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Comment: Moderate wear on cover and edges. Minimal highlighting and/or other markings can be present. May be ex-library copy and may not include CD, Accessories and/or Dust Cover. Good readable copy.
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The Master of Go Paperback – May 28 1996

4.5 out of 5 stars 14 customer reviews

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Product Details

  • Paperback: 208 pages
  • Publisher: Vintage; 1 edition (May 28 1996)
  • Language: English
  • ISBN-10: 0679761063
  • ISBN-13: 978-0679761068
  • Product Dimensions: 13 x 1.4 x 20.4 cm
  • Shipping Weight: 227 g
  • Average Customer Review: 4.5 out of 5 stars 14 customer reviews
  • Amazon Bestsellers Rank: #118,164 in Books (See Top 100 in Books)
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Product Description


"This novel is one of modern literature's greatest, most poignant elegies" Washington Post "Kawabata's narrative spirals through the book's events in ruminative glides and turns... There is a kind of low-key daring, an austere, autumnal nobility, in Kawabata's tale" Time "An archetypal saga... there are storms and landscapes as cool, as luminous, as any in Japanese paintings and woodcuts" The New Yorker --This text refers to an out of print or unavailable edition of this title.

About the Author

Yasunari Kawabata, ne le 14 juin 1899 et mort le 16 avril 1972, est un ecrivain japonais, prix Nobel de litterature en 1968. Considere comme un ecrivain majeur du XXe siecle et obsede par la quete du beau, la solitude et la mort, il a ecrit en particulier des recits tres courts, d'un depouillement stylistique extreme, regroupes plus tard en recueils, mais ses uvres les plus connues internationalement sont ses romans comme "Pays de ne"ige (1935-1947), "Le Grondement de la montagne" (1954) ou "Les Belles Endormies" (1960-1961).

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Customer Reviews

4.5 out of 5 stars
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Top Customer Reviews

Format: Paperback
I have read five of Kawabata's books now and I do believe that this on is my favorite which is pretty amazing since this book basically centers around two people playing a game of Go.
Although the back of the book says that it is fiction, that is not altogether true. Yasunari Kawabata actually did write a series of articles for Tokyo and Osaka newspapers about the Master of Go and his last game against a much younger opponent. Although the opponent's real name was Kitani not Otake. Kawabata, however, did add abit of fiction to it. He changed his name and made the Master of Go a much nicer person.
Why is this book a good read? That is hard to say, but the Go match seemed to me to be just as tense as the last game of the world series. It has been pointed out before, but I must say again that the underlying story is actually moe important than the actual story. It is true that the story is about a young man defeating the Invincible master, but it is also a book of change. As the reader reads through the pages he or she sees how Kawabata made this story of a Go match something much more. He shows us how the old Japanese order was slowly fadeing and something new was coming to take its place. Good Book.
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Format: Paperback
I recently finished reading this book for the second time. It's quite and easy read, but very enjoyable. Kawabata's style is simple, yet the situations he builds and presents are full of meaning and emotion.

The story is a chronicle of a match of Go between the older Master and the younger challenger. Each products of their generation, and the very contrasting lifestyles from which they grew up in. Kawabata manages to touch on this theme through representation of situation rather than and deeply symbolic literary techniques. Maybe this is what makes his writing so light, easy to read, and still so satisfying.

I don't think there's much background knowledge about Go needed to enjoy the novel. However, even a simple understanding of the game will open up a side to the novel that reflects the game itself. Each chapter is a move, placed here or there on the board, mindful of the larger picture of the full game itself. Story lines begin to connect, and motives are unveiled, revealing the final story of two sides. Black vs white.

MoG might not be for readers looking for high action or plot. It's a slow, character sketch type of novel based in deep thought about Japanese tradition and art.
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Format: Paperback
If another writer has written "The Master of Go", a true story about the competition between the "invincible" Master of Go and a much-younger opponent in the Master's retirement match, and intense single game that lasted for more than six-months, perhaps they could have used the game to launch a sweeping metaphor of the fading Meji-era of Japan giving way to the modern era, or a struggle of youth and age or something of the sort. The game itself might have taken second seat to whatever greater picture the author painted.
Instead, because this is Kawabata, we have an intimate portrait of three people, the two players and the author himself, basic and alive and honest human beings. Of course, there is a bit of metaphor and conclusions can be drawn, but ultimately the three people do not require any grandeur beyond there immediate status as human beings. It is enough.
The Master of Go himself, the highest available rank in the official Go association, is a portrait of obsession and dedication. He is only comfortable playing games, and even amidst his failing health and the demands of his retirement challenge, he ensnares anyone around him in any game possible, be in Mah Jong or Billiards. His opponent, a young yet high ranking challenger, has fought his way through a year-long tournament for the honor of being the opponent in the Master's final match. High strung, and with health issues of his own, he brings everything he has to defeat the Master in his last game. The author, a newspaper reporter assigned to cover the match which is being sponsored by his paper, unable to penetrate the minds of the two players, lays open his own feelings and interpretations while retaining a newspaperman's eye for reporting facts rather than speculation.
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Format: Paperback
In this book, the game between the Master and the challenger symbolizes the real-world friction between the older Japan--rooted in tradition, honor, and culture--and the emerging modern Japan--espousing rationality, the letter rather than the spirit of the law, etc. The personification of these traits, in the somewhat fictionalized players of a real, famous Go match, rivets the reader to the page.
The writer's style--the author won a Nobel Prize for another work--connotes these complex themes with simple prose. Translating this work must have been a challenge. To read it in the original Japanese would be rewarding.
No background in Go is necessary to understand the novel. For those who are curious, however, the version of the Go in the Yahoo! Games section gives a suitable introduction to the game. If you play a few beginner, 9x9, games prior to or during your reading of the book, it will help you visualize the scenes.
The human power of this book stirs the reader; some scenes I shall never forget. For anyone who has strived to master something--even if only themselves--this book will prove a poignant reminder of the tug-of-war between teacher and student, defender and challenger, the retiring and the upcoming generations.
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