A Night in the Lonesome October Paperback – Sep 1994
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From Publishers Weekly
Leaving his ever-popular and ever-expanding Amber series behind for the nonce, Zelazny delivers a cheerful, witty, well-crafted fantasy narrated by Snuff, dog-companion to Jack the Ripper. It seems that Jack is in fact a sorcerer and his gruesome exploits were perpetrated in the service of his magic. But the Ripper's killings are tangential to the tale of an upcoming struggle between magical personages. In a rare occurrence, the cosmic forces are in alignment, permitting an opening for the Elder Gods to return to Earth. "Openers" are contending with "closers," who want to keep the Elder Gods shut out. Snuff recounts the day-by-day preparations as players size up the competition, gather their magical arsenals and make and break alliances. Snuff himself maneuvers among other familiars (a cat named Graymalk, a snake called Quicklime, etc.). An instantly recognizable gothic compliment of characters includes a mad doctor trying to reanimate a patchwork corpse with lightning, a werewolf named Larry Talbot and a "Great Detective" who haunts the sidelines. Zelazny handles this material with a charm few can match, and while this novel does not approach the depth of his best work like Lord of Light , its deft, understated good humor and spare, poetic prose reaffirm Zelazny as one of fantasy's most skilled practitioners.
Copyright 1993 Reed Business Information, Inc. --This text refers to an out of print or unavailable edition of this title.
From Kirkus Reviews
After years of unprepossessing folderol--the wearisome Nine Princes in Amber retreads are depressingly typical--Zelazny bursts forth with, well, ``Victorian light supernatural fantasy'' just about covers it. Narrator Snuff, a guard dog who performs complex thaumaturgical calculations in his head, has many duties: to keep various Things firmly trapped in mirrors, wardrobes, and steamer trunks; to accompany his master, Jack--he of the magical blade--on weird collecting expeditions into the graveyards and slums of Victorian London; and--for a single hour each night--discuss the day's goings-on in human speech. Snuff's neighbors include: Jill the witch and her familiar, Graymalk the cat, with whom Snuff forms a friendly alliance; Sherlock Holmes, Dr. Frankenstein, Dracula, a werewolf, and a satanic vicar. The witches, detectives, doctors, vampires, etc., along with their equally industrious familiars, trade information and scheme for advantage as the full moon of Halloween approaches; at that time, a magical showdown to decide the fate of the Earth will occur. Some of the characters are ``openers,'' determined to open a magical doorway allowing the Old Gods to reoccupy the Earth; others are ``closers,'' equally resolved to keep the magical door nailed shut; and a few are involved yet stand outside the Game altogether. Snuff's problem is to discover who is which. Sparkling, witty, delightful: Zelazny's best for ages, perhaps his best ever. -- Copyright ©1993, Kirkus Associates, LP. All rights reserved. --This text refers to an out of print or unavailable edition of this title.See all Product Description
Top Customer Reviews
It is interesting to consider the players in this Game.Read more ›
Most Helpful Customer Reviews on Amazon.com (beta)
It is interesting to consider the players in this Game. While we know Snuff serves Jack the Ripper, we see the man as a cheerful, utterly pleasant man with a grave responsibility, a veritable hero in fact; allusions are made to his trips to town for certain necessary items, and we do see him become deadly dangerous when Snuff is in danger, but largely the character is Jack and never the Ripper. The other characters are basically all portrayed in the same fashion, and it becomes particularly amusing for the Great Detective to continue running around in the guise of a woman, especially since Snuff is never fooled by the disguise the way the humans are.
Zelazny gives us a fun read with this novel. It's not particularly funny, yet I view it as a comedy in many ways. There is one section when the text changes completely, describing a transit among the lands Lovecraft fans regard with awe and wonder, but by and large it is a fast, engrossing read sure to delight all fans of well-crafted, lively fantasy. There is only one Roger Zelazny, and no fan of fantasy should deprive himself of the talents of this fantastic author. I should also mention the fact that this book is replete with illustrations by the renowned Gahan Wilson; the illustrations strike me as minimalist and simplistic, but they do seem to suit the story and its style of presentation quite well, adding a further touch of distinction to this uncommonly good novel.
