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Harvest Moon: Grand Bazaar - Nintendo DS Standard Edition
- Barter with customers at your shop. Earn money and build skills in interactive part-time jobs. Use the Touch Screen to cast exciting spells
- Raise a horse and compete in thrilling races. Expand your farm and woo a wife. Use magic to solve puzzles and help friends in need
- Play as a boy or as a girl. Engage in thrilling magic duels
- Find love, get married, and start a family. Make new friends and uncover hidden surprises
- Build your relationship with villages by helping them achieve their goals and dreams
- Platform: Nintendo DS
- ESRB Rating: Everyone
- Media: Video Game
- Item Quantity: 1
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The Bazaar is Now Open! Zephyr Town's bazaar was once the grandest in the world, drawing customers and peddlers from all four corners of the Earth. These days, though the bazaar has more tumbleweeds than customers. Maybe you can turn its fortunes around! Raise animals, harvest crops, craft rare delicacies, and then sell your wares at your very own shop! Can you bring prosperity back to Zephyr Town?
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Most Helpful Customer Reviews on Amazon.com (beta)
I've played pretty much all the HM games since the n64, and as sad as that is, I figured I would put this here for other fans of the series that were looking into this game.
-Graphics are A+ for a DS game, seriously.
-Love the art style.
-You start out with a barn built and you don't have to clear your field. One of my biggest gripes about some of the other games was that they'd kinda throw you into it with 3 bags of turnips and you had to scrimp and save until you got a barn. Then scrimp and save until you got a chicken, etc.
-You also start out with storage/cold storage to put your things in, but this also leads to a slight con.
-YOU START WITH A KITCHEN. WHile you have to buy some of the stuff to go in it, no more waiting until 239490234 house upgrades to get a kitchen.
-JUMPING. Seriously, so convenient. Oh hey a stream, LOL I CAN JUMP OVER IT! Also there are shortcuts around town, like jumping on a barrel near the cliff near your farmstead bounces you up and gives you faster access to the town, etc.
-They finally got rid of mining. I realize some would find this a con but I hated mining so, so much. Oh how I hated it. And I hated having to waste an entire day trying to MAYBE find ONE gold ore so I could upgrade my equipment.
-Your stamina depletes more slowly, and your house starts with a bathroom so you can replenish it a little. Also the house has a fireplace. SWANK!
-Erm, the only tools you start with are a hoe and watering can. Granted, without mining and such it's not as essential to have the hammer, etc. but...still.
-Unfortunately, crop quality is back and that means everything you pick up isn't going to stack unless it has the star rating. THey at least give you 2 bag menu screens at first for this but lol, one day's foraging will literally fill both screens up because one toy flower will have 1 star, another will have 1 and a half star so they don't stack, etc.
-You can sell stuff during the week but it won't sell nearly as well as the stuff in the bazaar. The bazaar is only once a week. This means that all your money is totally incremental. I managed to make enough to buy a chick (3500 gold btw) at the first week's bazaar, but I can see this is going to be tedious. Also - you're selling stuff in your stall at the same time the townspeople are selling ESSENTIAL items you need. (Animals, upgrades, etc.)so if you want it you have to shut down your stall and go get it, losing money in the process. :\ I realize the bazaar is the whole point of the game, but it would be so much nicer if it was twice a week. On some weeks a festival pushes it from Sat to Sun. And if you're out of money, no seeds for you until you can sell stuff for a decent price. The dude in the store that you can sell to every day will straight rip you off for stuff. I guess to make the bazaar seem more enticing but jeez. I guess that's where the difficulty of the game comes from.
-Not exactly a stellar cast of characters. All the bachelors are pretty "meh" and the artist guy REALLY reminds me of David from Roseanne, therefore I can't even look at him without cringing in pity.
-You can only save when you sleep. I hate, HATE this archaic type of game design. Monster Rancher DS fell to this flaw as well. So great, my dog sits on the power button and an entire day's work is lost. WOO!
-I feel bad saying this, but there is very, very little to do. Play with your farm animals, run around and water your crops, say hi to townsfolk, give your bachelor/bachelorette a present, aaaaaaand you're done. And it's only 11am. So what do you do for the rest of the day? Catch bugs and fish I guess. Meh. THe problem is there's no underlying storyline besides, "Make the bazaar a success!" which in the early portions of the game is laughable. The dude sets your quota to like 15,000. Yeah, you're really gonna hit that with the 6 turnips you have to sell. Stock up for the next week and go with it. BUt otherwise there's no, "Save the harvest goddess." etc. type stuff to do. Cook, catch bugs, water crops, pet animals, talk to people aaaaaand you're done. Go to bed at 1pm.
In all I am not disappointed with this game. I think it is very pleasing and a great, dare I say, casual? harvest moon game. It's weird to call a game in a part of an already casual gaming series casual but...it's true. There's no stress. Sit back and enjoy selling your stuff and the festivals and whatall. Something to play after work or what-have-you. I'd say during a lunch break except lol you can't save without going to bed so it's not really, "OH MAN I EMERGENCY I NEED TO TURN THIS OFF!" friendly.
