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Prince of Persia: The Forgotten Sands - Wii Standard Edition
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- The return to the award-winning Sands of Time universe: Prince of Persia: The Forgotten Sands will allow gamers to live a new, untold, chapter of the Sands of Time trilogy. Beloved by the gamers, this trilogy has already received over 40 awards.
- A game created by the renowned Montreal studio: Forgotten Sands has been over 2 years in the making at the Montreal studio, creators of Prince of Persia and Assassin's Creed. The game is powered by Assassin's Creed 2 impressive Anvil game engine.
- Meet the Prince, a heroic warrior for all: Thanks to the Prince of Persia game fans and the blockbuster movie from Disney hitting in May, the Prince will become more popular than ever.
- New powers and epic boss fights: Beyond the time-rewind, his signature move since the Sands of Time trilogy, the Prince will now control and unleash 4 new types of elemental powers - Fire, Water, Earth, Air - to defeat epic bosses.
- Platform: Nintendo Wii
- ESRB Rating: Teen
- Media: Video Game
- Item Quantity: 1
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Platform for Display: Nintendo Wii
Amazon.ca Product Description
This new installment in the critically-acclaimed franchise marks the return to the Prince of Persia Sands of Time storyline. This will prove to be the biggest year for the brand as Disney will be releasing their blockbuster movie, Prince of Persia: The Sands of Time. Prince of Persia: The Forgotten Sands will feature many of the fan-favorite elements from the original series as well as new gameplay innovations that gamers have come to expect from the Prince of Persia brand.
Embark on an adventure to an exotic land and unleash your legendary moves on enemies as the acclaimed Prince of Persia: Sands of Time story line makes its return. Unfolding with the mystery and powerful narrative that have become classic elements in this series, Prince of Persia: The Forgotten Sands challenges you to unleash powerful offensive attacks and destroy your enemies. Race against time in an unforgiving world as you experience the return of the vaunted Prince of Persia.
Journey to a land of legendary combat and mysterious circumstances in this new installment to the Prince of Persia: Sands of Time franchise. Prepare yourself for impossible battles and know that you will come face to face with death as you engage in deadly combat. Experience many of your favorite elements from the original series as well as new gameplay innovations. The mystery and magic of the old-as-time fight between good and evil comes to life with all its rewards and consequences in Prince of Persia: The Forgotten Sands.
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Most Helpful Customer Reviews on Amazon.com (beta)
The game provides a good balance of "wisdom-type" puzzles and "skill-based" scenarios. The game never becomes too difficult (I'm by no means a hard-core gamer and could get through the game).
Controls: Whether is is trying to align structures to make water flow through a room or light to get from one end of the room to the opposite end, or sword fighting an evil enchantress the controls are fairly responsive.
Graphics: Fairly impressive. There is a great level of detail in all the scenes. All the changes of scene fell fluid and there is very little stoppage in the action.
Sound: Great soundtrack that complements the action.
Summary: Overall a great game, one of the best action games for the Wii. Great graphics and sound complement the action. Something for everybody, from traditional fights to puzzle solving to first person adventure.
If you've played any of the other Prince of Persia games, you might be dissapointed.
Prince of Persia: The Sands of Time - had an awe inspiring storyline, and a rewind time feature, that easily made up for it's average fighting.
Prince of Persia: Warrior Within - Improved upon the fighting 10 fold, kept the rewind time, and lessend it's storyline from perfect to excellent.
I've played the other Prince of Persia's but I always compare them with the first and second. Those two set the standards of: really good story, and/or really good fighting.
Prince of Persia: The Forgotten Sands - Doesn't live up to either of these high standards, set for it by it's predecessors. The storyline is bad and most often times confusing. You understand generally what's happening, and that's it. Few things are explained and even fewer questions are answered. The fighting is a bunch of swinging, while they do add in mutliple moves to master as you progress, the actual execution of the moves is sketchy at best. Might've been better if it supported motion plus. The two most easily executed fight moves are the jump attack and the whirlwind, but those are really the only two moves you will need to defeat the 7 different monster types and 3 bosses.
I try not to complain about graphics, especially where the Wii is concerned. They are decent enough for the system.
The sound however is worthy of note. The voice acting is quiet, and most often drowned out by background noise or the change of locations music. And conveniently every time the location changes that's when the characters want to talk. If they have any storyline enhancing statements, you will be hard pressed to hear them.
The puzzle solving system is nothing too complex. A couple interesting puzzles here and there to keep you thinking, and several decent puzzles of how to get from location to location.
