The Ships of Air: The Fall of Ile-Rien Mass Market Paperback – Oct 25 2005
|New from||Used from|
Customers Who Bought This Item Also Bought
No Kindle device required. Download one of the Free Kindle apps to start reading Kindle books on your smartphone, tablet, and computer.
Getting the download link through email is temporarily not available. Please check back later.
To get the free app, enter your mobile phone number.
From Publishers Weekly
In Wells's fine follow-up to 2003's The Wizard Hunters, Tremaine Valiarde emerges as one of the fantasy genre's more distinctive heroines—intelligent, wry, bitingly funny and impossible not to like. With Ile-Rien overrun by the merciless Gardier, Tremaine's motley band of Rienish and Syprian fighters may be her country's only hope of survival. Luckily for Ile-Rien, Tremaine—with the help of Syprians Illias and Gillead—might just be resourceful enough to find a weakness in the seemingly impervious Gardier's military machine. But first, she has more important things to worry about, like convincing the rest of the Rienish contingent that she's competent to lead them. A nice twist at the end will leave readers eager for the next installment in this strong series.
Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved. --This text refers to an out of print or unavailable edition of this title.
The country of Ile-Rien has fallen to the Gardier, a mysterious enemy whose sorcerous weapons more than match rifles and artillery. Tremaine Valiarde, a notorious sorcerer's dilettante daughter, has begun to unlock the powers of her father's magical sphere, the only weapon that may work against the Gardier. But she is on the run and doesn't know who may be an enemy spy. Moreover, the Gardier operate in more than one world. As this book begins, Tremaine and her comrades are trying to return to their homeland the Gardier captives rescued at the end of The Wizard Hunters [BKL My 1 03] and form an alliance with them. Differing customs across and between worlds make this tricky, and since the Gardier occupy Tremaine's homeland, information and assistance is hard to come by. Wells has wrought characters and cultures well, but here they multiply so that one hopes that lists of both will appear in the next Ile-Rien book. Otherwise, this sequel is well done, though easier to appreciate with its predecessor under one's belt. Frieda Murray
Copyright © American Library Association. All rights reserved --This text refers to an out of print or unavailable edition of this title.
Top Customer Reviews
Meanwhile Tremaine Valiarde knows that the soul of the great wizard Arisilde rests inside a magical sphere that is the last hope that the Rienish wizards have to defeat Gardier magic. She and her fellow exiles on Syprian pull a passenger liner through the portal that upsets the locals and bring them to the attention of malevolent wizards who want the sphere. To ease the minds of the anti-magic local populace about her motives, Tremaine marries Gilead's brother Ilias, a freedom fighter who has killed several evil wizards. The intrepid Tremaine leads a raid on the Gardier, but she and others become trapped inside an enemy airship that a wizard transports from this orb to what she assumes is the enemy's homeworld with no exit for her and her allies.
The WIZARD HUNTERS, the second Book of the Fall of Ile-Rien trilogy, is an exciting epic fantasy that contains realistic worlds and genuine races occupying the orbs. The story line is fast-paced and action-packed as the beleaguered Rienish are nearing a last stand with no hope of defeating the conquering Gardier. Tremaine, daughter of the champion of DEATH OF THE NECROMANCER (same world, but outside this series), is a fantastic heroine, as she feels the hopelessness that her race feels. With two great stories already printed, readers will look forward to an all's wells that ends well finale.
Another book readers of Ships of Air would possibly like is The Unsuspecting Mage by Brian S. Pratt. Slightly different from hers, still not too bad.
Most Helpful Customer Reviews on Amazon.com (beta)
That isn't as easy as one would expect. Martha Wells writes complex characters that can't be described by a single word endowment. The primary viewpoint character isn't the "Smart" one, nor is she the "brave" one, nor.... she's just Tremaine. Tremaine is smart, determined, brave and a whole host of other virtues. And the really cool thing is that she doesn't really know it.
Martha Wells is better than any writer I can think of right now at showing you both what the character thinks of themselves, and what others think of the character. She doesn't tell you- she shows you. Tremaine, like most people I know, isn't really aware of how special she is. But through others eyes we get to see that she is admirable.
Wells is ambitious and in addition to the half dozen major characters she shows us a host of minor characters that have lives of their own when they're not illuminating the major characters. She also shows us the cultures of three very different and very believeable worlds. Ile Rien, Tremaine's society, is like Europe prior to the World War. Slightly more advanced in some things, and with sorcery added. They are however under attack from a nation known as the Gardier - problematic, since like pre-war Europe, there is no space left on teh globe for an industrialized superpower to emerge without being noticed. In book 1, we discover that the Gardier travel between worlds, and we track them back to Sypria - a pastoral, pre-monetary Matriarchy with some curious religious structures. And we learn more of the Gardier who are fascist conquerors.
Book 2 suffers from some of the sins of a bridge book. Foreshadowing is revealed, loose ends are tied up, but in fact, no new surprises can be written because there's only one book (I presume) left to hold them.
