- Platform: Windows 98 / 2000 / Me / XP
- ESRB Rating: Teen
- Media: Video Game
- Item Quantity: 1
Rise of Nations: Thrones & Patriots Expansion Pack
- Expansion pack to the Rise of Nations real-time strategy game
- Combines traditional turn-based strategy with fast-paced action
- 4 new non-linear, single-player campaigns based on historical epochs
- Over 130 new scenarios; 6 new nations; 20+ original units
- Achieve greatness by constructing 3 new wonders of the world
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Expansion Pack; requires Rise Of Nations Also includes four new single-player campaigns - The rise of Alexander the Great, the career of Napoleon Bonaparte, the conquest of the New World, and the Cold War
From the Manufacturer
Rise of Nations: Thrones and Patriots, the expansion pack to the critically acclaimed, best-selling, real-time strategy (RTS) game Rise of Nations, adds a barrage of new features to the original game. Combining the epic scope of traditional turn-based strategy games with the fast-paced action of RTS games, Rise of Nations: Thrones and Patriots enables players to explore 6,000 years of history as they amass powerful armies, build prosperous economies, and perform acts of diplomacy.
Rise of Nations: Thrones and Patriots introduces six new nations, four unique single-player campaigns, more than 20 original units, new wonders, and new government types. Unlike other historical RTS games, the Rise of Nations franchise allows gamers to quickly play through eight historical epochs of time from the Ancient Age to the Information Age.
- Highly diverse new nations: Players can lead one of six new nations--Iroquois, Lakota, American, Dutch, Persian, and Indian--in the single-player campaigns or on a multiplayer battlefield. Each nation has its own distinctive national powers and special units, such as the Lakota who have no national boundaries, or the Americans whose marines can hide anywhere without the need of a General nearby.
- Rich new campaigns and scenarios: Four new non-linear, single-player campaigns based on historical epochs will keep players busy as they plan their moves on the strategic outer map and play out the battles in over 130 new scenarios. The new campaigns include Alexander the Great, Napoleon, the New World, and the Cold War.
- Choose a government type: As a nation advances through the ages, players can decide between six different government types. From socialism to capitalism, despotism to republic, each government type has a different power that allows players to customize their nations and open up new tactics and strategic possibilities. A unique Patriot unit is available with each government type, bringing a variety of powers to the battlefield.
- New units: More than 20 new units, which are graphically unique to each new nation, are available for players to command including the massive Persian War Elephants, armed Dutch merchants, unique ships, and supply wagons.
- Achieve greatness by constructing three new wonders of the world:
- Forbidden City: Walled city built in 1407 within Beijing for the Imperial Court of the Chinese emperor. Entry was forbidden to ordinary citizens until 1912.
- Red Fort: Massive fortification built of red sandstone in 1618, it served as the palace of India's Mughal Emperors. The outer defense wall was 1.5 miles long and 110 feet tall.
- Hanging Gardens: One of the Seven Wonders of the Ancient World, these gardens were built by Nebuchadnezzar II for his queen in ancient Babylon, circa 600 BC.
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First thing, the install: I had to clear some space on my applications drive -- adding the two games took well more than a gig (most of my drive is formatted for linux). I'm running under Win98. But the install was flawless, and the program seems very stable. I've only managed to lock it up once in many hours of gameplay.
Learning the game: There is a very handy "quick start" tutorial for people with previous RTS experience. The main difference with RoN from most games is the multitude of resources required. This is a big improvement over the traditional "food, wood, and gold". You start out needing food, wood, and wealth, but quickly you add requirements for metal and knowledge. Later you need oil.
The other big resource is territory. The "national borders" concept is brilliant, because it makes territory a valuable resource. Normally a player can only expand territory by building new cities and forts on the edge of their existing territory. Sitting back and building a big tech base and army will not work, nor will a simple rushing strategy. The game demands balance.
Playing the game: The game is very good at eliminating micromanagement of the citizens. However, there is still a fair amount of micromanagement of the soldiers to do. The game follows the usual pattern of requiring a mix of units (cavalry is good against archers, who are good against infantry, who are good against cavalry, etc.). Since these are supposed to be strategy games, it would be nice to be able to build a well-balanced army and leave it alone to fight optimally, but as usual the units all attack whoever is closest. This can lead to a massacre unless you do some intense battle micromanagement.
Thrones and Patriots adds a great "library tech control bar" which allows you to see at a glance your main technical status. This is a big improvement over RoN. However, you still need to shift focus from one building to the next to upgrade your unit and building technologies.
Thrones and Patriots also adds the "Patriot" general (not a big deal) and some new cultures (a little more varied in powers than the original set). But the big change is the addition of four new "Conquer The World" scenarios.
The original "Conquer The World" is obviously based on the board game Risk, and is a unique melding of board game strategy with computer gameplay. It also makes for a nearly infinitely replayable campaign. But there is no plot element.
The new scenarios use the same Risk-style play (position armies to contest territories) but add historical scenarios, such as Alexander The Great's conquest of Persia. The technology is limited to the time of the scenario.
All in all, a very fun solo game. I recommend newcomers buy and install both the original game and the expansion pack, and jump right in with playing "Thrones and Patriots".
Overall: Brings new aspects to the game, but lack of choosing grows dull, you can only choose three. * * * * out of 5
The new nations brought into the game are the best features by far, unfournatley, only 6 are new:
Americans (very good, ability to entrench is excellent)
Iriquios (decent, just another nation)
Lakota (decent, just another nation)
Persians (very good, top 5 nations)
Indians (almost exactly like the Persians, very goood)
Dutch (unique units are somewhat inifective, decent)
Overall: Wish there were 1 or 2 more nations to have more playing time in future. * * * * out of five
The wonders are, again, seem to be to few: only 3 more, and at that one of them is just a city, and the other a huge castle. Of course they have huge benefits but I can think of a few "wonders" off the top of my head.
Overall: Highly dissapointed in the quantity of wonders: * * * out of five
The campaigns were defintely needed for this game, just because everything else seems limited (but good). The "New World" campaign is my favorite since you can be about 10 different nations, with different goals in mind. The Napolean and Alexander are roughly the same thing except of for different ages. The Cold War is my second favorite since you have to do many things in order to keep other countries conent with yours.
Overall: Adds to the gameplay but in Alexander and Naploean the senarios are repetitive in late game: * * * * out of five
Dont get me wrong, I love this game and recommend it for anyone, but just way a week or so for the price to go down.
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