Halo: The Art of Building Worlds Hardcover – Oct 18 2011
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"Totally breath-taking." - io9
"This is a book that deserves huge recognition. Not only is the subject matter one of the most important gaming franchises to ever hit our machines, it also has life, colour and soul bouncing from every page combined with words from people that have lived and breathed Halo. It’s a book that could grace any shelf or coffee table and become a talking point. In fact it’s worth buying a coffee table just for this book." - This Is Xbox
"Halo: The Art of Building Worlds is simply magnificent in production and content. Even this reviewer, who is not a fan of the series, cannot help but be blown away by the sheer beauty of this book." - Square Go
"A compelling visual tour of this extraordinary universe." - School Library Journal
"Simply put, this book is a must have for every Halo fan." - The Daily Blam
"...a breathtaking window into the creation of one of gaming’s most imaginative universes. With a near perfect blend of expansive art pieces, rich backstory, and entertaining anecdotes, the book is a worthy tribute to Microsoft’s juggernaut franchise." - Piki Geek
"If you're any kind of Halo fan, it's an absolute treat and an essential must have." - CVG
"A glorious celebration of Halo." - Xboxer 360
"...the kind of art book that you can get lost in..." - SciFi Mafia
"A brilliantly compiled graphic history." - Gamer Wok
About the Author
Martin Robinson is an award-winning gaming journalist.
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Top Customer Reviews
|Length: 1:22 Mins|
Turns out this art book is sort of a look back at Halo from the art. That's looking back at 10 years of Halo, which really needs a few books to be comprehensive. So this book tries to cover in its 192 pages, Halo: Combat Evolved, Halo 2, Halo 3, Halo: ODST, Halo: Wars, Halo: Legends and Halo: Reach. Seven titles if you're counting.
The art is grouped in chapters that look at the environment, the enemies, vehicles, alien beings, the good guys, Master Chief and homeworlds.
The art is beautiful. There are sketches and also huge paintings. Some are development art, some made it to final. Selected bits are featured so you only get snippets of information, bits and pieces of the whole Halo story. There isn't much duplication compared to other art books because the book shows new art and is made up of stuff that were left out in other books.
Because of the immense scope of Halo, this book is a bit underwhelming even though the art is spectacular. Something in my mind keeps telling me there's more. If you've seen Halo Encyclopedia, you know that there's a whole lot more.
If you want to check out more Halo art, you can look for The Art of Halo: Creating A Virtual World, The Art of Halo 3: Prima Official Art Book (incredibly rare), ...Read more ›
1. Its packed full of artwork and has text to accompany, not overwhelm it. Outlay is good and its very big sized book which stands well for printing artwork on.
2. The price vs build quality (solid), book size (its pretty big) and lastly content (which as i said does not lack) is of great value.
If you like scifi artwork type stuff with environments buy this book. If you're a halo fan even better; personally i never played the games but you dont have to in order to enjoy this. Nice book to skim over and add to one's collection.
Now, the book is a little short - given the number of Halo games available, for them to have crammed all that into this book means there are some pretty hefty omissions. But, they're not enough for me to dock any stars.
If you have an interest in the visual background of the franchise's development, this book is a great place to start. Character design, environmental concept art. Some fantastic action shots.
Hopefully somewhere in the pipeline is Halo: The Art of Building (More) Worlds...
Most recent customer reviews
Getting my hands on this after enjoying absolutely incredible art archives such as Valkyria Chronicles Design Archive and all of the Udon published megaman artbooks only led to... Read morePublished on June 29 2013 by DKD