In this book, Zelazny freely borrows from Stoker, Shelly, Conan Doyle, and Lovecraft (most especially Lovecraft!), screen adaptations of the same, and other popular touchstones. "A Night in the Lonesome October" follows 31 days in the lives of watchdog Snuff and his master Jack, as they prepare for a Halloween ritual. Some players want to bring Lovecraft's ancient gods of chaos back to earth; some want to banish them, at least until the next ritual. Discovering who is who and what is where are vital tasks. The story works in its own right, but the more familiar you are with Zelazny's sources, the more fun it is to read.
The book is not as powerful as some of Zelazny's works, but it is wickedly fun and well worth rereading (many times!) to catch and savor the details.
Ever thought you'd find yourself siding with the Wolfman, Dracula or Jack the Ripper in any kind of conflict?
Roger Zelazny has taken a cast of characters from literature and screen and combined them in probably the most unique story I've ever had the pleasure to read (and re-read and re-read, ad infinitum). I know a review should talk about the characters and the storyline, etc. but to do so in any way except for the vaguest generalities would definitely cripple the virgin enjoyment of reading this very short novel. Humor, suspense, occult, mystery, history, it's all here. If you were raised in any Western culture you already know the major characters. The story may be vaguely familiar but I assure you it's presented in a way that's completely original. To help you get started here's a general plot. Jack the Ripper is still alive (maybe he's even immortal?) and back in rural England. The predations that he is so famous for are, it turns out, not the doings of a twisted mind, but rather, the necessary preparations for a rare event. Others, such as the Wolfman, Dracula, Dr. Frankenstein, and even the Great Detective, are also converging on the spot where this event will take place accompanied by their familiars. The story is narrated by Jack's familiar Snuff, a demon trapped in the body of a hound. That's enough to get you going. Set aside 3 or 4 hours and enjoy (it's only 150 pages or so).
I've read and re-read over fifty of Roger Zelazny's books and could safely be classified as a devoted fan (I've been through 5 copies of both Lord of Light and Eye of Cat). These books all have a core that is uniquely the author's and a style that unfortunately seems to be an acquired taste,like a fine malt Scotch. The comments I've gotten from people that I've tried to expose to him usually go something like 'I tried reading it but I just couldn't seem to get started'. Of course the more intelligent ones got into them right away and then worked their way through the rest of my collection <G>. But now there's a book that I can give to those who 'couldn't get started'. Everyone I've given it to has not only finished it quickly, but also borrowed others to try again.
His final work, Roger Zelazny definitely saved the best for last.
And how do I write a review for this book that will do it justice? So cleverly written, and readers will delight in figuring out one by one who each of the “players” in the game are — many of which are characters from Victorian literature. Even though this was my fourth or more go-round with these characters, I stayed up late to experience the novel’s unique ending all over again. It’s one of the best books I’ve ever read — not just one of the best fantasy or science-fiction books. Want proof? My three children, then teenagers, listened to it twice on car trips, lapping up every word, eager to hear what was to come next. Now that’s magic!
Set in Victorian London and the surrounding countryside, "A Night in the Lonesome October" begins: “I’m a watchdog. My name is Snuff.” But Snuff is no ordinary watchdog — nor is his master any ordinary Jack. Nor are any of their neighbors ordinary. Soon enough you realize who Jack is, and who the Great Detective and his rotund companion, the Count, the Good Doctor, and the other “players” are in a deadly serious game that could well usher in the end of the world as we currently experience it, a game that takes place every time a full moon occurs on that night in the lonesome October, October 31. Although a full moon coincides with Halloween only three or four times in a century, Snuff has played the game many times before. Before the game comes to its thrilling culmination on Halloween night, several players will die, several animal companions will flee, and much blood and mayhem will flow. Significantly, the word "Halloween," an abbreviated version of the Christian expression "All Hallows’ Eve," is used but once or twice in the book, which details very un-Christian goings-ons. (To reveal any more would ruin the book.) But the book isn’t as dark as it sounds. With lots of irony and wit, "A Night in the Lonesome October" will make you rue that Zelazny died before penning a sequel. You will recognize the deft allusions to famous characters in fiction, which provides part of the fun in this masterful fantasy novel.
If you have the privilege of enjoying the audio version of <i>A Night in the Lonesome October</i>, you will hear Roger Zelazny himself reading it, and he does a magnificent job — before than the average professional reader. You can buy the audio version through Speaking Volumes: http://speakingvolumes.mybigcommerce.com/a-night-in-the-lonesome-october-by-roger-zelazny-mp3-audiobook-download/