But Wells' manages all these tasks quite well. I do care about Tremaine - more than she cares about herself. I do care about the worlds, and I'm eager to learn more of the various societies. Rarely does an author manage to focus attention on this many things at once and still be successful.
I hope that she continues to write, not just because I enjoy her work, but becasue I hope she learns to tighten up some of the looser constructions. There is enough spread out that I do have to concentrate to keep it all in mind. On the other hand the reason I have to concentrate is that I have to read more deeply than I do with other authors. I have to keep track of what I learn about Tremaine from herself, from her friends and from her enemies. And none of them tell me what they think - they react, and I must study their reactions to learn what they think.
A very rewarding read.
At the end of the volume, after quite a trip, they do.
Once again Wells's elegantly flowing prose style smoothes out the rough spots caused by her tendency, as was the case in the first volume, to write herself into a corner, creating problems for herself that don't really matter. (I suspect that, like her heroine, Ms. Wells makes things up on the fly--perhaps working from only the loosest of outlines. And that's not a complaint.)
Whatever. The completely dysfunctional quest is bizarre fun. Tremaine has leadership foisted on her after she gets married mainly on a dare, and although she hasn't a clue, she's certainly plucky and lucky. The tale, which features sorcery and electricity in equal proportions, moves quickly from land to a converted luxury liner and thence to "flying whales," which is what some of the characters call this world's version of hot-air balloons. (They're filled with hydrogen, not helium. Oh. Oh.) And despite the fantasy elements, much of the novel is grounded in reality. Wells describes perfectly what is bound to occur when a group of ill-assorted people are forced to go sallying forth together. They quarrel; they fight for dominance; they all think they're right. It's quirky fun. For readers anyway.
The background of this book is not mere wallpaper. It's a richly realized world with characters who are both likeable and fallible. There's heroes and traitors and "primitives" who refuse to be neatly pigeonholed. There's politics and danger and a sly, dark humor that is really appealing.
So now what am I going to do until the third installment is published?
As I said, on the surface, these books are simply a great swashbuckling sort of adventure (quite YA-friendly, I might add; there's sex but it's fade-to-black, and the violence is realistic but not excessively gory), but it's the characters that make it worth following. And all of them are complex and rich and believable, even the unnamed ones who get a throwaway line in a background scene.
This book gives us a great deal more insight into Tremaine Valiarde, our intrepid heroine. It gives her a love interest, for one-- but a marriage of political expediency, and with a wonderful Wellsian twist: the husband is from a matriarchy and assumes that she will be the authority figure in the relationship. It's a fascinating logic experiment that yields phenomenal results of characterization.
And this book contains the scene I love to use as an example of what Strong Female Characters ought to be, but never get to be: HUMAN. Tremaine is primarily a human character. She's set up to be a neurotic, bloody-minded person. In this book, she is presented with a desperate situation that catapults her into a leadership role she doesn't particularly want but knows she must take-- to secure it, she has to play a life-or-death game of chicken, and she does so with iron nerves, but believable irritability. (Over the course of about fifty pages there's a delightful little thread of consistency as she bites off each of her nails one by one, followed up later when her husband notices her doing the last one; in many of the scenes she otherwise seems utterly unmoved by the most horrifying things, but if you pay attention to her hands, you can see she's just shredded internally.) And later, she is presented with a choice: murder in cold blood to secure just a bare chance of saving not just her friends but probably her entire world, or spare an innocent man's life and ensure the death of everyone she loves?
The most important part of this is that unlike in many works of fiction, Tremaine doesn't just murder someone, feel on-screen guilt about it, and then move on. No, she returns to think of her hapless victim in tiny little realistic moments of self-doubt and post-trauma for the rest of the series; you know fine well that in the fictonal future, she still remembers the man she shot in cold blood to get a truck.
Like a real person would.
She's not some action superman. She's ruthless because she has no choice. She's her father's daughter, even if she doesn't understand him. And that's possibly the crowning touch to the whole little arc of characterization: she is continuing the same arc her father was on in Death of the Necromancer, when he overheard Inspector Ronsarde and Doctor Halle discussing him. Even then it is apparent; they think him some sort of cold-blooded psychopath, but in his moment of doubt, he knows he is only doing what he has had to do to survive.
Not just any author could make a connection like that, but that is how three-dimensional these characters are.
Where the first book suffered somewhat from repetitive plot, villains painted in too-shallow pictures, and an over-reliance on Tremaine's sphere as a deus ex machina, Ships of Air suffers from none of these. The villains, the Gardier, are explained more fully from inside and out. The storyline finds excitement though expanding existing tensions and adding new points of contention/crisis rather than simply repeating a pattern of capture/escape/capture/escape. And the sphere plays a relatively minor role to the advantage of both character and plot.
Some of the foreshadowing from book one is resolved here and, as is expected of a bridge novel in a series, new questions arise to tantalize the reader. If anything, these new questions are more intriguing than the old ones. This, combined with the improvements in plot and character, make this not only a better written book than Wizards, but also a much stronger lure into continuing with the series. A good recommendation.