Buy Used
CDN$ 17.33
+ CDN$ 0.00 shipping
Used: Good | Details
Condition: Used: Good
Comment: Ships from the USA. Please allow 2 to 3 weeks for delivery. This book has a light amount of wear to the pages, cover and binding. Blue Cloud Books â€" Hot deals from the land of the sun.
Have one to sell?
Flip to back Flip to front
Listen Playing... Paused   You're listening to a sample of the Audible audio edition.
Learn more
See this image

Inside 3d Studio Max 2: Modeling and Materials Paperback – Mar 1998

See all formats and editions Hide other formats and editions
Amazon Price
New from Used from
"Please retry"
CDN$ 50.36 CDN$ 10.49

50% Off Amazon Prime when you join Amazon Student
click to open popover

No Kindle device required. Download one of the Free Kindle apps to start reading Kindle books on your smartphone, tablet, and computer.

  • Apple
  • Android
  • Windows Phone
  • Android

To get the free app, enter your mobile phone number.

I Can't Make This Up

Product details

  • Paperback: 800 pages
  • Publisher: New Riders Pub; Pap/Cdr edition (March 1998)
  • Language: English
  • ISBN-10: 1562058649
  • ISBN-13: 978-1562058647
  • Product Dimensions: 3.8 x 19 x 23.5 cm
  • Shipping Weight: 1.1 Kg
  • Average Customer Review: Be the first to review this item
  • Amazon Bestsellers Rank: #3,148,605 in Books (See Top 100 in Books)
  • Would you like to tell us about a lower price?
    If you are a seller for this product, would you like to suggest updates through seller support?

Product description

From Amazon

The second volume of the most authoritative guide to 3D Studio MAX 2, this guide focuses on the best ways to create sophisticated models and materials. The first part of the book is about modeling and teaches you basic modeling concepts such as polygonal, patch, and Non-Uniform Rational B-Spline (NURBS) modeling, and how to work with curves and primitives. Next you learn how to create models for architectural, industrial, and mechanical design purposes. The authors also discuss how to model for real-time games, virtual reality, and the Web, and how to create high-detail, cinematic output and realistic character models. The second part of the book is about materials: you learn about the types of shaders, reflection and refraction concepts, ray tracing, and rendering, and then move on to design naturally occurring, man-made, fictional, special-effects, and animated materials. You also use the program for creating 2-D maps, which is helpful if you don't have an image editor. The third part of the book guides you through rendering effects, teaching you how to work with cameras, lights, glows, lens flares, highlights, and focal effects.

The intelligently organized guide features tutorials with step-by-step instructions as well as technical discussions and large, clear screen shots. The included CD-ROM has project files for the tutorials. There's also a full-color gallery of interesting models and scenes produced in 3D Studio Max, an appendix that teaches you about importing AutoCAD files into 3D Studio MAX 2, and another appendix that provides an overview of useful 3D Studio MAX plug-ins. --Kathleen Caster

Customer Reviews

There are no customer reviews yet.
5 star
4 star
3 star
2 star
1 star
Share your thoughts with other customers

Most Helpful Customer Reviews on 2.6 out of 5 stars 11 reviews
2 people found this helpful.
2.0 out of 5 starsInexperienced Modelers Need Not Read
on November 8, 1998 - Published on
6 people found this helpful.
2.0 out of 5 starsA wealth of information ruined by errata
on April 16, 1999 - Published on
5.0 out of 5 starsA wealth of infomation that will help all animators.
on August 4, 1998 - Published on
2 people found this helpful.
2.0 out of 5 starsRiddled with errors, but contains some useful material...
on July 8, 1998 - Published on
One person found this helpful.
2.0 out of 5 starsLots of errors...
on June 5, 1998 - Published on