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Silent Hill: Homecoming - PlayStation 3

Platform : PlayStation 3
Rated: Mature
2.9 out of 5 stars 9 customer reviews

Price: CDN$ 23.95
Only 1 left in stock.
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  • For the unknown
58 new from CDN$ 20.00 10 used from CDN$ 17.43

Game Information

  • Platform:   PlayStation 3
  • ESRB Rating: Mature Mature
  • Media: Video Game
  • Item Quantity: 1

Frequently Bought Together

  • Silent Hill: Homecoming - PlayStation 3
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Total price: CDN$ 53.94
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Product Details

  • ASIN: B00149MEVY
  • Product Dimensions: 17.1 x 13.3 x 1.9 cm
  • Release Date: Sept. 30 2008
  • Average Customer Review: 2.9 out of 5 stars 9 customer reviews
  • Amazon Bestsellers Rank: #7,091 in Computer and Video Games (See Top 100 in Computer and Video Games)
  • Discontinued by manufacturer: Yes
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Product Description

Product Description

Silent Hill: Homecoming [PlayStation 3] For the unknown


Silent Hill: Homecoming marks the debut of the renowned psychological horror series on next-generation consoles. Building upon the series' trademark foundations of atmosphere, adventure and storytelling, it introduces a frightening new and standalone gameplay experience destined to haunt the dreams of both first-time players and those with some experience wandering the famously fog-shrouded streets of the town of Silent Hill and its new sinister sister city Shepherd's Glen.

'Silent Hill: Homecoming' game logo
Survive Shepherd's nightmare
Hero Alex Shepherd from 'Silent Hill: Homecoming'
Explore Silent Hill as Alex Shepherd.
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Battling frightening monsters in 'Silent Hill: Homecoming'
Battle frightening enemies.
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Legs of the very scary nurses in 'Silent Hill: Homecoming'
And the unexpectedly frightening.
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Using tools to puzzle-solve in 'Silent Hill: Homecoming'
Use tools and your wits to puzzle-solve.
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The Story of a Grim Homecoming
Homecoming's story follows the nightmare turned real life of Alex Shepherd, a war veteran returning to his hometown of Shepherd's Glen to investigate the sudden disappearance of his kid brother, Josh. From Shepherd's Glen to the foggy streets of dreaded Silent Hill, Alex must face the darkest of horrors in order to find his brother. Struggling with his own grip on reality, it's here that Alex must unravel the mystery behind his nightmares, discover the truth behind his brother's disappearance, and confront the evil that takes hold of his own flesh and blood in the process.

Improved Gameplay
Firmly steeped in the Survival-Horror genre its series has been pivotal in establishing, action in Homecoming remains based on exploration of the terrors residing in the communities surrounding Toluca lake and puzzle-solving skill as a means of surviving them. But to its credit game developer Double Helix refuses to rest on past laurels, choosing instead to include new more accessible gameplay in the hopes of gaining a new audience for Homecoming. Examples of this gameplay include:

Next-Gen Visual and Spatial Features - Every sequel seeks reinvent the namesake game in their series. Homecoming does this in three ways, by adding the ability to toggle between a traditional third-person view and an action-oriented first-person view; by adding fully 3-D physics to the game, creating a realistic range of motion for any and all objects impacted by the player; and by adding transitions or "Hell States" that alter the game's physical landscape at points in the game both in real-time and via cinematics. All three actively change the way players see themselves and in the process create a whole new game experience.

An Enhanced Combat System - Adding to the standard knives, axes, pipes and other melee weapons that made up the arsenal of previous Silent Hill games, Homecoming adds a wide variety of guns and explosives. Fitting with the military back-story of protagonist Alex Shephard, these weapons can be wielded in attacks weighted as weak or strong and can be strung together in combos to stun or incapacitate opponents, who can then be taken out with powerful finishing moves. With practice players can even perform evasive ducks and rolls and follow these up with counterattacks. But remember that enemy AI has also been significantly improved to compensate for your higher degree of combat prowess, and that it's not uncommon to battle multiple monsters simultaneously.

