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Professional HTML5 Mobile Game Development Paperback – Sep 19 2012

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Product details

  • Paperback: 552 pages
  • Publisher: Wrox (Sept. 19 2012)
  • Language: English
  • ISBN-10: 1118301323
  • ISBN-13: 978-1118301326
  • Product Dimensions: 18.8 x 2.7 x 23.6 cm
  • Shipping Weight: 930 g
  • Average Customer Review: 3.0 out of 5 stars 2 customer reviews
  • Amazon Bestsellers Rank: #900,209 in Books (See Top 100 in Books)
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Product description

From the Back Cover

Dive into a world of mobile gaming possibilities with HTML5

Eager to break into the sizzling world of mobile gaming? Then this is the book for you. Aimed at developers interested in creating games for all mobile and touch-screen devices, this invaluable resource builds on your existing knowledge of HTML5 and JavaScript in order to take you through the steps of building single- and multiple-player mobile games using HTML5. Topics include standard patterns for building games in HTML5, which methods to choose for building (CSS3, SVG, or Canvas), popular game engines and frameworks, and much more. Best of all, code for six basic games is provided, so you can modify, further develop, and, ultimately, make it your own.

Professional HTML5 Mobile Game Development:

  • Clarifies when to use each of the three primary methods for building an HTML game: CSS3, SVG, or Canvas
  • Reviews the standard patterns for building real-time multiplayer games in HTML5
  • Addresses JavaScript® game development basics
  • Walks you through creating a 2-D platformer and building nontraditional multiplayer interfaces
  • Reveals a variety of mobile enhancements such as geolocation, device orientation, accelerations, and sound
  • Offers suggestions for packing up an HTML5 game to get it to the app store

Wrox Professional guides are planned and written by working programmers to meet the real-world needs of programmers, developers, and IT professionals. Focused and relevant, they address the issues technology professionals face every day. They provide examples, practical solutions, and expert education in new technologies, all designed to help programmers do a better job.

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About the Author

Pascal Rettig runs Cykod, a Boston-based web consultancy founded in 2006 and focused on online interactive applications. He is the CTO of GamesForLanguage, he founded the Boston HTML5 Game development meet-up, and he served as the guest editor for the UX Magazine issue on games and gaming.


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