Mastering Autodesk 3ds Max Design 2010 Paperback – Sep 8 2009
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From the Back Cover
Turn Your Ideas into High-Impact Architectural Visualizations
Transform flat drawings and concepts into impressive 3D models with 3ds Max Design 2010 and the comprehensive instruction in this in-depth guide. The expert authors use their real-world experience to show you how to get the most out of Autodesk's powerful visualization tool with this in-depth reference and tutorial.
You'll find pages of professional workflows and examples of projects that pros work on every day, such as retail spaces, small offices, and residential developments, and learn techniques you can apply immediately to your own work for striking results. Whether you're a visualization veteran or new to 3ds Max Design, this book offers the step-by-step instruction you need to master this indispensable visualization and validation tool.
- Creating complex shapes with surface modeling tools
- Simulating lighting effects accurately
- Using the Exposure feature to analyze sustainable design features
- Staging a virtual walk-through of your room designs for clients
- Enhancing models with texture, materials, and displacement maps
- Understanding camera motion, keyframes, and function-curve editing
- Using mental ray to achieve the most realistic renderings with Global Illumination and Final Gathering
Take Advantage of the New 3D Visualization Tools
Explore the New Exposure Lighting Analysis Tool to See How Lighting Factors Affect Your Design
Seamlessly Import Data from the Revit Family of Products into 3ds Max Design
Gain Access to a New Library of Manufacturer-Related Building Materials
Produce Stunning, Photo-Realistic Imagery through More Efficient Workflows
Render Drawings Faster and Better with mental ray 3.7
About the Author
Mark Gerhard is a 3ds Max Design guru and application engineer. He was one of the first artists hired by Autodesk to test the first version of this software in 1990, wrote many of the tutorials that ship with 3ds Max, and continues to train 3ds Max users.
Jeffery M. Harper uses 3ds Max to create architectural and civil engineering visualizations as well as models, stills and animations used in Computer Based Training Programs.
Jon McFarland uses 3ds Max Design to create visualizations of proposed facility construction and expansions and teaches 3ds Max Design courses at the university level. He has written six books, including AutoCAD 2010 and AutoCAD LT 2010: No Experience Required.
Most Helpful Customer Reviews on Amazon.com (beta)
One of the authors of this book wrote a really good reference/tutorial book called Master Visually 3ds Max 8. I still see my students from time to time carrying round a used copy of this book that they got at the school bookstore. It is starting to show its age - mainly because of the changes to the interface - but seemed to be an excellent intro book because the tutorials were limited to one or two pages, and the text was direct and to the point.
Regrettable this book is closer to the 3DS Max Bible on the continuum. It has a good amount of information, but it is really dense with text, which now a days with all the online video tutorials, are being used less and less. I wish McFarland would have gone back and revised his Max 8 book. That is what those learning Max really need. For a general introduction book I refer students to Maestri's 3ds Max at a Glancethe book has lots of pictures, provides a good overview of the entire program, and only suffers from tutorials that I find difficult to complete. The other book I would recommend for those new to Max would be Essential 3ds Max 2008. Although earlier versions of this series were lacking, this one got it right as a good intro book on Max. There aren't any color pictures, but its tutorials and information are more in-depth than Maestri's book.
So if you want an up to date 3DS Max book, you like reading and having a Max book that can be used as a reference, this is the book for you.
field for a long period of time and I find this an excellent book for those
newbies who would love to have a 3dsmax guidebook along with them. This book
goes into sufficient depth to give detailed knowledge to the students.
The authors here are very experienced and already have several other books
on the subjects under their names. I have been a fan of these people who
contributed to so much good writing in general 3d graphics and animation and
its implementation. The contents are described in a simple, easy-to
understand languages with reference points as well. My students liked the
way the contents are flowing gradually based on difficulty levels which was
really helpful to lot of student who are just starting on 3ds max Design
2010. One thing I wish I could see is some color images of the tutorials.
Other than that it is a good book to have in your book shelf.
Describes all the steps and tricks, so don't be afraid of it if you are a beginner.
Too bad that the screenshots are all grayscale, barely readable.
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