13 used & new from CDN$ 27.41

Have one to sell? Sell on Amazon

Sonic Adventure 2 Battle - GameCube

Platform : GameCube
Rated: Everyone
4.4 out of 5 stars 242 customer reviews

Available from these sellers.
  • For the GameCube
2 new from CDN$ 311.24 11 used from CDN$ 27.41

Game Information

  • Platform: GameCube
  • ESRB Rating: Everyone Everyone
  • Media: Video Game
  • Item Quantity: 1

Product Details

  • ASIN: B00005ULXN
  • Product Dimensions: 19 x 13.7 x 1.5 cm ; 177 g
  • Release Date: Jan. 28 2005
  • Average Customer Review: 4.4 out of 5 stars 242 customer reviews
  • Amazon Bestsellers Rank: #2,782 in Computer and Video Games (See Top 100 in Computer and Video Games)
  •  Would you like to update product info, give feedback on images, or tell us about a lower price?

Product Description

Product Description

Sonic Adventure 2 Battle [GameCube] Unknown For the GameCube

From Amazon.ca

Sega's mascot made his 3-D debut on the Dreamcast, but with the demise of that system the zippy blue hedgehog is popping up everywhere--including on the GameCube. Unfortunately, his first next-gen appearance, Sonic Adventure 2: Battle, is marred by the same 3-D camera problems that plagued the Dreamcast version, and the multiplayer "battle" component isn't all that it's cracked up to be.

Right out of the gate, players have the option of choosing Hero (Sonic, Tails, and Knuckles) or Dark (Dr. Eggman, Shadow, and Rouge) quests, which are completely different. Sonic and his dark counterpart Shadow traverse levels at warp speed colleting coins and power-ups while fighting enemies in the game's most exhilarating moments. Unfortunately, the other characters are nowhere near as fun to play. Dr. Eggman and Tails fight through levels that require little more than constant button-mashing to shoot an endless procession of enemies, and Knuckles and Rouge participate in seemingly endless levels that require searching for a variety of objects.

Graphically, the game is a bit of a letdown considering the processing muscle of GameCube. Models are fairly simplistic, and level textures are sometimes bland. Game Boy Advance owners can use a link cable to download Chao from the game and train them on the go, but the rewards for doing so are minor considering the time investment involved. The main feature this game offers over its Dreamcast predecessor is the variety of multiplayer modes, which are fun but offer none of the depth or replayability of standalone multiplayer games like Super Smash Bros. Melee. Still, they are nice additions--especially the racing games--and round out a flawed single-player component. Sonic addicts who missed this game the first time around on the Dreamcast will definitely want to check it out, but the finicky camera, tedious non-Sonic/Shadow levels in single-player mode, and surprisingly shallow multiplayer components (especially the Chao games) turn what could have been a great game into a mere good one. --T. Byrl Baker


  • Plenty of variety
  • Sonic/Shadow levels are pure, unadulterated fun
  • Knuckles/Rouge levels are tedious
  • Multiplayer aspects could use some more depth

