Star Wars Galaxies: An Empire Divided
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Product details
- Is discontinued by manufacturer : Yes
- Rated : Teen
- Product Dimensions : 18.42 x 13.34 x 5.72 cm; 480.81 Grams
- Release date : June 25 2003
- Manufacturer : Lucas Arts Entertainment
- ASIN : B000067FDY
- Manufacturer reference : LUCD2
- Best Sellers Rank: #56,104 in Video Games (See Top 100 in Video Games)
- #1,487 in PC Games
- Customer Reviews:
Product description
From Amazon.ca
Star Wars Galaxies is a massively multiplayer online role-playing game (MMORPG) that lets you assume the role of nearly any type of character in the Star Wars universe and interact with thousands of other players' characters as well as established characters from the movies. You can be a shady smuggler, like Han. You can be a cold bounty hunter, like Boba Fett. You can even be a Jedi, like Luke. You can create and develop any character you like and seek out adventure and excitement as you see fit. Best of all, the game never ends--it persists and changes online, even when you're not playing. Interaction with other players is what this game is all about; you can get together with your Rebel friends and raid an Imperial bunker, or work with other Imperial troops to squash Rebel scum. You can instruct young Jedi in the ways of the Force, or you can work with other bounty hunters to hunt down outlaw Jedi and bring them to justice. Or you can manage a cantina or parts shop and marvel at the galaxy's vast variety of heroes, scum, and villainy.
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I've never seen a game this complex and engrossing. To start, you customize the character you want from one of six species, then modify the 3-D model's body, face, and features. You choose from one of five novice professions, which can branch to like 20 elite professions. For example, if you want to be an architect, you start as an artisan, concentrate on the homebuilding tree, gain experience, then become a novice architect and go from there. This is what originally interested me in the game, since I've never really liked fantasy. But the chance to become a medic, architect, or musician, instead of just a swordsman dwarf or archer elf, seemed interesting. Indeed, it has been.
The player economy seems to work very well. Because one person cannot be a master in more than two fields at once, and you can't have more than one player per server (each server is a galaxy), players cannot be self-sufficient. They have to buy and sell to get what they need. And with the diversity of demands, everything from tailors needing hide, to architects needing metal, to pistoliers needing more advanced firearms, the economy is quite vibrant.
The only complaints I have about the game are the server down-time and bugs. Yes, they could have waited in Beta more, but the more players they have reporting bugs the more errors they can find. In a game this wildly complex there will likely always be a bug or two. Like books, software isn't necessarily completed, it's simply released. However, instead of beta-testing for another 6 months, I'm glad they released the game now. It's worth playing, there's a bug report function in the game, and server downtimes are announced on the Star Wars Galaxies site. Also, your first month with the game is free to give you time to determine whether or not you like it.
There are lots of great things about this game, but one of the most interesting is the fact that you're dealing with other people, and you can make friends through this game. That, and that the escalations your characters go through while gaining experience are really neat. While a lot of players are upset that they aren't an uber-character straight out of the box, people who stick with the game grow attached to it because they make characters very strong. It's rewarding to come across a newbie being chewed to death by kreetles (large Tattooine insects), flailing for life, and you easily destroy all the bugs and their lair in six shots because you've mastered the Pistolieer profession.
The animated battles in this game are great. The characters dodge, roll, blast, shoot from under the belt, dive and shoot, trade swords, or parry pike thrusts. There's even an unarmed martial art in this game.
I've had the game a month now, and no one I know of has become a Jedi or opened a force-sensitive slot. Some fanboys seem upset about this. Well, just because it takes months to even discover how to become a Jedi, and there's no guarantee you'll unlock your character's force slot, doesn't mean the game is bad. On the other hand, if there's a Jedi in a galaxy, that player's a legend. This stands up with the esteem of Jedis in the movies. They're rare, legendary, and powerful. If you want to be an insta-Jedi you can always pick up Knights of the Old Republic.
