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Legacy of the Drow: Collector's Edition Paperback – Jan 1 2003

4.3 out of 5 stars 44 customer reviews

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Product Details

  • Paperback: 1088 pages
  • Publisher: Wizards of the Coast; Collectors ed edition (Jan. 1 2003)
  • Language: English
  • ISBN-10: 0786929081
  • ISBN-13: 978-0786929085
  • Product Dimensions: 15.4 x 4.7 x 22.7 cm
  • Shipping Weight: 1.3 Kg
  • Average Customer Review: 4.3 out of 5 stars 44 customer reviews
  • Amazon Bestsellers Rank: #311,638 in Books (See Top 100 in Books)
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Product Description

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Think of it as an opportunity to give all those tattered old paperbacks away to younger adventurers. Just as Wizards of the Coast did with the Icewind Dale and Dark Elf trilogy hardbacks, this 1,000-plus page collector's edition pulls together some of Drizzt Do'Urden's best stories--Legacy, Starless Night, Siege of Darkness, and Passage to Dawn--into one whopping volume.

Starting way back with 1988's Crystal Shard, the Icewind Dale books kicked off the celebrated Drizzt saga, while the Dark Elf prequel trio that followed detailed the scimitar swinger's shadowy beginnings in the drow city of Menzoberranzan. This third series essentially rolls up a bunch of random encounters from both worlds--all of Drizzt's cherished friends and newfound foes on the surface world, along with his old adversaries from the Underdark--throwing them into combat after combat to see who shakes out.

Legacy begins amicably enough, with Bruenor back on the throne and Cattie-brie and Wulfgar getting ready to tie the knot. But along comes a spider (the demon queen Lloth, in this case), and pretty soon the tunnels below Mithril Hall become a bloodbath. Starless Night takes Drizzt deeper into the Underdark in search of his lost friends, to Blingdenstone and on towards Menzoberranzan. Then Siege of Darkness nearly closes the series with its giant drow-dwarf battle finale, but the sea-faring followup adventure Passage to Dawn reveals the fate of one of Drizzt's fallen comrades, held in the Abyss by the demon Errtu. --Paul Hughes --This text refers to an out of print or unavailable edition of this title.

About the Author

R.A. Salvatore was born in Massachusetts in 1959 and still makes his home there. He has published numerous Forgotten Realms novels with Wizards of the Coast, Inc., including the recent New York Times bestsellers Servant of the Shard and Sea of Swords.

