Lords of Darkness: Forgotten Realms Supplement Paperback – Nov 1 2001
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Top Customer Reviews
If you want to get into real detail with the powers of darkness and haven't read that much fiction, then this is the book to have. Even if you have done your homework, there's quite a lot of original material in here. As an example, if you'd like to actually visit the City of Shade, Lord of Darkness contains a wealth of information about how you would describe it. The campaign provides more simple demographics and locations than in-depth detail, so this is most welcome. There are also new encounters, weapons, and spells for the organizations, as well as some pre-made dungeons to explore. Specific points of interest in lands held by the enemy are also noted, as well as details on particular leaders of each order.
In all, every major evil organization is covered, as well as a host of lesser ones. Lords of Darkness has enough info about how they operate and what they look like to give a DM totally unacquainted with the FR setting the capability to correctly portray enemies and guide adventurers through enemy territory.
Much of the literature is a "inside look" if you will of many organizations of FR, and I found that while WOTC has exelled in many, several areas of the book seem to lack. Much like the Monster Manual, the Drow has been severely "underinformed" of their background info (Focusing on the Above-Ground Drow of the House Jaelre really doesn't "represent" the Drow that well IMHO).
Also, some of these "Groups" (Particularly Beholders and other references to particular "Races") only seem to have been "thrown in" as filler. While it would have been prudent on just focusing on House Jaelre,did WOTC have to throw in the entire Drow Patheon for kicks and give short blurbs? Or Mind Flayers?? I would've been content on buying another book about the "Evil" Races of FR fleshed out more throughly. I seriously doubt Mind Flayers could be a "Organization" like some of the other groups in the book.
Of course, WOTC does provide some great material for any campaign, but then again, how they present the information is abit clunky at times.
I enjoy many of the maps for some of the Organizations and whatnot, but others left me scratching my head. Is II 2 or 11?? Also, some of the sidebars are placed like as they meant to intrude on my reading...
The real money's worth is in the pictures. Gorgeous rengerings here and there; thought, more drawings would've been abit more worth it, as WOTC has lacked showing a few here and there...
In a way, this is probably better for me in regards to playing more realistic characters, who wouldn't know every little detail about Faerûn, but I'd still like to know some of the big stuff, as a player and as a fantasy geek.
Although probably not the most extensive and quality publication that could be provided, I felt that this gave me a good rough idea of some of the major and minor groups out there, as well as just enough history so I can understand what was going on. I disagree with the reviewer who felt there aren't enough illustrations. Very few pages are without something, and the complex maps for the major groups I found inspiring to base my own map-making upon.
I'd recommend this book, perhaps not for those who are well-versed in FR lore, but for those who need to get a grasp on some of the concepts of the baddies out there.
and Elaith "The Serpent" Craulnober(Fighter 3/Wizard 9-I don't think so!)
After getting all that out of the way, I'd like to say that what the Wizards over at Wizards did do well, was done extremely well. Each evil organization is broken down to the degree that it provides you with everything that you could possibly ask for and still leaves that little amount of room for the DM's imagination to explore. They do have many full stats for NPCs dispersed around the book, not to mention well thought out characters with only their levels(who are mostly extremely overpowered), but nevertheless its still pretty helpful and cool to have.Read more ›
Most recent customer reviews
This sourcebook is one of the most useful for an FR campaign, and can easily be imported to any other setting. Read morePublished on Sept. 14 2006 by Fireinthedust
This was a relatively good book, in terms of the FR accessories. Some of the art seemed half-assed (not bad, just rushed), but its the book's content that really shines through... Read morePublished on Feb. 3 2004 by Ellen Pellnat
This is one of the FR books you should own. It's excellent, has lots of great prestige classes, depicts major and minor evil organizations in Faêrun, and also describes each... Read morePublished on Dec 15 2003 by rarbelaez
Good detail and a great number of organizations makes this a decent addition to anyone's FR library.Published on Dec 24 2002 by David L. Cheung
Wonderfully put together, beautiful maps of the bad guyz' hideouts you can use for anything, the organizations and details on the NPC's can likewise be used with other side treks,... Read morePublished on Nov. 20 2002
This book is a must have for every DM, its great for setting up organziations to attack and battle against if your playing a good campaign, and even better for setting up allies... Read morePublished on July 22 2002
This is by my opinion the best book Wizards of the coast have ever produced. To the new dungeon masters i recommend the 3 core tule books Forgotten realms campaign setting and... Read morePublished on June 22 2002
This is by my opinion the best book Wizards of the coast have ever produced. To the new dungeon masters i recommend the 3 core tule books Forgotten realms campaign setting and... Read morePublished on June 22 2002 by A dungeon master
This book is excellent in giving the DM resources on the various evil aligned groups found throughout faerun. Read morePublished on May 9 2002 by Forrest B. Crock