Krondor Tear Of The Gods Hardcover – Feb 22 2001
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From Publishers Weekly
Book Three of the Riftwar Legacy gets off to a fast start, as pirates attack the ship Ishap's Dawn in order to steal the Tear of the Gods, a sacred magical gem being transported in the ship's hold. Bestseller Feist's latest action-adventure fantasy focuses on renewed trouble in Krondor, ruled by Prince Arutha, who's assisted by his loyal squires, William and James, and the new court mage, a Keshian sorceress named Jazhara. News of the Tear's disappearance comes on the heels of a seeming jailbreak, the destruction of the city's orphanage and the razing of a tavern connected with the Mockers, the city's official thieves guild. All seem linked to Bear, a crazed former pirate bent on recovering the Tear for himself and getting revenge on the partner who left him to drown in the wreck of Ishap's Dawn. Meanwhile Arutha's nemesis, the Crawler, is once again at work seeding the land with unrest and fear. James and Jazhara lead the investigation, moving from Krondor's sewers to the bleak cliffs of distant Haldon Head, overlooking the place where the Tear was lost and more than one ship has met its end. There they face an ancient evil with plans of its own for the Tear, and more than enough power to accomplish its desires. The latest chapter in the Krondor saga is sure to please Feist fans and win new ones among readers who crave Dungeons and Dragons-style fantasy adventure. Agent, Jonathan Matson. (Mar. 10) Forecast: As the creator of the computer games Return to Krondor and Betrayal at Krondor and winner of Computer magazine's Best Game of the Year Award, Feist will bring out the gaming crowd in addition to his already huge fan base on his 10-city author tour for this novel; expect hefty sales.
Copyright 2001 Reed Business Information, Inc.
From Library Journal
When Krondor's enemies gain possession of the powerful stone known as the Tear of the Gods, Prince Arutha sends his loyal followers to recover it, knowing that he may be sending his friends to their deaths or worse. Based on the popular computer game set in his fantasy universe, Feist's latest tale of swords and sorcery features scenes of magical mayhem and swashbuckling battles and should appeal to the author's considerable readership. For most fantasy collections.
Copyright 2001 Reed Business Information, Inc.
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Top Customer Reviews
I read the Riftwar books and the two "Sons of Krondor" books back in high school. I recently decided to reread them again along with the the Serpentwar saga and all of the newer ones. This time I squeezed in the Riftwar Legacy series where it chronologically comes into play.
On the whole I'm glad I did. It was fun to go on new adventures with familiar characters (especially James). The Legacy books also added some needed depth to the character of Pug's son. Gorath and Jazhara were very likable too. I have to agree, however, with some of the above negative comments. The books were very obviously (too much so) fashioned out of video game plots and at times I felt like the momentum of the story was dragging while the heroes ran around killing "extra" monsters and completing side quests in order to level up their stats and prepare for the finale. There was even a "miniboss" or two who were defeated too easilly for it to seem like it meant much.
On the one hand it was kind of cool because I'd never read a book that felt as much like the RPGs I love to play. But stalling for character development in a video game and READING about it in a book are totally different things.
In the end I think the Riftwar Legacy was sort of like the new Star Wars trilogy though not NEARLY as awful (I hate you, Lucas). Even though these "prequels" were all dissapointing entries in their own way, the first one ended up being the best after all was said and done. This last one, Tear of the Gods, felt rushed - almost as if Feist HIMSELF couldn't wait to wrap things up and get it all over with. I think the Riftwar Legacy would have been better served if all three books had been combined with care into one great book.Read more ›
Out of the three Riftwar Legacy books, Tear of the Gods is by far the worst. I know that all three of these books are based on video games, and this does hurt the storytelling somewhat, but Feist was way too obvious with this book (I am not kidding you, there was a "rescue the baby" side-quest). I'm a longtime fan of the Riftwar Universe, and I'm looking forward to new books in Feist's new series, but this was just a bad book.