Key Features:

  • Enter the next chapter of Silent Hill as you delve deeper in the tormented history of the town and learn of the evil that surrounds Toluca Lake.
  • Silent Hill: Homecoming is the 1st Silent Hill game designed for PlayStation 3.
  • From the murky fog to the ominous shadows, all-new next-gen graphics bring Silent Hill to life like never before.
  • Survive the denizens of Silent Hill with an all-new enhanced combat system that gives you a wide array of attacks and counters.
  • Solve the treacherous and deadly puzzles of Silent Hill to discover its darkest secrets.
  • Silent Hill: Homecoming will feature an all-new soundtrack by acclaimed series composer Akira Yamaoka.
Exceptional Replay Value
Although Alex Shepherd is the only playable character in Silent Hill: Homecoming there are many other important characters--some returning from earlier games in the series--that can have a dramatic impact on the game. When interacting with these, players are given a choice in how to proceed via dialog trees. Will you take the short route letting only the search for your brother guide you or will you explore the nooks and crannies that make up the mystery of Silent Hill hidden in the small talk you share with non-playable characters? The choice is yours, with different paths providing for possible alternate endings each time you delve into the game.

A Frighteningly Masterful Soundtrack
All games in the Survival-Horror genre seek to create tension and unease through sound and Homecoming does this masterfully through the compositions and sound engineering of Akira Yamaoka. Having scored the music and effects for dozens of video game titles, including all of the previous games in the Silent Hill series, Yamaoka is considered a master at using sound to illicit a response.

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Customer Questions & Answers

Customer Reviews

Top Customer Reviews

First thing's first - Don't expect this game to be better than the best of the Silent Hill games (e.g. Silent Hill 2, 3).

That being said, I just finished this game yesterday and was surprised at how much fun I had playing it.

- surprisingly good graphics and polish (for the most part)
- really good job on the enemies in the game, very creepy
- Akira Yamamoto's last Silent Hill game (creppy sound effects/music)
- good story with some surprising plot twists
- stayed true to the lore of the series, even though it wasn't developed by Team Silent (in Japan), but rather Double Helix Games (the series' first western based developer)
- decent amount of content to play through
- definitely felt like a silent hill game (some very disturbing stuff, the North American (uncensored) version is banned in Australia, Germany and probably elsewhere)

- default brightness level too dark IMO, however I was able to remedy this by cranking up the in-game brightness setting to max (I find almost all Silent Hill games to be too dark though)

- no trophies (big letdown since the 360 version has them)
- parts of the game felt rushed (lack of polish regarding certain in-game mechanics, such as trying to break glass with an axe and having the axe bounce backwards along with hearing a sound of hitting a metal object...
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I agree with the other review. I've played all the Silent Hill games so far and this one is most like Silent Hill 3, very combat based. The storyline is good and graphics are top notch. I was expecting a puzzle based horror game but essentially the game is about learning the attack patterns of your enemies and how to dodge and strike. I found it really frustrating as I'm not good at those types of games and I never ended up finishing it.
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I must admit that I've never had so much frustrating moments in a Silent Hill game before. It was a hard game even though I was playing on normal mode. Usually, a SH game is hard because of the puzzles, but for this one it's because of the action.

I'm not saying it should be easy, but when you have to do the same thing over and over again; it's not fun anymore.
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I'm new to the Silent Hill series of games (and horror games in general). I grabbed this one in the bargain bin at Wal-Mart and late one evening my roommate and I decided to give it a try. What a great atmosphere this game creates! It's moody, and tense. Just the kind of feeling you want for a good scare!

I haven't finished the game yet but I'm halfway through and absolutely enjoying the ride.

The gameplay, so far, hasn't been too difficult. There were a few puzzles we puzzled over (haha!) but generally this isn't the kind of game that requires too much brain power.
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Verified Purchase
Sadly, silent hill seems to no longer know what to do with itself. After playing a few games from this series i find that its the same old stuff over again, and i'm quite dissapointed that the first chapter for the PS3 couldn't have tried a little bit harder to bring in something different. Graphics are better of course, a step up from the PS2, but there is this unshakeable feelin of sameness that drags everything down. Even the story is very similar to earlier adventures. So really nothing new, nothing exciting.
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