Lost Planet 2 - Xbox 360 Standard Edition
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Product detailsPlatform for display:Xbox 360
- Is Discontinued By Manufacturer : Yes
- Language : English
- Rated : Teen
- Product Dimensions : 19.1 x 13.51 x 0.36 cm; 122.47 Grams
- Release date : May 11 2010
- Manufacturer : Capcom
- ASIN : B002DC8GEK
- Item model number : 33019
- Customer Reviews:
A decade has passed since the first game, and the face of E.D.N. III has changed dramatically. Terraforming efforts have been successful and the ice has begun to melt, giving way to lush tropical jungles and harsh unforgiving deserts. Players will enter this new environment and follow the exploits of their own customized snow pirate on their quest to seize control of the changing planet. Players will control their heroes across 6 interconnected episodes, creating a truly unique interactive experience that changes depending upon the actions of the players involved. The intense and action packed campaign mode comes with the ability to form teams of up to 4 players online to clear mission objectives with friends. Lost Planet 2 has a huge variety of hardware for players to unleash on unsuspecting enemies. Machine guns, shotguns, rocket launchers, lasers, sniper rifles, grenades and a host of other weapons are scattered across the game. However, Lost Planet 2's biggest weapons come on two legs: the heavily armed and armored robotic Vital Suits return in greater numbers and variety than the first game. There are VS that transform into other vehicles, hold up to three players and some that even take multiple players to operate.
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Lost Planet 2's story and characters are MOSTLY likeable. And it has improved further upon the big bugs and big guns with a long campaign. Due to the length of the game, the amount of explosions, and character customization, it offers some replay-ability.
There's two things about Lost Planet 2 that are turn-offs, though. First is its multiplayer versus. Its matchmaking is outdated, and requires players to find matches that are custom-made by players. And since it lacks drop-in drop-out play, this makes it a time-consuming hassle. Couple this with its slow, clunky controls, frustrating deaths, and dull maps - the multiplayer versus is just something that should be avoided. The second problem is the offline co-op campaign. If you're playing by yourself, you can have AI buddies. If you're playing online, you can have AI buddies. But for some reason, when you're playing along side someone, no AI buddies. This already makes it more challenging, but that's not just it. Some enemies are noticeably stronger in offline co-op. For example, in the beginning of episode three, you're on a train that's being pursued by a giant Akrid. Now, if you're playing by yourself or playing online, one hit with the rocket launcher (with no shots from anyone else) makes the giant Akrid retreat. However, in offline co-op, it takes two shots from the rocket launcher to do so. I don't understand the justifications for these decisions, but it sure makes it hard to enjoy playing this game with my brother. But anyway, if you're playing by yourself, or online, the campaign saves this game and makes it worthwhile.
But this isn't the same Lost Planet I knew...I was actually very amazed at the changes!
First off, if you hated being tumbled around in the first game, well...it's not any better this time around. But there ARE new twists that help to balance out the gameplay.
*actual "gameovers" aren't as easy now, as data posts now act as "respawn" points, bringing a sort of online shooter feel to the game.
*actual "deaths" are now an issue, as your T ENG does not automatically replenish your life gauge when you're injured. so you'll need to be quite defensive during your playthrough.
*the addition of the battle gauge limits how many times you can "respawn" in the game...and it's shared by all co-op participants. activating data posts adds 500 to your BG pool, while respawning costs 500.
*the addition of shields greatly help to elevate the possibilities during fire fights; more defensive approaches can be plotted and more rewarding co-op gameplay can be had. also the new "battle armor" helps to even the odds in bigger battles, while standing in for your life until depletion.
*a new ability to shoot T ENG to your team mates has been added. basically just hold Y and push LT and you'll switch to your T ENG pool. if an ally is low just aim at them and pull LT, you'll send bursts of T ENG their way. great for avoiding costly respawns.
There are so many other co-op enhancements in the game that I find it odd that GameTrailers would call its multiplayer "out-dated". But whatever, my opinion is that my money was well spent. Just make sure to have friends over...seriously, the game has several points where having a helping hand can turn frustration into fun.
Split-screen Co-op, isnt as great as it sounds. The elements for it are terrible, and only the Primary player makes progress and can save their character. the second person CAN NOT Load their character, or save progress, or get new weapons, or do anything at all, they are just default and along for the ride to shoot and blow stuff up, making it ALMOST a complete waste of time. The fact that you can do Split-Screen is cool, and if you dont mind not saving your progress, and dont mind the awkward setup that uses a fraction of each players screen for some idiotic minimap display(which would have been better if they just made the screen Bigger and made the minimap semi-transparent), then it can be fun.
