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Lucky Wander Boy A Novel Paperback – Feb. 25 2003
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- Print length288 pages
- LanguageEnglish
- PublisherPlume
- Publication dateFeb. 25 2003
- Dimensions13.34 x 1.27 x 19.69 cm
- ISBN-100452283949
- ISBN-13978-0452283947
Product details
- Publisher : Plume (Feb. 25 2003)
- Language : English
- Paperback : 288 pages
- ISBN-10 : 0452283949
- ISBN-13 : 978-0452283947
- Item weight : 249 g
- Dimensions : 13.34 x 1.27 x 19.69 cm
- Customer Reviews:
About the author

Daniel Brett Weiss (born April 23, 1971) is an American author, screenwriter, producer, and director. Along with his collaborator David Benioff, he is best known as screenwriter, executive producer, and sometimes director of Game of Thrones, the HBO adaptation of George R. R. Martin's series of books.
His 2003 debut novel, Lucky Wander Boy, is themed around video games.
Bio from Wikipedia, the free encyclopedia. Photo by Gage Skidmore [CC BY-SA 3.0 (http://creativecommons.org/licenses/by-sa/3.0)], via Wikimedia Commons.
Customer reviews
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As he settles into this vapid job, Pennyman's obsession with the arcade games of his youth grows, leading him to start writing a book called "The Catalogue of Obsolete Entertainments". Sections from it are the most entertaining portions of the book, as Weiss skillfully creates psuedo-intellectual analyses and decodings of "meaning" hidden in these old games. Pennyman's entries show that he views these old games, such as Pac-Man and Frogger, as emblematic of a purer, more innocent time. While the classic games represented an abstract philosophical world, contemporary video games strive for realism, leaving nothing to the imagination. All of this is emblematic to Pennyman of the ugliness of the cultural landscape at the end of the millennium.
For the first half of the book, Pennyman is a reasonably sympathetic schmuck. But over time, his tendency to whine and rail against authority, combined with laziness, selfishness, judging, and dogmatism grows increasingly unpleasant. Paralleling this, his obsession starts focusing more and more on an obscure game called Lucky Wander Boy, which he played briefly as a youth before it disappeared. The descriptions of the game are awfully fascinating, as it features an incredibly simple first level, an incredibly surreal second level with seemingly no purpose or end, and a third level which no one ever seems to have reached. It quickly becomes apparent that the novel is more or less structured as the game is, growing more and more abstract, and in part/level three, the ending presents itself in four iterations, all named "Replay". On the whole, the book is more entertaining for style than substance. Weiss's writing is sharp and snappy, but he doesn't have a whole lot new to say about disaffected obsessives, and dotcom's have already been satirized to death much more effectively than here. The video game hook is the one thing it's got going for it, but honestly, unless you also grew up in arcades and trying to master the Intellevision disc controllers, it's unlikely to resonate very deeply at all.
The book is tightly written and cleverly concieved. Unless you have the vocabulary of a William Styron, you may want to keep a Webster's handy. The story alternates between narrative and sections of explanation and exposition about various videogames, some real and some the product of Weiss' quirky imagination. You may find this movement disconcerting or even confusing, but be patient as the confusion is purposeful and a necessary part of the creation of the mindset through which Pennyman views life.
You may also find that the portrayal of the people who populate Pennyman's world are sketchy and poorly defined. This is also an interesting device, as the author brings us to see that Pennyman views the real people with whom he lives (and sometimes loves) as characters in the video games he plays. People who are being moved around the screen of his videogame existance without feelings or real personalities of their own. The clue to this attitude comes early in the book when Pennyman, while watching a TV interview with Kurt Krickstein (a man who will eventually become his employer) remarks, "His childhood features had remained with him, but in the transition to early middle age they had become cartoonish, as grotesque in their own subtle way is the latex F/X creatures in the background behind him. I knew it was hip to like cartoons, but I didn't think it was hip to be one."
This book may grab you by the throat and take you on a wild ride of a reading experience. However, if you are a person who likes formula books where the hero is beset by seemingly unsurmountable challanges and where all the problems are solved and villians vanquished in the last 10 pages, this may not be your idea of a good read. If you are open to a thought-provoking and alternate way of looking at life this intelligent novel will not only be your cup of tea but the entire box of teabags! And the ending may leave you physically and emotionally breathless, as it did me.
Read this book. You may love it - you may hate it. I guarantee that you will turn the final page and feel that you have read something very different.
N. Hernandez
Chicago, Il.
D. B. Weiss seems like an intelligent person and has the writing skills of anyone I'd expect to be in the video game industry, but if this is any proof, he is not a novelist...at times, the symbolism was so obvious it was embarrasing and it didn't really contribute or solidify the message he was giving. In one instance, the big evil boss sits down and starts slapping a dog in the face, and the dog doesn't do anything but growl...just seemed entirely obvious and out of place, for lack of a better phrase...
In a few words, if you were not a gaming nerd in the "golden days" of the arcade, or don't know anything about the development process of the gaming industry, this book really puts a light on the culture. I found the book to be the first of it's kind, and the message rings very clear to arcade fanatics...it was also tedious to read and the characters are flat and mysterious. Problems like this can only attributed to the inexperience of the writer.