Now we come to the heart of the matter. The free running or parkour. The game does an excellent job, of providing you with neat areas to reach, and with different ways in which to reach them. Admittedly this game (unlike others I've played) did take into consideration the wii remote and nunchuck, and the incorperated them flawlessly togethor, minus the fighting, but swinging to fight will always be sporadic. Anyways, the use of the remote to free run, jump, make hooks, trigger switches and overall reach your goal was done superbly! The buttons were laid out appropriately and once mastered it was an extremely fun experience. They add in 3 different abilities, spaced nicely through the game, to help you progress and reach your goals. And towards the end they stop giving you so much help like cracks to cling to, but rather a huge blank stretch of wall and a door on the other side. After aquiring the third ability, it hardly seemed necessary to follow the routes laid out for you any more, but rather make your own and often times bypass whatever traps the programmers laid for you. However I think they realized they gave the user too much freedom and as a result cut the game short. That's right, the game has about 8 hours of play time. And I'm one who likes to explore everything, find all the secrets, see if I can reach places I'm not supposed to, and just generally goof off, figuring I'll reach the end when I reach the end. Completed the game just a little over 8 hours and unlocked two achievements of "fast" and "faster". At first I didn't believe I reached the end, thinking this was a mistake, but sure enough 8 hours and only 3 boss fights later here's the end. (yah only 3 bosses!) And there's the ending. I still want to know why the game throws you into a blue world that flashes randomly, while you reach the same exit and watch the same cut-scene three times. It was weird. Like the programmers were going to do more with it but changed their minds. Then the actual ending/wrap up itself was.... unusual. I have many complaints with it, but don't want to reveal anything in case you want to play.
A little side note: The Bonus full game of Prince of Persia 1992. Is the flat 2d, very first prince of persia they developed. With pixelated characters that remind you of the very first mario. So try not to get your hopes too high.
In summary, the game is fun to play. A little short, with a lack of bosses, challenging puzzles, and to few obstacles to overcome, but fun in general. Any original Price of Persia fans will be dissapointed. But newcomers, should be moderately happy. Hopefully if you buy this game knowing these facts you will be more satisfied with your purchase.
From what I understand, this same game for the other platforms (360, ps3, etc) is completely different! The storyline is different, the fighting, the puzzles, the abilities, everything. I mean, some of the other reviews talk about Malik unleashing the sands. Who's that?! The wii version has you running around with some golden genie named 'zarah' and that's the only character your prince interacts with, besides a princess near the end. It's a bit of a let down that they changed up the Wii version in time to make the movie deadline. It also appears that amazon is not distinguishing between the games, but rather lumping all the reviews in togethor. So please note: this review is for the Wii version.
Don't like my review? Tell me why not by leaving a comment. That way I know what can be improved upon when writing reviews for you.
Like my review? Sweet! I'll keep on writing this way.
lets get back to POP FS Wii.
its POP alright, but at first i was worried this version was going the same path as the 2008 Ps3 version, wich was 'press X...X...X....X....X' it was like the game played it self. FSwii felt the same at first (press A for everything) but soon i found out the programmers clearly wanted to make it simple for when you have the magic powers. if the Prince his movement where done with more buttons than A it would have been very confusing indeed. sadly they did make one error. when in a magical bobble (wich you can create yourself) you press B, then to get higher you need to use a magical power to create a handle to jump to. out of games instinct (if we can call it that) i press A to create the handle because i feel if i press B again i will make the bubble disappear, so i press A and i fall. A and Z do the acrobatic action B the magic. it feels a little off for me.
ah the combat. POP has never been great at this. Sands of Time was to tedious, Warrior Within -better sure- had enemies jump at you from nowhere so in fighting some other guy you got hit from his buddy you didn't even noticed was there, also how fair is it this happened in mid combo? you cant block! same problems in Two thrones, also the camera forced you to fight even when you wanted to retreat. do a combo you run up a wall instead. in 2008...it was just dull press attack until the game tells you to block (NO REALLY!) FSps3 has you hack around at 50 enemies. it is surprising however that the combat on the Wii is more difficult than on the Ps3. unlike the Ps3 you really need to watch your enemy and there is some strategy needed. the final boss however is ridiculously easy!
puzzels. when will they realize this just slows the game down? if i want puzzels ill play Zelda. past POP games had just a little compared to the Wii version. so much it annoys me at times. i want to run up walls not do a memory puzzle at every door! this is the reason i took away one star. puzzles fine but base them on the acrobatic nature of POP games.
