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Pro Android Games Paperback – Dec 2 2010
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About the Author
Vladimir Silva holds a master's degree in computer science from Middle Tennessee State University. He worked for four years at IBM as a research engineer, where he acquired extensive experience in distributed and grid computing research. Vladimir is a highly technical, focus-based individual and team player. He belongs to two national honor societies, has published many computer science articles for IBM, and is author of Grid Computing for Developers (Charles River Media, 2005) and RCP Practical Projects (Apress, 2008).
Top Customer Reviews
Most Helpful Customer Reviews on Amazon.com (beta)
This is the only one I needed, the rest were either too theoretical or irrelevant.
This one really hits the nail on the head and gives me exactly what I need to make games.
However it was written before the NDK came out, ignore everything the book says about the ARM toolset because it is included in the NDK.
Another thing - they should have mentioned the possibility of using game engines instead of writing your own from scratch.
The two commercial engines that you care about are ShiVa and Unity. And for open source - Irrlicht.
Big advantage with these engines - you can easily port your game to iPhone and other platforms too.
For if you need to write native-level games now, this is the book to buy, now. It's full of typos, it needed another round of proofreading, and it's already dated somewhat by NDK 1.6, but it shows how to get games like Wolf3D and Doom running in C on the Android and it's in print rather than out there on a set of disparate web pages. There's nothing else out there like it at the moment.
5 stars for content as it really does deliver on the goods and 3 stars for coherency and lack of sufficient proofreading.
This could have easily been an online tutorial and not a book. TERRIBLE
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