Here's the story: Every ten years the Temple of Ishap replaces its most holy object, The Tear of the Gods. The Tear is a mystic gem that allows communication with the gods. Supposedly, if the Tear fails without a replacement there will be ten years with no hope because humanity will be shut off from the gods until a new Tear can be formed (a process that takes a decade). The Tear is being transported by ship when the ship is raided by pirates, including one bad man named Bear.
There are still problems in Krondor as someone is trying to throw the Western Realm into chaos. Jazhara, the new court magician for Prince Arutha is arriving in the city and Squire James is sent to escort her to the palace. On the way they get involved in several escapades involving some nasty acts taking place. As the story progresses Feist brings together the continuing troubles in Krondor with the search for Bear and the Tear of the Gods.
Like the other two books, this book is filled to the brim with action (as you might expect from a video game adaption). Some of it works, other times it just feels forced. Unlike Krondor: The Assassins, or even Krondor: The Betrayal (to a lesser extent), Tear of the Gods did not feel like it really had a coherent story.Read more ›
The first thing I have to say is that this is far better than Krondor: The Betrayal. This book feels more like a story rather than a series of action scenes slapped together and called Midkemia. The book opens shortly after The Betrayal and advances the story of something/someone threatening the kingdom. Squire James has more of a role in this book, as does Prince Arutha. For the first time in the series, William (the son of Pug) has a major starring role.
Something bad is going on in Krondor. There are mysterious murders occurring in the city, but instead of it being nobles or common folk, it seems that a lot of criminals are being killed. This wouldn't raise up a red flag, except that they are members of the Guild of Thieves: The Mockers. James is sent to investigate and learns that the Mockers have been overrun by a gang ruled by someone known as The Crawler. The leader of the Mockers, The Upright Man, is presumed dead and James suspects this is part of a plot not only against the Mockers but against the Prince as well. Someone is stirring up trouble.
At the same time, the Duke of Olasko (a duchy later appearing in The Conclave of Shadows series set a century later) is passing through and visits Krondor. He wants to hunt, so Arutha assigns William and some other soliders to escort the Duke. During the hunting trip they are attacked and it seems that someone is trying to start a war between Krondor and Olasko (or the Kingdom of the Isles, and the East). This raises the stakes even more as this mysterious enemy is fighting on several fronts.
Krondor: The Assassins deals with the fight to save Krondor from within as well as stop those trying to kill the Duke of Olasko and prevent a war.Read more ›
Most recent customer reviews
Im a big big fan of Raymond Feist, his Riftwar and SerpentWar Sagas were totally amazing, as were his 2 "in between" books. Read morePublished on Aug. 20 2003 by N. Waltz
What is with all the negative reviews for this book? It is a good book, it has an interesting wellpaced plot, that should keep any readers intrest to the end. Not Mr. Read morePublished on Aug. 1 2003
Book 2 of the Legacy of the Riftwar
The first thing I have to say is that this is far better than Krondor: The Betrayal. Read more
I loved the Riftwar saga, and the previous trilogy. I loved the character development and scenarios that were painted - but with this book "Tear of the Gods", I don't know... Read morePublished on July 19 2003 by Martin Longbow
If you never read Feist before, or it has been a long time since you read Feist, this is a good book to read. Read morePublished on June 22 2003
...but out of the three book series that is the Riftwar Legacy, Assassins stands as the best of the bunch. However, even the best is nowhere near Feist's previous works. Read morePublished on June 19 2003 by John Dunphy
I'm a newly minted Feist fan, having picked up the Riftwar series in the last two weeks. After thoroughly enjoying Darkness at Sethanon, I went hunting for the next books to read... Read morePublished on May 12 2003 by Vala
This is really the only worth-while book to read out of the Riftwar Legacy books because it was also the only book not based on a video game. Read morePublished on March 4 2003 by Brice E. Carson
This isn't a computer game, it's a book. I had to keep reminding myself of that.
I appreciate the fact that Feist fielded a computer game for the die-hard fans, but the... Read more