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OGRE 3D 1.7 Beginner's Guide Paperback – Nov 24 2010
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About the Author
Felix Kerger is a Computer Science Student at the Technical University of Darmstadt and has been developing 3D real-time applications using OGRE 3D for more than 5 years. He has given several talks on software development and 3D real-time applications at different conferences and has been working for three years as an assistant researcher at the Fraunhofer Institute for Computer Graphics Research. He also works as a freelance journalist and reports yearly from the Game Developer Conference Europe.
Most Helpful Customer Reviews on Amazon.com (beta)
However, if you have been using OGRE already you have probably covered all this same material in the free tutorials online or by reading the documentation.
That said, I still liked the way the material was presented, and it made a somewhat complex topic (3D rendering) approachable for a beginner. Also, don't be worried about the "1.7" version on the cover. The latest 1.8 version of OGRE has mostly the same API so all the concepts and code are still are still pretty much valid.
Also, I got the Kindle edition of this book. The formatting was OK (at least on an actual Kindle device) but suffered a little bit on my Android phone. Since the phone screen is small the code samples would wrap to multiple lines (what should be just on one line) and this made it somewhat difficult to read. But this happens with basically all programming eBooks, so no surprise there. It did look OK on the Kindle 3 and looks great on the Kindle Fire HD. And, for the price, it was a decent value.
The book has a good structure. Chapter sections start with an explanation of the problem to be solved. Then the lesson and code, followed by a "Have a go hero" where they ask you to solve a related problem on your own. This works in your favor because it challenges you to think for yourself within the topic.
There are a few minor typos and one errant function call in an early chapter, easily figured out though.
If your thinking about this book or ogre3D this is the best book on the market for it.
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