Top reviews from other countries
A standout section describes how the narrator dealt with the trauma of a terminally-ill parent by locking himself away, playing a Fantastic Voyage-style game, fervently imagining that his actions would halt a real-life disease. This perfectly captures the magical thinking of childhood, and makes for enthralling reading. As we move forward in the narrator's timeline, we are presented with increasingly convoluted interpretations of games like Donkey Kong and Frogger, as though they had a deeper philosophical message. When the author starts comparing Pac-Man's "insatiable hunger" to Marx’s revolutionary socialism, it reads like a mockery of the kind of breathless prose of Wired magazine. It's not great satire, but it works to illustrate the increasingly unstable mindset of the central character, whilst still remaining rooted in the real world.
Sadly, it's the introduction of the fictional game "Lucky Wander Boy" where the book goes off the rails. The titular game is presented as a 'holy grail' of retro-gaming: hard to find, impossible to emulate, and written by a reclusive programmer. This tantalising premise is then unexpectedly dropped, as the book takes a sharp left turn into sci-fi fantasy. This is intercut with unnecessarily gruesome sequences, supposedly extracted from an old Chinese book about torture and dismemberment. The tone of these sections fits uneasily with the rest of the novel, and don't really connect to the narrative at all.
The final sections of the novel introduce some promising non-linear elements, as events get 'replayed' several times, arcade-style, in the search of an elusive happy ending. Sadly, Weiss can't really recover from the middle third.
I dearly wish that this book had been more harshly edited. It's so full of promise, and many threads of the plot hint at a much more profound resolution. Like the 8-bit gaming industry it celebrates, Lucky Wander Boy has a wildly promising start, that never really gets the ending it deserves.
That said, if you know your Magnavox from your Famicom, it's certainly a novelty to read a story that shares your culture, and for that reason alone, it's worth a read.
In high school and college I kept it on my bookshelf as an example of bad writing. There is a whole part of the book dedicated to explaining how PacMan is an analogy to Marxism. Whole parts of the book are a catalog of classic video games we've all played and philosophical musings that would only entertain high-school stoners, there are whole chapters that are dedicated to the screenplay for a made-up video game movie; chapters, scenes, and setting jump around like a poorly cut film. The protagonist is two dimensional and not a good person or likable, given the story I don't think that was the writer's intention.
As A Song of Ice And Fire fan, the fact that D.B. Weiss came back into my life via writing an unfortunately terrible and climatic episode of Game of Thrones seems like there's a big existential joke being played on me.
2) Characters (3 stars) – Adam Pennyman is the smart, cool, screw-this-hollow-society lead, and he was fun to travel around with. The rest of the cast, however, were a bit ho hum—lacking in nuance or surprises—from his girl interests, to his boss, to the eventual object of his infatuation.
3) Theme (4 stars) – Weiss uses classic video games as a vehicle to explore all sorts of metaphysical issues—life, death, meaning, love—really too many to list. And for that, my brain was thoroughly entertained and kept reading. But as I kept going, I noticed something missing—any heart or conclusion. In short, while I lapped up the intelligence, the lack of wisdom left me feeling empty.
4) Voice (4 stars) – Weiss is smooth with the pen. His sentences are packed, clever, and funny. The only reason I wouldn’t give the writing 5 stars is for the same reason as above: for all the wit, the sentences lacked real heart.
5) Setting (3 stars) – There was enough description to make me see the poverty of Poland and the darkness of a basement full of programmers. But I didn’t necessary feel transported there.
6) Overall (3 stars) – This was a tough call. Overall, I enjoyed the smart romp through video game nostalgia. But without any wisdom or conclusion, I just felt too empty in the end to recommend it.
The novel proceeds through the standard motions of the postmodern angst novel, boy meets girl, boy tries to figure out what life is about, boy loses girl giving his life definition, boy finds new girl, etc. However, the ending is quite unique: instead of one concluding chapter, there are four, all called Replay. All four are different though, and it seems to be a case of pick whichever ending you like the best. While quite arrogant, the ending actually works, for some reason that I can't quite understand. It's arrogant and conceited, but it works and it is fun.
The book was really good with some very witty observations on life. I highly recommend it. It is a worthwhile read, and I think that anyone who likes Existentialist Fiction will enjoy it. Buy it, read it, share it, and enjoy it.
Harkius
Adam Pennyman is obsessed with finding an obscure video game from the arcade of his childhood.
Our main character decides to write an all encompassing bible for video games "The Catalogue of Obsolete Entertainments" but can't locate The Lucky Wander Boy game that he loved but seemingly no one else did as a child.
The book is supposed to be a man's journey type of story but feels lacking. The book is filled with asides about various old school video games which is fun if you're a fan but the story feels slow and the ending is not what you'd think.
I didn't hate the book but I just felt is was lacking meat and surely needed a different ending for me to have enjoyed it.
If you are an old school video game nut I would still say give this book a read as you'll find plenty of things to feed your soul.
On the other hand if you have no interest in video games this will do nothing for you but collect dust.