Customer Questions & Answers

Customer Reviews

Top Customer Reviews

By A Customer on July 16 2004
This (lucky me!) happened to be my first Sonic game. Though I've had the game for a year or so, I still play it regularly. Why?? Because it's one of the best games ever for GC. There's 180 emblems to collect, which will keep you playing for hours at a time. The theme songs are wonderful and desrcibe each character perfectly. The gameplay really flows nicely. If you just want to see the ending, just zip through the story modes. If you want to see a secret little extra that Sonicteam put in, get all 180 emblems.
Rouge and Knuckles' levels aren't really THAT tedious. Wild Canyon and Dry Lagoon are 2 or 3 minute excursions. It's just when you get to the harder levels where it gets tedious. For example spending 9 minutes on Mad Space. Or spending 5 minutes on Death Chamber. But overall, this is a game for people even if they aren't Sonic fans. This game has recently even become a Player's Choice game. Shows you how much people really do love this game ^^
3 people found this helpful. Was this review helpful to you? Yes No Sending feedback...
Thank you for your feedback.
Sorry, we failed to record your vote. Please try again.
Report abuse
I've always loved the Sonic the Hedgehog series, and this game is no different. The great part about this game is that you can either play the Hero side or the Dark side, whichever you choose, it DOES end up the same way.
Gameplay - awesome controls, plays a lot like the older games but obviously a little better considering it's a lot newer and on a better system.
Graphics - great graphics, good detail on the characters and the levels are awesome.
Stages - each character has their own special stages, Sonic/Shadow are on their feet doing adventure modes, Tails/Eggman are in machines while Knuckles/Rouge have to find three emerald pieces. This game even has 2 racing stages. The best part is, after you beat a level, you can replay it as much as you want and you keep playing until you receive the letter A. Once you beat the level, a new "challenge" appears such as collect 100 coins, find the lost chao, time mode and hard mode. The stages also get gradually harder which is expected.
Characters - old and new characters appear here, of course Sonic, Tails and Knuckles are back to fight off the evil Dr. Eggman but this time he's brought along Rouge the bat and Shadow, a Sonic look-a-like which is supposedly the "secret weapon".
Options - not only does this game have the different challenges for each level, it also contains a 2 player mode where you can play with a friend on some of the stages. Other two player games include the racing, chao race and a shooting battle.
Chao Garden - the Chao Garden is an amazing feature, it's awesome raising chao and in this game you get 3 gardens though 2 have to be earned. The Hero Garden is a garden for the good chao (chaos that should only be raised by Sonic, Tails and Knuckles).
Read more ›
Was this review helpful to you? Yes No Sending feedback...
Thank you for your feedback.
Sorry, we failed to record your vote. Please try again.
Report abuse
While this Gamecube installment is popular in its own right, I think it's more appropriate to begin with this game's TRUE source. Sega Dreamcast 2001: the 10th birthday of the little blue hero, Sonic. Sega needed an accompanying game that would cap off a decade for their flagship mascot. SONIC ADVENTURE 2, while not flawless, was still a title that left other games in the dust that same year.
Whereas Nintendo EAD focuses their game development on depth and imagination, Sonic Team's main focus on games is getting into the heart of the action. That comes into full circle with this title. Sonic Adventure 2 is chock full of bursting energy, a game that's a pyrotechnical display of volley-inducing frenzy. The level design put into the courses is excellent, and showcases Sonic Team's action-oriented ingenuity at its best. Go play dynamic levels such as "Green Forest", "Radical Highway", "Crazy Gadget", and "Final Rush". Never before has Sonic Team combined exertion and structure so well in a Sonic game. The graphics are mesmerizing, even at break-neck speed. Bright, sharp, and ready to pounce your eyeballs. A technical improvement over the first Sonic Adventure, and one of the great final showcases for the Dreamcast's visual power.
The music of the Sonic Adventure series is very overlooked. Platform game music continues its redundancy while Sega energizes it. Jun Senoue and other members of the Wavemaster team created a new image for the Sonic franchise with a bright sound that has inventive pop hooks and melodic rock-rooted riffery. They transcend all styles appropriately as well, from Jazz to HipHop to Big Band. It's like a big music carnival. The two Sonic Adventure soundtracks show the platform world that music is still a vibe among the genre.
Read more ›
Was this review helpful to you? Yes No Sending feedback...
Thank you for your feedback.
Sorry, we failed to record your vote. Please try again.
Report abuse
In this fast-paced not to hard game, you either play Team Hero story (Sonic, Tails, Knuckles) or Team Dark story (Shadow, Eggman, Rouge). The Sonic/Shadow levels are pure bliss, racing around at the speed of sound, destroyed easy to beat robots. The only hard levels are probably the ones with rails, because its so easy to jump and miss the tiny rails and fall into oblivion. Tails/Eggman levels are OK, mostly they include blowing up things with bazooka's and machine guns, if you like that kind of thing...Knuckles/Rouge levels are totally evil! They include little robots, three emeralds in hard to reach places and a big stage. If you like digging and searching through levels, this is for you. I didn't find the game that hard and my favorite part is the Chao. Chao are cute little alien..things. That you feed, take care of and train to win races and karate. It can get boring after awhile though... Main plot of game: Hero-save the world from Dr.Eggman and Shadow while trying to clear Sonic's name. Dark-Take over world and kill off Sonic and Co. All together, easier on GC than Dreamcast, but the Dreamcast game is still better in many ways.
Was this review helpful to you? Yes No Sending feedback...
Thank you for your feedback.
Sorry, we failed to record your vote. Please try again.
Report abuse

Most recent customer reviews

Look for similar items by category