the last part of the game will have you redo the same puzzle over and over to open a teleport door. lucky the puzzle gets easier every time you have to use it.
the game has a nice look to it and the levels are very nicely designed.
it looks a little better than a Gamecube to me than a true Wii game. let me help to get one myth out of the world. the Wii is not a Gamecube with motion control. the Wii is about twice as powerful. yet for some reason only Nintendo shows us this. just compare this to something like Super Mario Galaxy. the problem is that the Wii got alot of Ps2 ports, this made gamers think the Wii is even weaker than it already is (next to the Ps3) Nintendo itself is also guilty of this even Twilight Princess, a wonderful game, is acually a GC game.
but i have to say FSwii does look great. even when Graphics can add alot to the experience its the gameplay that really is the hearth and soul of every game. and the Wii is in many ways ahead of the Ps3 and X360 only now they present a motion control controller to there concoles. off course Nintendo is likley on the way to present another true next gen console.
got a little side tracked there.
lets just say the graphics of FSwii serve their purpose.
...you can unlock the SOT outfit, but for some reason wearing the SOT outfit the Prince his face doesnt move then even when he is talking. kinda lazy there Ubisoft.
in books or movies the story is the heart and soul. in games its the gameplay, but that doesnt mean a story cant add to the experience. look at the Zelda series. even Mario.
the Sands of time trilogy has a wonderful tale of coming of age for the main character. (the Prince) he starts as a young arrogant boy but ends as a noble king. its storytelling at its best. that doesnt mean there are no issues. like how can there be sands of time in the past (Warrior Within) if the Empress hasnt created it yet? why is the Dahaka after the Prince even when he never opened the hourglass?
this game is said to take place between Sands of time and Warrior within. granted on the Ps3 version characters and locations of Sands of time are mentioned. but here nothing. also the Prince seems to act like the arrogant young boy from the beginning of SOT, he is even after 'honor and glory' but at the end of SOT the Prince learned there is more to live than that, or there sould be to his. after playing the Wii version to the end, i would say this game takes place before SOT.
the story has the Prince find a genie on a market place, she promises to give him a kingdom and a princess, eager to prove himself to his father and to get honor and glory he sets out to claim this land. sadly he finds that the land is corrupt by a dark magic. after releasing an evil witch the Prince finds its his duty to save this land. or was that the Genies intent the hole time?
the ending (i will not spoil anything) left me a little confused. did the Prince save the land or not? you decide.
there is another issue i have with the story off both version in general, if they both take place between SOT and WW...then where is the Dahaka? or in the Wii version where is the sands of time?
is it even the sands of time on the Ps3 version? for a 'betweenquel' this story doesnt add anything to the SOT storyline. we dont learn anything new.
now before you mention it, the amulet the Prince had in WW? he got that from farah at the end of SOT right after he wakes up in the thomb. so i dont know what the second amulet on FSps3 is all about.
or does this game take place in the new timeline that was created when the Prince prevented the creation of the sands in WW?
as you can see it leaves alot of questions.
even more POPFS?
yes! i havent played them yet, but here is what i can figure.
there is the PSP version it to has its own story something about the Prince wanting to kill a monster that is after his family.
the DS version has the Prince in prison and doesnt know who he is, the genie of the Wii version returns to help him (so the DS version is a sequel to the Wii version?)
now if you like me happen to own a Wii DS PSP and Ps3 then there is alot of POP out there in one go. but if you happen to own just one like the Wii, then i can imagine you feel a little left out. i mean wich is the main game? what is the main story? are all 4 connected like chapters? perhaps there is no main story perhaps its just the game you happen to have.
but no wii/ps2 port? hey ubisoft you missed a change for a quick buck!
the wii version is twice as long as the Ps3 version (the wii is less powerful huh?) there are more chalenging moments, the gameplay is way more creative (thanks to the wiimote)
even the fighting is more intresting (but could we please get an option next time to swing the sword with B or something? my arm is getting tired!) graphics are nice yet not fully what the Wii could be capable off (think about the graphics of God of War 2 from the Ps2 only better) the story surves its perpose but could have been a bit more in some areas and the ending left me hanging. as a 'betweenquel' it feels more like a prequel.
this is really a game everyone that owns a Wii and or likes POP sould have.
oh and before i end this review i have a little warning for players in the PAL areas (Europe) im not sure but 'Prince of Perisa: Snes' may not be included.
thank you and see you around.
