How to Do Everything with Illustrator CS Paperback – Nov 5 2003
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From the Back Cover
Now in full color!
Create illustrations, maps, logos, CD covers, animation objects, fine art, and more with help from this full-color guide. Illustrator expert David Karlins' clear, step-by-step instruction will help you quickly grasp--and easily master--the fundamental and advanced features of this vector graphics tool. You'll also learn the techniques professional artists apply to their work in a special "Behind the Scenes" section. Whether your goal is to create graphics for professional or personal use, you'll find what you need in How to Do Everything with Illustrator CS.
- Understand Illustrator's capabilities in drawing and design
- Gain total control over lines, curves, fills, and color effects
- Draw with objects, shapes, intersections, cutting, and many other techniques
- Add and alter type, edit colors, sizes, fonts, and more
- Use new, advanced tools for paragraph formatting
- Master fills and effects--even integrate bitmap images
- Work with layer, style, and action strategies
- Venture into 3-D effects, warps, and envelopes
- Manage Illustrator's many color palette options for Web and print
- Export to GIF, JPEG, PNG, SVG, PDF, and Flash files for Web use
About the author: David Karlins is a graphic and Web designer who teaches Adobe Illustrator at San Francisco State University's Multimedia Studies Center. His previous books include Build Your Own Web Site, and Adobe Illustrator 10 Virtual Classroom.
About the Author
David Karlins (Oakland, CA) is a FrontPage Microsoft Certified Professional who designs Web sites for clients using FrontPage. In addition to contracted hands-on classroom materials, Karlins is the author or co-author of five successful FrontPage books. Karlins teaches FrontPage classes at Silicon Valley companies including Hewlett Packard, and at schools like University of California, Berkeley Extension Division.
Top Customer Reviews
I don't think the explanations are very good, but my main complaint is with the structure of the book. What good is an explanation of paths if it's then impossible to find out how to set points geometrically without plodding through 80 or so pages in between? Some people want more explanations, some less, but the difficulty of finding what one wants to know quickly and concisely is a major failing in any book which pretends to instruct.
The book is written to be worked through in sequence: the lack of a decent index is proof of that. The dearth of tables and lists is another annoyance. And the chatty tone is DULL and makes it tedious going when trying to find the essentials of an instruction.
I have tossed this book aside countless times and just gone back to my older copy of the Visual Quickstart for Illustrator 10, with much more efficient results.
When one of the more in-depth books comes out I'll probably buy that, since I'm returning this one. For a beginner, I would suggest buying the Visual QuickStart book (which is an excellent series in general) or one of the other basic guides until the Bibles come out. And I would not recommend Adobe's Classroom book, which is lacking in crucial information which they will probably end up selling in an overpriced "companion" volume.
Karlins covers all the basic drawing features of this powerful software, while including particular tips and cautionary notes where required. This book is a refreshing departure from most technical manuals, as it's colorful and easy to understand. There is a significant amount devoted to type and all the special effects which can be achieved. Since Karlins is a professional web designer, he seems to be particularly well versed in the methods to configure an illustration for the Web.
Do not expect that by just doing the exercises in the book one will know and understand the material. As with any type of instructions it is important to set up some challenges of your own to test how far one can take ones instructions.
Read and Practice, Practice, Practice!
This book doesn't really fit anywhere. The "dummy" book was a far better introduction for a complete novice, and for a power user this book is a joke. Illustrator is not easy to learn, even with a background in FreeHand.
For a start, this book's index is ridiculously thin relative to the amount of information it is trying to impart. In the middle of a project, very often you find yourself needing to look something up and get a quick answer, so a good index is essential. Sure enough, looking up "Guides" -- one of the most basic functions -- didn't lead me to any pages that explained how to set them up with coordinates or over multiple pages, for example. And the discussion for Smart Guides didn't really explain how to fully use them. This is an across-the-board problem with this book.
The structure is extremely confining as well: going through chapter by chapter, the explanations are simplistic, and if you don't follow their instructions to the letter, you're out of luck. This is not a good thing for someone who wants to make things that aren't already in the book. And since there is NO cross-referencing, you have to flag and annotate like mad.
I finally got the Classroom in a Book, and while it has problems of its own, it is a MUCH better book for the beginner who needs to learn more than how to draw a fish.
There is a huge need for a "bible" type book that goes deeply into all of Illustrator CS's features, but until that happens, you're better off with the Classroom book. If you want a simple introduction, just get a QuickStart or Dummy book. This book is a waste.
The author includes many highlighted "notes," "cautions," and "shortcuts" interspersed throughout the book. For example, in the section where he is explaining about how to draw with paintbrushes there is a note telling you that Chapter 18 explains how to define custom brushes. In another section about the Pathfinder tools you are cautioned that those tools only with with vector objects - not bitmaps. And for those who are unsure of the difference between vector art and bitmap art, that explanation was given in the beginning of the book. It is this kind of basic information that makes this such a helpful book.
He goes into great detail about the new text features and special effects.
I can't say enough about how clearly this book is written. I have had my share of technical books that are hard to understand, unpleasant to look at and have typographical errors.
While good portion of this book will be redundant to a Illustrator "power user," there is still a lot of useful information including a professional technique gallery at the back of the book.
Most recent customer reviews
Let me join the other reviewers in panning this book. The color illustrations are nice (compared to the Adobe manuals, which have gotten thin and have no color), but that's about... Read morePublished on May 2 2004 by wvvw
How to Do Everything . . . by David Karlins is clearly evidence that in addition to the time he spends teaching Macromedia's Dreamweaver, he has found time to try to "demystify and... Read morePublished on Feb. 20 2004 by jt
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