Shinobido 2: Revenge of Zen - PlayStation Vita Standard Edition
- Ninja-Stealth gameplay for the PS Vita featuring a dynamic storyline, open world gameplay and a variety of deadly ninja skills and finishing moves
- There are a variety of mission types available, including assassination, theft and rescue
- Use the PS Vita's front touchscreen to hone in on a specific spot during stealth attacks, and to bring up a map or tool screen
- Use the rear touch panel to change to a first person view and launch long range weapons at enemies
- Platform: PlayStation Vita
- ESRB Rating: Mature
- Media: Video Game
- Item Quantity: 1
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? Shinobido 2: Revenge of Zen is a single player Stealth-Action game that utilizes the evolving storyline of the Shinobido game franchise, and the power and advanced features of the PlayStation Vita to bring true ninja style gameplay to handheld players. The game features open world to explore, a dynamic storyline that changes depending on the player's actions in mission-based gameplay, a variety of ninja abilities, item creation through alchemy, an in-game economy, the ability to share items wirelessly and Ps Vita touchscreen control integration. Shinobido 2: Revenge of Zen game logoZen the Spider Lily pouncing on a guard in Shinobido 2: Revenge of ZenThe Ninja Stealth action of the Shinobido franchise continues on PlayStation Vita. View larger The measured effects of the player's actions on factions in-game in Shinobido 2: Revenge of ZenTilt the balance of power with your actions. View larger Affect the Balance of Power with Your Ninja Skills Shinobido 2: Revenge of Zen is the sequel to Shinobido: Way of the Ninja, featuring the series' trademark Stealth-Action gameplay with the addition of new stylish assassin moves and a dynamic storyline. Developed by Acquire, the story is set six months after the events of the previous franchise release, with the Utakata region once again at the center of the storm and embroiled in a civil war involving the mysterious Magic Mirror. Players will take on the role of Zen, a man who has suffered betrayal at the hands of his companions and the loss of his home. Saved by the Asuka clan of Utakata, Zen makes up his mind to live as an assassin and begins a perilous journey in search of revenge. Share Items with PS Vita Near Functionality 'Near' is the social networking app on the PS Vita that allows players to check in to real life locations and pickup and or leave gifts for other gamers to find and use in their games. Players can also locate and connect with PlayStation ...
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Firstly, those who are familiar with Tenchu will feel right at home with Shinobido. While there are some added gameplay elements in Shinobido, the core mechanics and feel of the game are very similar to Tenchu. The game plays very well, but you also run into some of the same issues that Tenchu has. Much like Tenchu games, this game doesn't push the hardware that it's on, nor does it offer the most seamless or accessible controls that some may expect from a more current generation game. Now, that is not to say that they're bad, as that is not the case at all, but they can certainly feel dated when compared to other more modern games. However, if you're a fan of Tenchu or Way of the Samurai, Acquire's other titles, you'll feel right at home with Shinobido. All of the added Vita controls, like some touch controls, work well.
Secondly, Shinobido has some decent graphics, but they're not high end Vita graphics. I'd say they're somewhere between PSP and Vita graphics. They offer the crispness of Vita graphics, but the actual character models aren't as detailed as they could be. However, like other Acquire games, I doubt many of us expect cutting edge graphics from them. This is an Acquire game for Acquire fans.
Lastly, this is a very good, or even great, stealth game. I made sure to make my review for people looking for a new Vita game, not just fans of this style of game. If you're an Acquire fan, don't hesitate, go buy this game. However, if you're not familiar with their games or not a fan of their games, take my review into consideration and figure out if its faults are an achilles heel for you.
If you enjoyed Tenchu, I would recommend this game. Even if you didnt play any of the Tenchu games before, I'd say give it a try. It is a fun stealth game and one that might get overlooked by many people.
As far as stories go it is functional, but certainly more could have been done. The character aren't very well fleshed out with some seeing almost no screen time in spite of the fact that they are VIPs within the lore. Even the daimiyo who are the face of the war are essentially just job brokers. Very little effort goes into explaining how they came into power, detailing the political intrigue that would no doubt follow such a conflict, or showing a more personal side to them. There are multiple endings which is nice I guess.
Gameplay is broken up into short missions. There is actually a decent variety though nothing earth-shattering. Recon missions task you with entering an area, looking around and leaving. Obliteration missions are completed by clearing an area of hostiles. Thieving missions have you stealing an item (or several items) and escaping. Assault missions having you destroy an enemy oxcart before it leaves and area. Escort missions put you on the defensive side of that equation. There are also kidnapping, rescue, and assassination missions. For a little added variety there are special contract on mission that will pay extra if you do it without being seen, kill a certain enemy type, or a few other goals. I was disappointed that there weren't any hybrid missions (i.e. Assassinate this person, then kidnap this person), but the model does work pretty well. Where the mission structure starts to break down is in the maps. There are only a handful of them, and the ones available are quite small. After a few missions you will have seen just about everything.