I only bash Splitscreen co-op out of my sheer disappointment over it.
Playing this game solo, can be frustrating, and boring, and Verses Multiplayer can be pretty frustrating with Spawn Campers, but thats a flaw in Game Design and not really the fault of players. Without co-op story this game would have been a huge failure. but with it being a Used price of 10$, its actually a pretty fun game for cheap that you can have hours of fun with your friends.
Lost Planet 2 is an interesting game. Unlike the first Lost Planet, which was mostly a solitary affair, this one is made with multiplayer in mind. The campaign is now a cooperative campaign for up to four players. Split-Screen has been added, allowing two players to play the campaign, although the second player won't be able to customize their character much(just their weapons and abilities) or save their progress to a gamertag. The layout of split-screen is similar to Resident Evil
5, but makes little sense here, as there isn't any inventory to deal with, and in many levels the radar is offline, leaving chunks of the screen useless. Playing in Split-Screen also removes friendly AI bots and night vision, although these are arguably useless.
Another change is the introduction of abilities(basically perks). there are various abilities, and the game gives you two slots(although some perks take up two slots). It should be noted that whatever perks you choose are the ones you'll end up using in multi-player and coop. In many ways I find this odd, since some perks are useless in multi-player, while others don't seem useful in single-player, forcing one to change if they want to play the different modes.
The controls and gameplay remains the same as the first game, although with minor changes. there is now a sprint button, and the grappling hook can now be used to pick up thermal energy or points boxes. if you didn't like the controls from the first game, you won't like them here either.
The Campaign itself is ok, although it jumps from various groups, making the story feel broken. Still, its there to get you from point A to B, and give you an excuse to shoot things. Most Cutscenes can be skipped, but a few contain QTEs(quick time events). Failing a QTE doesn't seem to penalize you as far as I can tell. The Campaign is divided into episodes, which are divided into chapters, with different areas. These areas are separate sections with loading screens. Sometimes they are short, sometimes not. Additionally, after ending each area one is given a score for how they did showing how many points and credits they got. These points and credits, however, they aren't awarded until the end of the chapter.
The Akrid, the planet's alien monsters, are back. The majority of them will be easily recognizable to those who played LP1, but a few are different. Fellow humans, or rather Snow Pirates, will make up the bulk of the enemies this time around, however. Some might find this dissapointing, as the Akrid, and the mechs(or VSs) are featured less. In fact, multiple missions will have you solely on foot, with maybe one or two small mechs.
Lives are distributed in the way of a "Battle Gauge" shared by players, which can be increased by activating data posts, which also serve as respawn points. This Battle Gauge can also be decreased by dying, and is more costly when dying while inside a mech. The T-ENG(thermal energy) from the last game is back, although now depleting the energy doesn't seem to cause the character to lose health constantly. There is also more of it, making energy weapons more viable. Players are also given an "T-ENG supplier" which allows them to shoot some energy to their friends. Health regeneration is slower than LP1, and doesn't fully kick in unless you press the start button, at which point it goes slightly faster.
There is some customization in the game. You can choose a "faction" to play in multiplayer or campaign(after you beat it once). each faction unlocks different skins to use. Additionally, there are various weapons to choose from. Most are variants of shotguns or rifles, but each has its pros and cons, which is good for different playstyles(for example, I like using the Machine gun SP, which fires in burst, while my friend prefers the gun sword, which uses a blade when meleeing.)
There are also emotes, or little animations. These are mostly useless, but are good for being silly. there are also noms de guerre which are names/tags which appear under your gamertag in lobbies, and alternate between your gamertag in the game.
In order to unlock most of the various weapons, abilties, character parts, emotes, and noms de guerre, there is a slot machine which uses in-game credits. These credits are earned by playing, although most easily found in the campaign in the form of boxes. These boxes award a good amount of points.
the slot machine is in my opinion a bad idea for unlocking weapons and abilities, some of which can give an advantage to players. The worst part in this is that one will most often end up unlocking the emotes and noms de guerre before getting the useful stuff.
Much like with Left 4 Dead or other Co-Op games, it is recommended to play with friends. I'd say to at least have three people when playing, as a few sections do get tedious with only two or one(train section, and a few boss battles). Overall I'd recommend getting this game if your friends are also getting it.