Buy Used
CDN$ 0.01
+ CDN$ 8.25 shipping
Used: Very Good | Details
Condition: Used: Very Good
Comment: Very gently used. Tight binding and clean pages.
Have one to sell?
Flip to back Flip to front
Listen Playing... Paused   You're listening to a sample of the Audible audio edition.
Learn more
See all 2 images

Got Game: How the Gamer Generation Is Reshaping Business Forever Hardcover – Oct 1 2004


See all 4 formats and editions Hide other formats and editions
Amazon Price
New from Used from
Hardcover
CDN$ 24.70 CDN$ 0.01

The Maker Revoluation

click to open popover

No Kindle device required. Download one of the Free Kindle apps to start reading Kindle books on your smartphone, tablet, and computer.

  • Apple
  • Android
  • Windows Phone
  • Android

To get the free app, enter your mobile phone number.



Prime Students save 10% on Textbooks

Product details

  • Hardcover: 202 pages
  • Publisher: Harvard Business Press; 1 edition (Oct. 1 2004)
  • Language: English
  • ISBN-10: 1578519497
  • ISBN-13: 978-1578519491
  • Product Dimensions: 16.5 x 1.9 x 24.1 cm
  • Shipping Weight: 499 g
  • Average Customer Review: Be the first to review this item
  • Amazon Bestsellers Rank: #3,276,609 in Books (See Top 100 in Books)
  • Would you like to tell us about a lower price?
    If you are a seller for this product, would you like to suggest updates through seller support?

Product description

From Publishers Weekly

Those who are looking for a contrarian view of video games will find it in these pages. While many parents fret about their children’s minds turning to goo as they squander hour after hour absorbed in electronic diversion, the authors argue that gamers glean valuable knowledge from their pastime and that they’re poised to use that knowledge to transform the workplace. Beck (The Attention Economy: Understanding the New Currency of Business) and Mitchell (DoCoMo—Japan’s Wireless Tsunami: How One Mobile Telecom Created a New Market and Became a Global Force) base their claims on an exclusive survey of approximately 2000 business professionals. That survey, say the authors, provides the first data showing a direct, statistically verifiable link between digital games and professional behavior in the workplace. The authors express their analysis in clean, crisp prose devoid of jargon, making it accessible for non-gamers, especially non-gamers who are managers. "Gamers believe that winning matters," Beck and Wade contend, and gamers also place "a high value on competence—wanting to be an expert in the first place"—all of which makes the video game generation, estimated by the authors to be some 90 million strong, an influential force in the work place. The book touches on a handful of other ways in which gamers differ from non-gamers and provides suggestions on how employers can take advantage of their unique values and skills. Some readers may find themselves grinding their teeth at many of the authors’ upbeat conclusions about the benefits video game players will bring to the business world, but most will find the pair’s findings fascinating and provocative.
Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved.

Review

"Got Game deserves credit for drawing attention to an issue...in 200 bright and breezy pages." -- The Financial Times, 21 October, 2004

See all Product description

Customer reviews

There are no customer reviews yet.
Share your thoughts with other customers

Most helpful customer reviews on Amazon.com

Amazon.com: 3.9 out of 5 stars 36 reviews
4.0 out of 5 starsFour Stars
on March 8, 2017 - Published on Amazon.com
Verified Purchase
5.0 out of 5 starsHope for the future of gamers.......
on August 13, 2015 - Published on Amazon.com
Verified Purchase
3 people found this helpful.
5.0 out of 5 starsGot Game
on October 11, 2004 - Published on Amazon.com
Verified Purchase
One person found this helpful.
3.0 out of 5 starsGood but doesn't add a lot to the literature
on July 2, 2008 - Published on Amazon.com
Verified Purchase
12 people found this helpful.
5.0 out of 5 starsYou'll either love it or hate it. I loved it.
on May 3, 2005 - Published on Amazon.com
Verified Purchase

Where's My Stuff?

Delivery & Returns

Need Help?