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Shin Megami Tensei IV - Nintendo 3DS

Platform : Nintendo 3DS
Rated: Mature
4.7 out of 5 stars 38 customer reviews

List Price: CDN$ 39.99
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  • A World to Discover, A Mystery to Uncover The life of a Samurai is fraught with peril; Players must leave the safety of Mikado in order to defend it from the invading demons; There the story unfolds as the true history of Mikado comes to light
  • Demon Collection and Fusion The core mechanic of the Shin Megami Tensei series returns with more than 400 demons to recruit, collect, and fuse together
  • Choices and Consequences – Throughout the player's journey, they must choose their own path; The choices will affect them, other NPCs, and the overall outcome of the story
  • Pressing the Combat Advantage The Press Turn system requires strategic thinking for every battle; Pinpointing an enemy's weakness will provide a vital extra turn for players to exploit
  • A Finely Tuned RPG Experience Beautiful graphics, extensive voice work, 3D dungeons, and a branching story make for a solid RPG adventure
4 new from CDN$ 29.99 1 used from CDN$ 32.00

Game Information

  • Platform: Nintendo 3DS
  • ESRB Rating: Mature Mature
  • Media: Video Game
  • Item Quantity: 1

Frequently Bought Together

  • Shin Megami Tensei IV - Nintendo 3DS
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Total price: CDN$ 111.20
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Product Details

  • Product Dimensions: 19 x 13.7 x 2.9 cm
  • Release Date: July 16 2013
  • Average Customer Review: 4.7 out of 5 stars 38 customer reviews
  • Amazon Bestsellers Rank: #1,207 in Computer and Video Games (See Top 100 in Computer and Video Games)
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Product Description

The Shin Megami Tensei RPG series began in Japan in 1992 on Super Famicom. Neither this game nor its sequel was published in North America. In 2004 Shin Megami Tensei III: Nocturne was the first SMT game in North America, although "III" was removed from the PlayStation 2 title. The SMT series later spun off several sub series, including Persona, Devil Summoner, Devil Survivor, Digital Devil Saga, and the standalone Strange Journey. This new RPG is considered the fourth in the Shin Megami Tensei mainline series. In 1492, the kingdom of East Mikado is protected by high walls, with the castle and its king at the center. A young warrior, 18 years old, has just been chosen to become a Samurai, one who, with the aid of a special tool called a Gauntlet, will serve as a secret protector of the city. It is the duty of the Samurai to exterminate a demon threat of which its citizens are unaware. However, the situation is not as simple as human versus demon; There are factions within the human group that must be discovered and understood in order for alliances to be formed, paths set, and the destiny of the world decided.

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4.7 out of 5 stars
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This game is very much an old school RPG. It feels a lot like Persona 4, if anyone has played that.

The combat is challenging and most fights are borderline impossible if you're not actively seeking out/finding your enemy's weakness' and exploiting them. This brings a very strategic element to the gameplay.

One of the downsides is the collision detection when engaging an enemy. This game had that mechanic where you can press a button to swing your character's weapon and if you hit an enemy you get a turn advantage in the ensuing combat. Well the collision detection is plain horrible. There has been so many times where I've apparently missed an attack that I'm very sure I landed. It gets a little frustrating.

Continuing my persona reference from above, bosses in this game are very challenging. Most of them have a characteristic set of attacks that the player must learn to counter, often over a series of attempts. While this may appear frustrating at first the feeling of satisfaction you get when you win makes up for it in every way.

The music in this game is fantastic and engrossing, I really like it.

The voice over stuff leaves a little to be desired. They do that thing some games do when they don't want to fully voice over all the lines where the character will say one of two arbitrary words when his chat bubble comes up that are more or less related to what's being said. This annoys me quite a lot. For example the line will be like "What? Demons are attacking?!" and when that line appears on the screen you will hear the character simply say "What?!" in a surprised voice. Very aggravating, makes it feel like a 'B game'.

There's no free travel, there's only a set amount of areas you can go to when you're in a town.
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This Review strictly evaluates the quality of the Limited Edition Boxset, and not the game itself (as it is still too early and not enough time has been invested in the game)

****Box was DAMAGED during shipping, even after having chosen the BEST shipping method. This was VERY disappointing.****

Art Book / Strategy guide

Great quality, colour pages. Not as extensive as a Prima Game Guide, but a nice additional resource for people choosing to fully immerse themselves in dungeon exploration and fusion. Complete with fusion charts, dungeon maps, character bios and more!


Some of the songs are reminiscent of chapel music, but its eerie, dark undertones reveal a classic SMT essence that remains present in just about every Atlus title. Has a total of 8 Tracks

Box & Artwork

Love the cover art, very modern SMT: Persona style. Love the art style as usual. Always an Atlus forte. Box are and game case share the same cover art.
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Months after giving this as a present, I finally picked up a copy for myself. I LOVE the Shin Megami Tensei (Persona, Devil Survivor, etc) series, though this would be my first time playing the SMT numbered line. It's very fun and interesting, different than Persona 3 or 4 or Devil Survivor in which you have to recruit demons by speaking to them (like Devil Summoner: Soul Hackers). It's more modern than DS:SH(which was understandably a revamp), and I imagine on par with Persona 4 (I played it on PS2- not sure how P4G stands)? There's so many options for demons you can fuse, as well as equipment and optional quests you can do for more EXP or money. I kind of found the maps a little confusing, but I'm not a hardcore gamer (and I have a terrible memory), so it might depend on the person. Grinding peaks at level 99 and there's various endings you can achieve. FANTASTIC if you like turn based JRPGs!
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This isn't a proper full review of the game because I've only had it for a few days and it's going to be a pretty long game.

I've played for a few hours and I'm already having a blast. It starts out a little slow in terms of plot, but you get to battling pretty quickly. There's a lot of tutorial stuff in the beginning, but these can be skipped since it's mostly basic stuff that anybody who played an SMT game before would be familiar with. The battle system uses the same mechanics from Nocturne, so exploiting weaknesses is very important if you want to win.

It feels like a very traditional turn-based RPG, but unlike most of them, this one actually requires some thought and strategy. If you don't approach battles with a monster's weakness in mind, you are going to die over and over again. You can die to the very first demons you encounter if you aren't careful, so make sure you save often. It's definitely a tough game, but it's a very refreshing type of challenge that you don't see in too many games nowadays. And if the game proves to be too hard for some, there is an option to lower the difficulty after dying a couple of times.

Obviously I can't make a full judgment because I haven't beaten the whole game. I just got past the first dungeon and into the bigger world that the game was teasing before, but based on how much fun I'm having right now, I can tell it's only going to get even better from here. The game might be $10 more expensive than most 3DS games, but once people really get into it, I doubt anybody will feel that those $10 went to waste.
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