- Paperback: 336 pages
- Publisher: Fasa; New edition edition (Nov. 1 1998)
- Language: English
- ISBN-10: 1555603718
- ISBN-13: 978-1555603717
- Product Dimensions: 22.2 x 1.9 x 27.9 cm
- Shipping Weight: 907 g
- Average Customer Review: Be the first to review this item
- Amazon Bestsellers Rank: #2,575,675 in Books (See Top 100 in Books)
Shadowrun Paperback – Nov 1 1998
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Shadowrun (3rd Edition) replaces the Shadowrun, Second Edition book as the core rules for the Shadowrun game system. It updates the second edition rules to conform to rules published in books brought out after 1992 (mainly Virtual Realities 2.0 and Rigger 2, but also others) so that this book is all you need to play Shadowrun. Additionally, the rules are modified and simplified in places to make them easier to use and/or understand, especially to new players. Further upgrades include tweaking the magic system and updating the timeline to 2060.
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Most helpful customer reviews on Amazon.com
So, I have most, if not all, of the sourcebooks, and I consider myself a diehard fan. When I saw the new edition, I had mixed reactions.
Some of the good points are that it looks nicer now, and that character creation has been cleaned up and improved...suddenly, metahumans are a lot more common than they used to be. They cleaned up a lot of rules, and rationalized things, which happens when you've got a bunch of supplements for each area out there.
Bad things...well, I'm not convinced they've fixed magic quite the way they want to. The skills are kind of odd...I like having the background/knowledge skills, and the extra skill points, but certain decisions are just odd. There's no good reason to have separate skills for shotgun, rifle, and assault rifle, as they work the same. I'd've used something like Millenium's End's way, which has skills for smallarms, longarms, and autofire, and use the lowest of the appropriate skills (i.e. if I'm using a rifle, I use longarm, but if I'm firing a burst, use autofire).
All in all, it's a good book. The system had gotten overly sprawling, and this reboot was pretty much necessary to rationalize everything.
While speeding up the character creation and combat systems, Jordan Weisman and his cohorts put together an awesome resource for the proliferation of this gaming series: "Shadowrun".
Bringing the Second Edition into the Third, there are tables for use to convert some of the basics from the 2nd edition to the 3rd. Magics and summoning have been refined and added to, to make this new 3rd edition a much more fluid and viscous gaming system.
This is also one of many games in my RPG collection, and a MUST HAVE if your are planning to purchase 4th Edition "Shadowrun." And grab some of the supplemental material for any of the previous iterations, 1st, 2nd and 3rd. This additional information is invaluable for extended play in the "barrens of Seattle" and the twisted convolution of the world that we so knew. Science fiction at its finest!
I play. I have friends who play. I am looking forward to playing the "Shadowrun" game for the XBOX 360, based in part on the 3rd Edition and grounded sharply on the 4th.