Customer Reviews

Top Customer Reviews

Format: Hardcover
This is a collection of previously published adventures of Drizzt Do' Urden assembled into a single volume. Urden is probably Salvatore's most popular character. A 'Dark Elf', born and raised in an underground city dedicated to the worship of an evil spider queen, Urden has rejected the ways of his people to become a sort of knight errant, usually seen in company with human and other friends he has gathered in his journeys.
As shown by other reviews here, some readers really go for this style of fantasy, but I was largely unimpressed. My main problem was that with the elaborately balanced cast of characters - Elf, Dwarf, Barbarian, Thief, Cleric, Assassin, Priestess, and various magical weapons and items - it often felt more like an RPG scenario than a novel. That was especially true in the first book; the sequels were better but still not terrific.
The characters and dialogue are thin. The surprises are few, the prose not particularly striking, character development entirely unknown, battles innumerable. In general, the book seemed aimed at the teen market that is the heart of the RPG industry.
The first three volumes of the tetralogy tell the story of an attack from Menzabarranzan, Drizzt Do' Urden's place of origin, against the dwarves of Mithril Hall. The final volume is a bit tacked on, not really the same story as the earlier books, although it it further adventures of the same characters.
Any of these four novels can be read as a stand-alone, although they do contain numerous spoilers for prior Urden novels. The 2nd through 4th also contain spoilers for the earlier novels in this set.
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Format: Paperback
This was the first set of RAS books I read. I read his NY Best seller, Sea of Swords, first.
This set of books is packed with very interesting characters, epic conquest, fatal flaws, but probably no redemption. Its a solid book I thoroughly enjoyed reading. I consider it, with all due respect and understanding of course, to be a better story than Lord of the Rings.
Even if this is your first of the Drizzt books, its still a good place to start as enough background is given to allow the characters actions to make sense. If you later read Dark Elf Trilogy it will explain more.
This is a quite nice read which I thouroughly enjoyed so much so that I gave it to my sister for her to read. It contains very small bits of character humor, but no silliness. Its a serious book that is a lot of fun, thought provoking to some degree. Its not jam packet with spells and D&D-ish things. Its a real story focused more on characters than dice rolling confrontations. Which is not what I expected from a book based on a game.
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Format: Hardcover
Definitely GREAT Fantasy epics and my personal favorites, The Dark Elf Trilogy-Homeland, Exile, and Sojourn, as well as The Icewind Dale Trilogy- The Crystal Shard, Streams of Silver, and The Halfling's Gem bring to life the story of the good hearted dark elf ranger Drizzt Do'Urden and his adventures in the magical World of Faerun. Legacy, Starless Nights, Siege of Darkness and Passage to Dawn are the continuation of these adventures in a way that you keep coming back for more and more and more... The books are all so incredibly well written that the reader feels that they have been transported to another universe and are actually present among the characters, seeing what they see, feeling what they feel, sensing what they sense. RA Salvatore has truly outdone himself and has presented us with a masterpiece of literature the likes of which we have seen only in JRR Tolkien's work and in authors Margaret Weis and Tracy Hickman's Dragonlance Chronicles and Legends trilogies. Duty, honor, bravery, magic, and swordfights are all about. One should seriously start thinking about maybe turning them into movies...
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Format: Paperback
Since Salvatore's first two trilogies (Icewind Dale and Dark Elf) there has been absolutely NO development in his ramrod character, Drizzt Do'Urden. For well over a decade, now, Drizzt has just been the ho-hum "I'm a bad@$$ invincible swordsman who can never be defeated." Wulfgar has developed a bit, but precious little, Cattie-brie and Bruenor none, and only in the latest novel, The Thousand Orcs, has Regis done any growing or maturing. I flipped through this series, reading about every other page, and even then just skimmed through those, and I didn't feel like I had missed anything crucial. Through the last 10 books, NOTHING has happened to the star of the show; he has not matured, nor has he grown stronger (or weaker, for that matter), or smarter, or anything. He knows only what he knew at the end of the Halfling's Gem, and uses only what he has wielded since defeating Icingdeath, and feels the same about everything that he has felt since Exhile. No character development = no story. Great book for juvenile fans of Rambo, Blade, and two-dimensional cardboard-cutout comic book heroes, though.
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Format: Paperback
Authors seldom maintain the same quality of writing throughout their entire career. They either splash onto the scene with an outstanding work that proves to be their best, or they creep out, honing their skill as time goes on.
Salvatore isn't a literary genius, but the more he writes, the better he gets. Unlike Robert Jordan, who can't seem to sustain the energy or interest level in his plodding, soap-opera like epics, Salvatore keeps things simple, fast, and enjoyable. Yet, at the same time, his flagship character, Drizzt Do'Urden, only seems to become deeper and more interesting as he matures.
In "Legacy of the Drow", Salvatore takes the characters and plot threads introduced in "Icewind Dale" and the "Dark Elf Trilogy" and runs them through a thousand-page wringer. Starting with "The Legacy", we are re-introduced to Drizzt's sinister family. In the books that follow, Salvatore seemingly puts the characters through every close call and near defeat he can, finally wrapping up the books in a touching rescue/showdown where Drizzt is forced to face defeat, only to see victory ripped from it's jaws at the last moment. The author pulls off the necessary dramatic tension and pacing to keep the reader hanging on his every word and glued to the book through the whole wild ride. "Legacy of the Drow" is far darker than the merry romp of "Icewind Dale", and the reintroduction of the Drow was every bit as scary as the foreshadowing in "The Dark Elf Trilogy" promised.
Of course, the books have some weaknesses. Drizzt's family members are under-used and quickly disposed of, much like the villains in Salvatore's plodding, overly-derivative "Cleric Quintet".
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