- Paperback: 96 pages
- Publisher: Dark Horse Books; Gph edition (July 3 2001)
- Language: English
- ISBN-10: 156971570X
- ISBN-13: 978-1569715703
- Product Dimensions: 16.9 x 0.6 x 25.9 cm
- Shipping Weight: 249 g
- Average Customer Review: 1 customer review
- Amazon Bestsellers Rank: #1,060,305 in Books (See Top 100 in Books)
Ghost/Batgirl: The Resurrection Machine Paperback – Jul 3 2001
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From the Publisher
San Francisco-based creative Mike Kennedy was a full-time video game developer and aspiring writer when he first began going to comic book conventions in 1988. A self-proclaimed enthusiast of noir fiction and the darker elements of storytelling, Kennedy eventually accepted his first comics writing assignment for the long-running Dark Horse series Ghost in 1999. The following year, Kennedy's top-flight writing skills were called upon when Dark Horse, teamed with NY-based publisher DC Comics, set out to find the perfect person to script a ground-breaking cross-over series between the two companies' deadliest femme fatales, Dark Horse's Ghost and DC's Batgirl. With Ghost/Batgirl: The Resurrection Engine, Kennedy proved his mettle as an incredibly talented and multi-faceted writer, and the crime-riddled cities called Arcadia and Gotham haven't been the same since.
Most helpful customer reviews on Amazon.com
As for me I like it. The art is good. These days I don't know how much was done on the computer. I can't tell anything everything looks the same me. Like who did what, the artist, the colorist, the artwork what they did etc. I did enjoy the story regardless.
I am a cartoonist myself. I am a one man army . I have a very distinctive style you can tell it was done by me. When people see my stuff they love it they can't believe I do it all buy myself from front to back. Yet they still ask me if it is done on the computer. Which really is a back-handed compliment. I draw super heroes because I dig them. If you dig them too, I think you might want to give this book a try. Like I said it's cheap and a good read.
Theodore Raymond Riddle Creator/Artist/Idealist
"The Resurrection Engine" takes a fairly weak premise of illegal resurrection and indentured servitude and beats it to death with pointless interrogation scenes and dialogue dead ends, making no real points and essentially finding excuses to draw women with big breasts fighting odd battles with one another. I'm sure the Ghost characters behave appropriately, as Kennedy seems very familiar and comfortable with them, but I was reminded of the manga "Batman: Child of Dreams" when it came to the inappropriate stiltedness of the Gotham cast and their highly out-of-character actions. The worst treatment was given to Oracle, with Barbara Gordon (the original Batgirl) being treated as a sort of savant hacker geek rather than the smart, capable information hub she actually is. Where she is highly secretive and protective of her identity in the Batman universe (she trusts almost no one with her name and identity, and rarely meets even her close associates like Black Canary face-to-face), she inexplicably decides to trust Ghost and let her into her lair, trading friendly dialogue pointlessly. Batgirl's origin and abilities are garbled enough that it's obvious Kennedy may have read an issue of her title and a hasty early bio, misrepresenting the reason for her unique abilities and her limited speech capabilities while also trivializing her unparalleled hand-to-hand prowess. The saddest portrayal, however, is reserved for the venerable Two-Face, reduced to an ultra-violent thug who has almost no reason whatsoever to be in this story and seems thrown in simply to showcase one of Batman's villains.
The story itself centers mainly on Ghost and the city of Arcadia, to the point where it seems almost embarrassing that the Gotham characters are involved. The resurrection ideas and the fairly bland sequence of events are just too subpar for the normally emotional and insightful stories one expects in a Batman-related title, reading very much like the punchy-but-vapid comic titles of the early nineties (I kept expecting someone from Youngblood to show up). The art is of high quality, with solid renderings and color, but with such a lukewarm story it really just serves as eye candy to distract from a lackluster effort. This may be what fans of Ghost are used to, but Batgirl readers expect more. I'd advise most of the latter readers to pass on this one, unless you're a completist (like me) who will buy it, read it, and shelve it for good.