Raising the Stakes: E-Sports and the Professionalization of Computer Gaming Hardcover – Mar 23 2012
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About the Author
T. L. Taylor is Associate Professor in Comparative Media Studies at MIT. She is the author of Play Between Worlds: Exploring Online Game Culture (MIT Press).
The recent explosion in the popularity of competitive gaming lacks a
sufficient amount of documented history for people to truly appreciate just how far
professional video gaming has come. Finally, T.L. Taylor provides an amazing
perspective on eSports that will educate fans about a period of competitive play
that's nearly been forgotten. Forget what history you may know, this book gives you
the history you should know.
T.L. Taylor has been among the best analysts of the media we have had
over the past decade. Now she turns her exacting but always entertaining scrutiny to
e-sports, with all the power we have come to expect of a participant observer of the
In Raising the Stakes, T. L. Taylor does exactly what
the title promises by giving us the first serious academic take on the world of
competitive e-sports. She touches on every aspect of the new cyberathleticism,
always carefully balancing enthusiasm and skepticism.
This book is about much more than the e-sports scene. T.L. Taylor uses
e-sports as a lens for looking at the confluence of social, cultural and
technological practices that are reshaping human interaction as digital culture at
both the local everyday level and at the broader level of global
… Taylor has given us a great account of an exciting part of gaming
While Raising the Stakes fits neatly within the gaming
studies or media studies genres, it is also an exciting and novel contribution to
the growing body of work in what might be termed global technology
Raising the Stakes is a must not only for game
studies but also media and internet studies researchers as a wonderfully nuanced
study of century-first digital play-based in DIY, grassroots ideology-in the face of
burgeoning leisure commercialization. Play on.
Esports is a fascinating collision of new technology and culture with
traditional sports structure, and is a phenomenon that could only happen in the
present. There is a growing body of research around the growing esports phenomenon,
and this book provides a great primer into the academic perspective on the emerging
culture. In my opinion, this is the book to refer anyone to who is interested in
understanding esports -- for both newcomers and veterans.
Taylor's book is a valuable piece of scholarship that lays the groundwork
for further investigation into all aspects of video games as sport and players as
Most Helpful Customer Reviews on Amazon.com (beta)
It gives a great introduction to e-sports and backs up everything with facts and data. This book is just full of useful (and probably important) info on the gaming culture. However, I guess I just didn't entirely find the point of the book. It's basically like reading an encyclopedia on e-sports. If you're looking for great info- you've found it! If you're looking for an entertaining book with an agenda though, you won't be satisfied. BUT SERIOUSLY- this is like the go to book for this topic. I don't think there is a more thorough or well written book about it. Well done!
I've gone into reading this book with two minds: first, as a gamer and lover of eSports with several years experience in online tournament play; second, as a fourth year undergraduate student of philosophy. I would say that both my mind as a gamer and as a philosophy student were graciously satisfied in reading this book. If you're a fan of philosophy, particularly within the realm of game theory, then there's something for you in this book. If you're a fan of eSports, then there's something for you in this book.