.' Also mentioned is the emerging trend of underpaid, over worked, programmers. If you are expecting to read about how much fun one can look forward in this career, well, get ready for a shock. However, the book points out very clearly that it is one of the most rewarding jobs out there.
This book gets a definitive 5 stars. There has been books dealing with video game history, but to my knowledge, this is the first book dealing with the inner workings of the industry. As a college student looking for answers about the video game industry, I found this book to be a great help in shaping my studies to come.
Most recent customer reviews
Is there supposed to be something insightful in this book? I did not see it. Gave the book to my cousin who is mentally challenged.Published on July 13 2003
This is one of the worst attempts at writing a book I have ever seen, let alone writing one on getting a job in the game industry. Read morePublished on July 13 2003 by George Jones
I read his book and started networking and marketing myself. 6 months later through a contact I got through networking I got a job as a Content Manager for a AAA game company. Read morePublished on June 30 2003 by Christopher
This book is an excellent overview of the game industry. It goes into some detail regarding the different positions and the rolls people play within a game company; programmers,... Read morePublished on June 20 2003 by T. Nelson
This is the best book written on getting a job in the video game industry! It has been very useful and within 4 months of purchasing the book, I landed a job at a major video game... Read morePublished on May 20 2003 by Giuseppe Grammatico
I've been in the industry for ten years and I still learned things from this book. It has simple, surface truths and also deeper, specific suggestions that you might never come up... Read morePublished on May 3 2003 by Rick Reynolds
As a verteran of the videogames industry I can say without prejudice that Marc Mencher KNOWS what he's talking about. Read morePublished on April 28 2003 by B. Tye
When I was getting into the game development world, I would have loved a book like Get in the Game. Marc Mencher provides valuable insight into all the nooks and crannies of the... Read morePublished on April 22 2003 by Alan Jay
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