As a Nintendo fan, I've come to terms with the fact that any game released on all three major platforms will grossly have less "physical beauty", graphics wise (though I've heard that Nintendo will go "HD" come their next system release in the future).
The Forgotten Sands was gladly welcomed being as it is the first PoP game to be released on the Wii. Though, coming into investigation of the new game, I learned that they were creating a totally separate story line, scenery, powers, etc, etc, etc from the other two systems. I feel that some of this may be because of the Wii's limitations on graphics as the other systems boast about having battles against 50 enemies at a time. Even at the opening credits of the game on the Wii, it sounds like it is having a heart attack, working as hard as it can, the poor thing.
I entered the game with immense confusion as our heroic prince bursts through a portal, grabs his sword, and is followed by some sort of golden spirit woman. The game does little to no work explaining any of the story line, but as the game goes on, it seems to unfold in a predictable manner. Though, thus far, I have yet to learn how the prince and the spirit have crossed paths (but I have a pretty good idea).
The controls seem to lack a fluidity that the previous games had. Even something as simple as running and jumping seem very rigid and awkward. Being that this is the next generation up (in comparison to the Gamecube) you'd think this wouldn't be an issue. I don't know if the other two systems have this same issue or not. Again, this may be because of the Wii's limitation in graphics and the fact that it is using the Wii-motion controls.
Combat is pretty one dimensional, but this was always a weak point in all of the PoP games. The fact that they've embraced the Wii-motion with flicking the remote or nunchuk to engage enemies also lacks a fluidity that the previous games had, and to me just seems annoying (plus, a reason why I liked WW is because of all the combos you could do). Also, working the camera around is a huge inconvenience (whatever happened to just using an analogue stick?).
A favorite of the series was the puzzles that we would encounter. Though, it may be just be my experience in the game but their "puzzles" and adventures through conveniently placed pillars/ledges were nothing to me. "Drink up my Prince, it may be a long time before you get another chance" was what I heard the spirit say. Literally three minutes later after the "adventure" and a brief "fight", there was another save point. They seem to have laid them out so you encounter them every other minute.
I heard in an interview when talking about the Wii edition, they made a "co-op" mode where you can "play with your little brother" explains a lot because the game, in its entirety, seems very elementary.
And finally the sands... or lack there of. This game seems out of place in the series. No controlling of time or anything of that sort, which is really what the series is known for, and what made it amazingly fun.
If you're a die-hard fan, wait till the game is on sale. It is worth some fun with the acrobatics and running along walls in a new environment. But I'm glad I didn't buy it right away. Even at $20 I still feel like I paid too much for it.
Do not expect this to be like any of the games in the series. Buy at your own risk.
"Sands of Time" stands as one of my all time favorites.
"Warrior Within" while a fun game drove me crazy with all the backtracking that made no sense.
"The Two Thrones" made up for "Warrior's" shortcomings with a game that really was the crowning jewel in the trilogy.
Then I heard that the team was done doing games like this and the trilogy concluded with "Thrones".
Needless to say when I heard a new game was coming out just in time for the movie my first thought was....CASH IN!!!
I didn't buy this one on day one like the others due to that fact and the fact that a lot of people didn't like the game period.
......<gulp>....I LOVED it.
For the Wii....simply incredible graphics.
The Astral level was amazing.
The backgrounds in many areas are simply jaw dropping beautiful.
The music is the best I've heard since "Sands".
The gameplay is spot on.
The character model they used for the prince is blocky and fat.
The character model in "Two Thrones" was way better.
A lot of people have said the game is too easy.
That one has me scratching my head.
I don't think I've thrown a controller in frustration this many times since the early Sega Genesis days.
There was one part in this game that just about had me in tears, laying on the floor kicking my feet.
The part where you have to run up a wall and zig zag between three different saw blades.
You'll know it when you get there, trust me.
Others have also said it's a tad short, and it is.
But for me?
The length was perfect.
I know a lot of folks have 60+ hours to level characters up but I don't.
I play maybe an hour or two over the weekend and that's it.
I had this beat in about a month playing only a couple hours a week.
I think it was ten hours it took.
Short, yes, but for me, perfect.
I think the one thing I liked most was the final level, the spiritual level.
Talk about trippy.
I didn't think they'd even try to out do the final trippy level from "Thrones" but they did and if this series is to continue I'd love to see a marriage between the regular Price game and the spiritual levels in an entire game.
All in all, one of the most enjoyable and frustrating games I've played in a long time.