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Ico - PlayStation 2

Platform : PlayStation2
Rated: Teen
4.4 out of 5 stars 65 customer reviews

Available from these sellers.
  • For the PlayStation2
4 new from CDN$ 106.69 12 used from CDN$ 22.95

Game Information

  • Platform:   PlayStation2
  • ESRB Rating: Teen Teen
  • Media: Video Game
  • Item Quantity: 1

Product Details

  • ASIN: B00004YUWA
  • Product Dimensions: 19 x 13.5 x 1.5 cm ; 113 g
  • Release Date: Sept. 27 2001
  • Average Customer Review: 4.4 out of 5 stars 65 customer reviews
  • Amazon Bestsellers Rank: #8,568 in Computer and Video Games (See Top 100 in Computer and Video Games)
  • Discontinued by manufacturer: Yes
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Product Description

Product Description

Ico [PlayStation2] For the PlayStation2

From Amazon.ca

Ico weaves the tale of a young boy trying to escape his imprisonment in a large, vacant castle. Along the way, he discovers another captive--a beautiful princess named Yorda. Players control Ico with the goal of escaping the castle with the princess safely in hand.

Although it looks like an adventure game and has some rudimentary action sequences, Ico is mostly about solving puzzles. Players will run, jump, and climb their way through the gargantuan castle as well as figure out which objects and environments are interactive. Yorda is very much a damsel in distress, and isn't nearly as capable as Ico. A great deal of the puzzles require the player to create a safe path for Yorda, who isn't physically able to get to the places Ico can. The puzzles are quite brilliant, although a few are so tough that players will feel like ditching the princess.

Graphics, particularly the lighting effects and animations, are fantastic. The developers did a superb job of conveying the enormity and beauty of the castle. When Ico and Yorda move and interact, their actions seem totally lifelike. The ambient soundtrack and simple controls let the player focus on the tasks at hand. Sony has crafted a very unique game that anyone can play. Few games are as elegant in their simplicity as this puzzler from Sony. --Raymond M. Padilla


  • Excellent puzzle design
  • Aesthetically and stylistically brilliant
  • Appropriately understated sound
  • Most players will finish it in fewer than 10 hours
  • Battles are too easy

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Customer Questions & Answers

Customer Reviews

Top Customer Reviews

This is the masterpiece. But beware that this is not for first person shooter types, in fact FPS players will find this boring and repetitive and should stay well away. Action, while present, is not what the game is about. It's about mood and atmosphere, it's about getting involved with the hero. It's about the very unusual relationship with the heroine and the way this game uses the controller to cement the bond with her. A friend's wife couldn't stand Yorda, she appeared to be such a nuisance and not very bright throughout the game. But she IS a heroine, you have to stick to it to the end. And you have to hang in there even after the credits roll. It's true that it plays in less than about 7 hours, but my [...] daughter has replayed this game half a dozen times, and I've played it at least twice. In fact I bought a new PS2 just to be able to play this game when the infamous bug with this machine made it impossible to play the game anymore (which has a blue-backed disk). I would even go so far as to say that this game is the absolute proof that there is art in video gaming, in spite of what many well known movie critics like to claim. Just relax, enjoy the puzzles and the story, get involved with the adventure!
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The overall atmosphere created by the stunning graphics and fabulous sound is simply wonderful. The player is presented with an interesting variety of puzzles which are essentially "do-able" within a relatively short time, (unlike many games in which an unassailably difficult "wall" is reached at some point preventing progression). In a way, the puzzles are something to keep you amused whilst you are having fun exploring. It is great for those who have a romantic streak and aren't really interested in competitive, skill-centred games. Overall, the effect is both haunting and emotional. This game is so good, it borders on the sublime!
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By A Customer on Feb. 8 2004
ICO is more art than a game. It manages to draw the player into its world and does something that very few games (or movies or books for that matter) manage to do, which is it makes you care about the characters in the game. You REALLY want to save the girl and began to care for her character through the game. A great game...
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This game was originally made for the PS1 but ended up released with the PS2. A previous reviewer recommended us to "stay away from the bargain-bin price" and referenced "numerous problems" in the game. Well, if you aren't an ARPG fan, then screw it. This game has some touching elements in it reminescent of early Zeldas for gameboy, sublimely delicate graphics and movement like newer FFs, and controls like the earlier Prince of Persia. Though there are few speeches, everything is conveyed powerfully through scenery, purposeful encounters, and strong and symbolic statements. Each moment works to contribute to the final heart-tugging climax of the game with no crap in between. The only concern you might have with buying the game is the difficulty of the puzzles. They are not that hard if you use some common sense, and all those mini-goals give you a sense of satisfaction once you've solved them. As for repetitive scenery, there are a few overused wall tiles (you are, in the same castle, afterall), but each puzzle is fresh and new, taking you from a convincingly Aztec-feeling tomb, to scaling the side of a mountain, leaping perilously over dangling cogs, or negotiating a bridge in dizzying scenic heights. At certain points, it even presents you with moral choices (For those who've played, i'm referring to the pre-boss battle with horned wraiths. Didn't it make you stop and think?)ICO is the most beautifully understated piece that has ever graced my ps2, and everyone I know who's played it certainly reserves a special place in their hearts for this heart-warming tale.
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One of my friends had this game for almost 2 years and I never played it until a few weeks ago becasue I had nothing else to do. I never thought of playing it because it looked like a pretty lame and boring game. But boy, was I so incredibly wrong.
This is my all time favourite game ever created. I've never played a game so intriging and amazingly fun. The puzzles were hard but beatable and the fighting was something unique that I've never seen before.
I can't remember how long it took me to beat Ico but I think it was somewhere around 8 hours. But those were the best 8 hours of my life (I'm not kidding). Why hasn't there been a sequel to this game? I have no frickin idea. Ico was incredible. Instead of focusing on making crappy sequels to crappy games, why not make a sequel to one of, if not thee, greatest game ever made.
Graphics - 9/10
This graphics are some of the best I've ever seen in any game. I don't know why old games like this and the Bouncer have such incredible graphics.
Gameplay - 10/10
What's there to say, the puzzles are amazing, the fighting is unique and fun and don't forget the collection of sweet weapons to use.
Sound - 9/10
The music is... well there isn't any music, save the rare few in cutscnes or the ending theme. But the sound effects make up for the loss of tunes immensely. The sound is perfect, the clashing of metal, the lowering of a bridge, the splashing of water, it all fits in perfectly.
Replay - 4/10
Sadly, the only downfall I can see in this game is the replaying of it. The puzzles lose most of thier lustre the second time through which was the funnest part the first time. Though it still is fun the second time using the secret weapon which I wont mention to spoil those who haven't seen it yet.
Overall, this game is a must and should be bought immediately. Screw renting, go buy now, you don't know what you're missing.
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