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Comment: Spine creases, wear to binding and pages from reading. May contain limited notes, underlining or highlighting that does affect the text. Possible ex library copy, thatâ€TMll have the markings and stickers associated from the library. Accessories such as CD, codes, toys, may not be included.
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Rise of the Videogame Zinesters: How Freaks, Normals, Amateurs, Artists, Dreamers, Drop-outs, Queers, Housewives, and People Like You Are Taking Back an Art Form Paperback – Mar 20 2012

3.8 out of 5 stars 4 customer reviews

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Product details

  • Paperback: 208 pages
  • Publisher: Seven Stories Press (March 20 2012)
  • Language: English
  • ISBN-10: 1609803728
  • ISBN-13: 978-1609803728
  • Product Dimensions: 13.2 x 1.4 x 20.1 cm
  • Shipping Weight: 136 g
  • Average Customer Review: 3.8 out of 5 stars 4 customer reviews
  • Amazon Bestsellers Rank: #105,159 in Books (See Top 100 in Books)
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Review

"When Anna Anthropy thinks of video games, she sees the potential to transform a genre. Anthropy show[s] us how the medium can be used for a greater good.”
—Huffington Post

Rise of the Videogame Zinesters is about education. It is a how-to, indie history lesson, design theory 101, a manifesto, and, surprisingly, as memoir. It serves as an entry into the importance of games and how to make them. But it also is about why making them for ourselves is important.”
Popular Science

“Anna Anthropy's forthcoming book Rise of the Videogame Zinesters is about the personal potential of games—how simple tools allow all kinds of people to tell their own stories interactively. But it's also a clever, thoughtful examination on game design, and why the medium is important and interesting.”
—JoyStiq

“Anna Anthropy is an independent videogame designer and critic, and a key personality in the ongoing paradigm shift that is slowly changing the way videogames are understood, by creators and players, and by the wider culture.”
—Patrick Alexander, Eegra.com

“These days, everybody can make and distribute a photograph, or a video, or a book. Rise of the Videogame Zinesters shows you that everyone can make a videogame, too. But why should they? For Anna Anthropy, it's not for fame or for profit, but for the strange, aimless beauty of personal creativity.”
—Ian Bogost, Director, Graduate Program in Digital Media, Georgia Institute of Technology

"Free of the constraints the giant studios labour under, one- and two-person teams are using an artisinal approach to make deeply personal and innovative videogames. Rise is a great guidebook to understanding—and more importantly, participating in—this dynamically evolving culture."
—Jim Munroe, co-founder of the Hand Eye Society and the Difference Engine Initiative

“Once upon a time, the game industry was a fervent of creativity, as innovators explored the potential offered by the new technology of home computing; today, it is a lackluster, thud-and-blunder torrent of commercial dross, selling to a diminishing audience of young males. Here, Anna Anthropy demonstrates how people from every background and walk of life are breaking free of the commercial cowardice of major publishers, and bringing their individual visions of the game to life -- and perhaps more importantly, pointing you to tools and ideas that will, should you so choose, allow you to create your own games. If game design is to be an art, as those of us who love games fervently hope, it must be rescued from its crushing commercial pressures. You can be a part of its future.”
—Greg Costikyan, Senior Game Designer, Disney Playdom

"Anna gives the world of video games a crucial perspective from her seat of authority within outsider culture, and illustrates how essential it is for the space to empower
voices of all kinds if it is to evolve."  
—Leigh Alexander, game critic

"You would expect outspoken game designer and polemicist Anna Anthropy's first book to be controversial. You might not expect it to be so heartfelt—even inspirational. Equal parts autobiography, ethnography, and how-to manual, this book concisely makes the case for the unique power of "zinester" games—independent video games made primarily by one person. For newcomers to video games, it's a great introduction; for established video game designers, it's a wake-up call. If you're teaching a course about video game culture or video game design, this book deserves a spot on your syllabus."
—Adam Parrish, NYU's Interactive Telecommunication Program (Tisch School of the Arts), and author of the ZZT game "Winter"

About the Author

Anna Anthropy is a prolific game developer and critic and is the creator of Calamity Annie, Mighty Jill Off, and Lesbian Spider Queens of Mars among many other games, which are available on her website, www.auntiepixelante.com. She lives in Oakland, California, with her pet girlmonster and two lovely cats.


4 customer reviews

3.8 out of 5 stars

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Most helpful customer reviews on Amazon.com

Amazon.com: 4.0 out of 5 stars 21 reviews
Amazon Customer
5.0 out of 5 starsFive Stars
April 3, 2018 - Published on Amazon.com
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new Object
4.0 out of 5 starsAs the public becomes more aware of "indie games", this book makes the case for "folk games".
March 26, 2012 - Published on Amazon.com
Format: PaperbackVerified Purchase
17 people found this helpful.
Carmine T. Guida
5.0 out of 5 starsGreat book for the video game curious.
January 14, 2013 - Published on Amazon.com
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2 people found this helpful.
hipscumbag
4.0 out of 5 starsA call to create
January 27, 2013 - Published on Amazon.com
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Maximiliano Villa
5.0 out of 5 starsWe're making history!
September 7, 2014 - Published on Amazon.com
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