Keep on the Borderlands Mass Market Paperback – Nov 1 2001
Customers Who Bought This Item Also Bought
No Kindle device required. Download one of the Free Kindle apps to start reading Kindle books on your smartphone, tablet, and computer.
Getting the download link through email is temporarily not available. Please check back later.
To get the free app, enter your mobile phone number.
Top Customer Reviews
Next the Castellan wants them to go off into the wilds and defeat a bunch of monsters living in some caves. So off they go! Why? See above. While the characters do have some depth and interact with each other in a believable manner, the plot tends to be thin because the reasons for these adventures are thin. The best parts of this book concern the swordswoman Eddis and the little girl first known to us as simply Blot. There are some truly touching moments when Eddis realizes what she gave up for the adventuring life (family, kids) and whether or not it was a good choice for her. She also realizes that she actually likes kids and maybe would like to raise this little girl. The worst parts of the book occur anytime Jers appears, which is unfortunately a lot, since he is a main character. Jers is a cardboard alpha male, consisting of so many testosterone-laden stereotypes that it is hard to imagine that he can walk around, much less fight. He is impulsive. He has little thought for his life or anyone else's. He seeks after glory and treasure. He has no social skills whatsoever.Read more ›
Eddis and Blorys came from 2 different armed escort companies protecting convoys into the Keep at Borderlands. As a reward for their thwarting attempted raids, the castellan tasked them with hunting down bandits and what-nots that threatened the security of the region.
This novel is obviously not about high-level adventurers, which was fine in itself 'cos I get bored with high-level fancy stuff like Elminster casting a spell to detect all but the most powerful enemies from the safety of his lair. Eddis and Blorys had to get down and dirty, going through hostile wilderness to search out the lairs of the raiders, and wipe them out.
But the boring part was that for most of the book, they did not encounter anything that posed serious threats, and they could go on fight after fight against superior numbers.
There was a little attempt made to characterisation and PC interaction, but the basic simplicity of the plot (to rid the raiders) sort of made it rather unexciting.
What could have made the book much better was instead of finishing abruptly, an analysis of the impact of the clean-up on the Borderlands to be presented.
On the whole, fine for beginners, yawners for others.
Author Ru Emerson keeps up a steady flow of adventure and conflict. In keeping with the Greyhawk series, the book frequently feels more like a role-playing game rather than a novel--with our heros entering a possibly infested cave, facing enemy guards, and pocketing some random treasure.
Fans of role-playing games may enjoy this novelization of what feels like a real game. Emerson works hard to add character depth to Eddis, with her semi-adoption of a young child as a major element in this. Fans of pure fantasy are likely to find that KEEP ON THE BORDERLAND lacks the stakes that make the novel compelling reading.
This is a short summary of the book: A pair of adventuring brothers teams up with a hard-nosed "Xena" type woman to clear the forest around a mountain citadel from bandits and monsters. That's not the set-up of the story, that's the whole thing.
This is the first book of Ru Emerson's that I have read. Her writing style and dialogue seems to bounce between contemporary and Tolkein-esque.
But the main drawback is that the plot is lifted directly from one of the earliest D&D games, and it shows. There really is no plot, just a series of episodes with some battle scenes serving absolutely no dramatic purpose, and there is at least one character that is introduced in the last 50 pages that had no purpose other than to make the heros look more noble.
All in all, I appreciate the attempt to revisit these older adventures in the "Greyhawk Classics" line novels, but next time they should choose an adventure worth revisiting. Sometimes there are reasons why those games aren't played anymore.
Most recent customer reviews
If you own the D&D Module a lot of the book material is taken from there. A great read if you have nothing else to do, good source of ideas of how to run the game as long as your... Read morePublished 11 months ago by Roy Maceachern
Flat characters. Horrible, plastic emotions at their best. Don't read this. It hurt me.Published on July 10 2003 by Amazon Customer
So very little happens in this book. The whole thing is just "fight a bunch of monsters, make camp, fight some more monsters, go back to town, fight some more monsters". Read morePublished on April 28 2003 by Michael J. Ainslie
Well, I haven't played the original module, but I have enjoyed the other Greyhawk books, so I did pick this one up. As everyone else has pointed out the story is pretty simple. Read morePublished on Sept. 9 2002 by Aaron G. Rhoads
Look for similar items by category
- Books > Humour & Entertainment > Puzzles & Games > Role Playing & Fantasy > Dungeons & Dragons > Greyhawk
- Books > Literature & Fiction
- Books > Science Fiction & Fantasy > Fantasy > Magic & Wizards
- Books > Science Fiction & Fantasy > Fantasy > Series
- Books > Science Fiction & Fantasy > Gaming > Dungeons & Dragons > Greyhawk