Good? No. Decent? Yes. Bad? No. If a more relaxing HM game is what you want, this is for you. My main hope is that they import some of the designs (jumping, etc.) for later games. Also if you blow into the mic the windmills turn faster...that's pretty snazzy.
I like the fact that they have made the watering of the plants so much less complex. Basically you fertilize your plants then water them every day (sometimes twice a day) unless it rains. It's not as complex as the other HM games where you have to worry about the amount of sun and amount of watering to get your plants to grow. The aspects of the bazaar make it fun although it's pretty slow during the week until the bazaar comes at the end of the week.
I'm one that enjoyed the mining in the last games and I'm disappointed that there is not mining in this one (at least not yet...have already been through 1 year of the game and no mining). Winter is pretty boring without mining and the rivers are frozen so you can't fish, and you can't grow any crops. They do have ore stones lying around that you can hammer and find stuff in but overall not much to do. I also hate how you can only save when you go to bed for the day. Either you have to finish your day or quit in the middle and lose what you've done so far that day.
If I knew the game was like this, would I have bought it still? I'd have to say "yes." I still enjoy playing it despite it being slower paced.
- slow, easy pace.
- you already have a storage room, barn, and kitchen so no more scrimping for 5 real life years to afford these upgrades!
- entirely new cast (lots of twins for some reason?)
- bazaar play is fun
- the animation is much more detailed
- easy ways to track your friends, recipes, animals, etc
- you can only save at bed. i find myself going to be a lot at 10:30am...
- not a whole lot to do during the day in the beginning since you only have one small field and not so much money and a handful of the characters leave to work in the city.
- hard to find time to shop at the bazaar due to sales goals.
i love this series and this game, i've been playing it pretty much non stop in my free time since i got it. not for the action/adventure types, but still lots of fun
The big thing here is the addition of "Freshness" and "Ratings". You can't keep food items indefinitely. They will eventually expire and become rotten after a week or two. Very difficult when you want to cook with food that's out of season. And each item has a Rating on it, from one half to five stars. It seems unnecessarily difficult to grasp these concepts, or even make full use of them once you've got a grip, in the early part of the game.
The Bazaar feature is also kind of jarring. You can sell things to the shop owner in town (and you won't get the full price it's worth), but the goal of the game is to make as much money as possible at the Bazaar by setting up your own shop, which is only once a week. You have to keep your items fresh, and consolidate what you're carrying, since you can only carry 15 things at a time. Also, items that are the same, but a different freshness or rating can not be "stacked" (A Toy flower with a 1 1/2 star rating will take up a slot, while a Toy flower with a 1 star rating will take up another slot! Even though they are the same flower!), which ends up taking a lot of space in your storage and backpack.
Also: for the busy gamers out there, you can only save your game at the end of a game-day. And time in the game doesn't stop moving, except when you're speaking to someone. Meaning if you start playing, you have to finish the whole day; no sitting the game down to have a snack or answer the phone or put out a fire.
Game dynamic griping aside, once you get through that first week, and get a handle on how to make money at the bazaar, this game is at once infuriating and insanely addicting. It took me almost two weeks to play through the first 6 game days, but it became much easier to understand once I had actually done stuff. Anyone can tell you what to expect, but this game seems to have a way of being adjustable to each player's preferences. This is ultimately why I enjoy this game very much. I wouldn't recommend this to someone who had never heard of Harvest Moon unless I was there to help them (Which I have done, and gotten someone totally hooked). This game has a much greater span of game play time as well; in the other games I played, I achieved most of my major accomplishments by the end of the first game year, while in Grand Bazaar, I'm well into year two, and I'm just barely close to being married (and don't get me started on my near-empty cook book!). This game is definitely a keeper. Glad I bought it!
- KITCHEN! In other Harvest Moon games you have to get 100000000000 upgrades or something to get a kitchen. You start with a kitchen, though.
- If you see all the rival events of a bachelor/bachelorette, they DO NOT marry, unlike in other games.
- Hours and hours of fun! In Animal Crossing, it is based on real time. On HM, hours are real minutes and minutes are real seconds. You can play five days in one day.
- No mining! Nobody likes to mine, based on other reviews.
It is very hard to explain how fun it is, since I have not played the other games in the series.
- If you step on plants, you will lower their rating.
- You can only save by going to bed and starting a new day. (For example, you just won a festival and you want to save, but is only 2 PM. You will go to bed and you will wake up. It will be the next day.)
- In the beginning, Felix only gives you 8 turnip seeds. That is like garden, not a farm.
- It is very hard to earn money in the beginning, but this can lead to a pro, too, since you don't earn money so quickly and you are actually "working" to get money.
- Always keep 4-5 medicene in your storage. It is very frustrating how Raul's shop is closed on Fridays and bazaar days. Sometimes I have sick animals and I have no medicine. If you do not cure them, they will die, you either let them die or lose a day of progress by turning off your DS.