The controls are good overall. You'll sneak, sprint, run (on the ground or walls), jump, and even glide through the air with little difficulty. The only difficulty with movement is the camera that insists of fighting you with every move. The Vita has dual analog, as I'm sure you're aware, and can handle camera control just fine. However the developer doesn't seem to understand that as the camera likes to move on its own a lot. Creeping towards the edge of a roof top? The camera pans down to give you an excellent view of the ground, even though you were looking at another ninja on the roof across from you. Want to crouch? The camera automatically centers itself behind you whether you want it to or not. Just finished a stealth kill? When you regain control the camera will be at a random angle making it very difficult to get away from guards coming to investigate the noise. Honestly if they just left the camera up to the player it would make things a lot easier.
Combat is bad. You have a basic combo attack, a lock on button that also blocks, a parry move, a throw. Usually the best idea is to run since all but the lowest grunts will crush you in open combat. Against bosses tools are your best bet. Several bombs or land mines will finish the job a lot easier than doing your 3-hit combo over and over again.
Overall there is some enjoyment to be had here, it feels like an uninspired effort. Buy at a discount or rent first.
If you are familiar with Tenchu then this is basically what it is.
For those unfamiliar, its basically a 3rd person Ninja stealth game where the gameplay involves a lot of sneaking and stealth kills. This game also includes mixing components to create items to help you on your missions.
The game is laid out like this:
A mission screen is displayed where you can pick an assortment of side missions and a main mission. Most are categorized as Thievery, Robbery, Assassination, Obliteration, Kidnapping and so forth. Each mission is associated with a clan. Performing missions for a certain clan will gain you favor with that clan and diminish other clans in the process. The goal of the game is to play the main missions as well as supporting a clan (or clans) or your choice, doing side missions to further level up your character and farm items.
The game plays remarkably the same as all those old Tenchu games which can make it fun but it's hindered by one huge flaw: the controls.
The controls in the game in my opinion (and I'm a veteran gamer) require a lot of getting used to. Practice and playing the game frequently will definitely help but even then you will probably still be frustrated at the control system.
Moving and sneaking and performing stealth kills are not really the problem. The main problem is controlling the camera and melee combat (which you will be forced to do at some point). The camera is incredibly slow to turn and melee combat is only possible if you hold the left trigger down to lock onto an enemy otherwise you will constantly swing into thin air and it is very difficult turning the camera around on your own to face an attacker. So left trigger hold, moving with the left stick, trying to pull off attacks and move at the same time is very clumsy.
Thankfully enemies (and bosses) can be cheaply killed by throwing them\pushing them from a high ledge or over a cliff saving you the torment of melee combat.
Overall its an OKAY game that could have been much better if the controls were handled properly. As it is I can recommend it to Tenchu fans but nobody else.
The stealth aspect is still there though. If you've played the first game on PS2 or any of the Tenchu games then you know what to expect. Sneak up on enemies in various ways and kill them. It works and it works pretty well. You're given (or you can create) all kinds of tools with which to aid you on missions which are admittedly very short.
There are a myriad of stealth kills, however, due to the fast paced nature of the game you'll be seeing the same one or two kill animations often. Others you tend to have to go out of your way to create specific scenarios to witness the other kills. Tools are a blessing and a curse. It's interesting enough to play around with them, but if you so choose, you can make the game a cakewalk by creating bombs that one shot everything.
There are also things from the first game that have been omitted in this one. There is no level editor for one thing. Neither in the form of a level editor mode nor the Garden you got in the first game. Also unlike the first game, you have no reason to try and manipulate the warlords to keep the ongoing power struggle to a stalemate. There is no hidden true ending based on how you deal with them. Instead, endings are based on choices you make at certain points during the story. These are incredibly finite and the endings themselves are lackluster at best. There are also maps that have been taken out. This wouldn't be an issue if there were new maps. Sadly there is only one. Some of the old levels do have some additions though.
The DLC itself is nothing to write home about either. In fact it throws the stealth aspect out the window and wants you to fight enemies head on that kill you in two or three hits. This wouldn't be nearly as bad as it is if the combat system wasn't so clunky.
Story related things aside, there is fun to be had in this game if you're a stealth fan. It doesn't try anything overly complex, the short missions seem to work for handheld purposes, and I personally love the art direction. There are a number of unlockables raging from several skins to recipes you can find to make new items. If you're willing to try everything this game has to offer, replayability is moderately high.