- Platform: Nintendo 3DS
- ESRB Rating: Everyone
- Media: Video Game
- Item Quantity: 1
Paper Mario: Sticker Star - Nintendo 3DS
|Price:||CDN$ 67.95 & FREE Shipping. Details|
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- Bilingual game-play.
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On the day of the annual Sticker Fest, Bowser decides to pull a prank and scatters six Royal Stickers across the land. To retrieve these mysterious, magical stickers, which are now stuck onto Bowser and his underlings, Mario sets off on an adventure with Kersti, a sticker fairy, visiting prairies, deserts, forests, snowy mountains and volcanoes around the world. Stickers are blended into every aspect of game play in the RPG adventure Paper Mario: Sticker Star. They become your arsenal of items and attacks in traditional Paper Mario action-battles and can even unfold the environment to reveal new areas and ways to progress through the game.
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Top customer reviews
If you expect another spin off game like Super Paper Mario, then you'll be okay with it.
If you expect a Paper Mario game that is almost entirely Adventure oriented, then you'll love this game.
There are no RPG elements, other than turn based combat. Your character does not progress besides increasing health similar to any Zelda game.
The puzzles are excellent, and it has an oldschool adventure feel to it, where you can become completely stumped by a particular puzzle or enemy, and need to think outside the box (or at least think like the designers.)
An excellent Mario game as long as you don't consider it a Paper Mario, or Mario RPG.
The game should be called: "Paper Mario's Sticker Star Adventure"
The main mechanic of the game is obtaining stickers which represent attacks, healing items, etc. They're everywhere in the world, and you can also buy them. Money comes from battles, but that's ALL that comes from battles. Without any XP system, and HP upgrades found as items in the overworld, battles become a waste of time; they use up stickers with the only reward being the funds to buy replacement stickers, and on top of that, the combat system is poorly designed. You can't select which enemy you want to attack, and instead have to feed coins into a slot machine that will allow you the privilege of attacking enemies beyond the first. Since the battles are optional, it quickly becomes more efficient to simply avoid them, as you're not actually missing out on anything by skipping them. And the game realizes this, because as it goes on, it introduces enemies that go out of their way to engage you in battle. When a game gives you no incentive to partake in its core mechanic, and instead ends up FORCING you into it against your will, something is terribly wrong.
It also does a terrible job of explaining secondary mechanics. I won't give spoilers here, but my breaking point was when I came to an area that could only be passed through the use of a mechanic the game hadn't indicated was available to me, and even when I figured it out, it gave no indication that the solution only worked for a limited time. That was in November. I haven't played the game since.
An abysmal product for $40.
May not be worth full price, but definitely check it out if it's on sale.
It's just fundamentally broken and not fun. It's an original. I'll give them that. _ but ends up being a huge waste of time. They truly hurt the Paper Mario brand.
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