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A Must-Read, but Dated and Wordy
on July 23, 2002
This book is a must-read for any serious C++ programmer. Why? Because it is the only decent treatment of physical C++ design available.
Physical design issues, if not addressed, will inexorably cripple any sufficiently complex, performance-sensitive C++ project. Moreover, there is never any time to worry about physical design quality in the heat of battle, so you really need to deal with it up front.
Having said that, the book is not without its flaws.
First, the age of the text is evident. It doesn't address the interchangeability of typedefs and classes for certain purposes, it doesn't fully appreciate the power of namespaces, and it is rife with "the World didn't go that way" conventions. Fortunately, this doesn't prevent the book from getting its point across, but you do need to take some of its "rules" with a grain of salt.
Second, it's longer than it needs to be. This isn't so much of a liability, because it reads faster as a result. Still, its redundancy and long-windedness is sometimes tedious.
But all in all, if you've bothered to read this review, then you probably ought to own a copy of this book.