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Majin and the Forsaken Kingdom - Xbox 360 Standard Edition
- Forge an alliance: Partner with the powerful monster to cooperatively battle the forces of darkness and creatively solve massive puzzles
- Discover a whole new world: Journey though the mysterious fallen empire full of adventure, creatures and puzzles and seamlessly explore the lush forsaken kingdom
- Diverse gameplay action: Experience the perfect gameplay mix combining stealth action, problem solving, platform navigation and combat
- Legendary developer talent: Directed by Yoshiki Okamoto, whose previous works - Resident Evil and Street Fighter II series have reached critical acclaim and sold millions
- Platform: Xbox 360
- ESRB Rating: Teen
- Media: Video Game
- Item Quantity: 1
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Platform for Display: Xbox 360
Amazon.ca Product Description
To Save the Kingdom, the Greatest Alliance Between Man and Monster is Forged! Majin and the Forsaken Kingdom is the modern incarnation of inspired partnership gaming, seamlessly integrating problem solving, combat and an engaging story line in a fluid cinematic experience like no other!
From the Manufacturer
Majin and the Forsaken Kingdom™ is the modern incarnation of inspired partnership gaming, seamlessly integrating problem solving, combat and an engaging story line in a fluid cinematic experience like no other!
Key Game Features
- Forge an alliance – Partner with the powerful monster to cooperatively battle the forces of darkness and creatively solve massive puzzles
- Discover a whole new world – Journey though the mysterious fallen empire full of adventure, creatures and puzzles and seamlessly explore the lush forsaken kingdom
- Diverse gameplay action – Experience the perfect gameplay mix combining stealth action, problem solving, platform navigation and combat
- Legendary developer talent – Directed by Yoshiki Okamoto, whose previous works – Resident Evil and Street Fighter II series have reached critical acclaim and sold millions
Top Customer Reviews
Most Helpful Customer Reviews on Amazon.com (beta)
It turns out the bad things I had heard were spot on. The acting in this game is so bad, I can only assume it was done by complete armatures. And unfortunately, the story of the Majin and the hero need to be told through this really bad acting. But the world and the main characters do have some charm and you just may find the world a fun place to spend some time.
The combat also suffers from its share of issues and tends to lend itself to button mashing. Animations can take to long and allow for what feels like very cheap hits. The camera can betray you and leave you wondering which way is up. And the Majin can end up getting in your way instead of helping out.
But, despite these flaws, the game is still fun to play for the most part. Its a classic fantasy adventure and is nothing new but they gameplay does have you and the Majin working together to solve light puzzles as well as combat. This is where the game stands out. It does a pretty good job of making you feel connected to the Majin and you want to work towards leveling up his abilities as much as your own. The level design did seem kind of odd at times and the progress of getting new powers suffers from some pacing issues. A few times I was wondering if I had missed something or if I needed to progress and backtrack. This can lead to a bit of frustration. At least there is the much needed map because without that, I probably would have quit.
The world is also very colorful, though it has its dark side, and I really like the art style. The music? I am not sure. It must not be that memorable because I can't think of any impressions.
So, its a decent, Zelda style adventure game with some decent combat. Its not going to change the lanscape of gaming but its fun. The only real shame here is that giving a bit of polish and some time spent on acting and music, this could have been a very special game. Instead, it just an above average game with lots of potential. This would be a good rent or a good pick up once its price drops again.
Highly recommended to those who enjoyed Ico, Zelda, Shadow Of The Colossus, Okami.
Graphically this game looks stunning, the different areas of the game all have their own take on things without making it feel too disjointed. I do appreciate the fact that when you are changing outfits that you truly see what you changed into instead of getting a generic advanced look. The character design was also something I appreciated.
The music in the game seemed like your regular action RPG music, it didn't stand out, but it didn't distract from the game. I will say that the voice of Majin repeating certain phrases over and over again did get to me after a while, but the fact that not only you but your lumbering giant had lines was a nice touch.
I didn't have too many issues with the controls that were provided for the game, I really wish that there was a blocking mechanism to the game, but the actual control scheme didn't seem to really hinder me in anyway.
This game had so much potential. I would have been happy to have a few enemies stand in my way from time to time to distract me from trying to solve the many puzzles in the game to help me advance through the game, but there was just way too many enemies constantly being there. The reason why this, in my mind, took away from the game is because the battle mechanisms weren't good. The fighting seemed loose, there wasn't a block control, sure you could roll, but I wanted to be able to be a true fighter in the battles. To be honest the computer controlled Majin was way more polished than the controlled character. You will get to interact with several animals that will give you hints and ideas of what to do next, but to be honest half the time you already knew what you had to do, and you just wanted to get through the talking part to get back to the action. What is ironic though, was that there were quite a few moments where you have no idea what to do next, where there were no animals.
I did like the fact that you could issue basic commands to Majin to get him to stay, attack, kneel, execute a special attack, or roar. I also liked the fact that he could be a stepping stool to get to higher places, not to mention a medic to heal your wounds.
the biggest issue I have with this game, above all else, is the fact that there are too many times where I got lost and didn't know where to go and found myself having to backtrack to different areas in hope that I could figure out what the next step would be. That of course led to extra rounds with the freshly spawned enemies, that if I tried to rush through only left me with frustration because I'd have to play that section again.
I hope that there's another game, and I hope that they make it a bit more streamlined, and change the focus of combat to just puzzle solving. That is a game I'd really like to play. Sadly though until then I've got to rate this game and I'm going to have to give it a 5.5 out of 10.