Another thing about this game that's really cool are the player cities. I'm in one now, and it's basically all friends who play at the same time of day and have professions that compliment one another. We have a PA hall at the end of the street, then a street full of player houses, stores, etc. There are constant block parties and you never have to scrounge and scrape to get a hunting party going. We have doctors and entertainers in the PA hall, so if you come back from a hunt or mission or raid, the doctors and dancers and musicians heal you, you give them a slice of the mission reward, and everyone's happy. The artisans in our guild (tailor, armorer, weaponsmith, architect) give us discounts, since I supply materials, and money-trading is done within the guild in case someone needs to buy something big like a factory or whatever.
The game can be disheartening if you're just starting out. It's hard to find your niche in the economy, and it takes time to gain experience. But, so what? It imitates life. And if it takes you a month or two to gain an elite profession, just think how long it takes in real life. And in the meantime, you come across other people with your level of talent and you bond with them. Or, if you're not socially inclined, you can just be a lone wolf and take destroy missions for money.
Overall, it's a very cool game. There have been a couple development bumps along the way, but if your computer is a steady mount, this game will go nicely. Also, the bugs and servers have improved steadily in the past month. There's a lot more I'd like to say about how fun this game is, but the best thing I can say is go buy it.
Also, if you get the collector's edition, your character starts off with sunglasses, which aren't available or tradeable. Definitely look kinda leet and cool with those. Wish I'd bought 'em!
-- JJ Timmins
As with the (disappointing) post-Verant International expansions to Sony's popular "EverQuest" franchise, "Star Wars: Galaxies" is very short on content, but very high on greed-driven programming choices. For one thing, forget about making multiple characters on the same account... a courtesy which nearly every previous "MMORPG game" ever created has featured. In "Star Wars: Galaxies," you are forcibly limited to *one* and "only one* character per paid account, period. If you play for 3 months, and discover that you hate that character, you must start all over again from scratch (and will have wasted your previous subscription fees, naturally). Unlike every other game which has preceded it, "Galaxies" does not allow you to try out different characters simultaneously until you settle upon the one which you like best. The only possible reason for such an imposed limitation is a simple one: GREED. Sony wants your subscription fees, and this is an obvious ploy to milk as much money from their subscribers as possible. I could accept this a bit better if the game content warranted it, but it does not (the game world is entirely too small and bland overall).
Additionally, when greed such as this so rudely limits the gameplay options, combined with the typically poor to nonexistant customer support (already made famous by Sony's infamous "EverQuest" experience)... well, such lack of concern for the gamer *frequently* becomes invasive to the gameplay experience itself.
And that's simply not very much fun, unless you enjoy roleplaying a sucker lining the pockets of grinning Japanese businessmen... um, no thanks.
"Star Wars: Galaxies" has (thus far) managed to disappoint nearly everyone who has courageously given it a try. Unless you are SERIOUSLY hung up on the "Star Wars" films, and simply can *not live* unless you get to be a Han Solo clone in an extremely limited gameplay world, I would recommend passing on this one. Save your money for a more promising game (such as the upcoming "Worlds of Warcraft" for example).
Another big thumbs down.
EDITING ADDITION: Back when I wrote this review in August, I was still waiting for Sony to patch and fix the immense number of bugs in SWG. I assumed (based upon Sony's infamous prior history of exploiting their customers and forcing us all to PAY to be Sony's beta testers) that SOE would eventually make the necessary repairs that this game required. After all, the game had only been released fairly recently when I wrote this review. Well, here I am still waiting for those fixes, and it is now October of 2003.
Have they finally properly patched and fixed the unbelievable plethora of bugs in Star Wars Galaxies..? They have not. What's worse... when you complain to them, they become condescending towards you, their paying customer, and attempt to make you feel as if you "simply do not get it."
Oh, I get it alright: SWG, just like most other Sony games, is simply a "get-rich-quick-before-they-catch-on-to-us-and-cancel" scheme. The various patches applied to this game have made the problems worse, not better. Classes have been nerfed to the point of being nearly un-playable, no one wants to play medics because they are generally unrewarding, hospital-type areas where players MUST go to heal up after battles are overcrowded due to lack of services, and generally, everything in this game seems geared toward making you wait days or weeks before you enjoy even a tiny amount of meaningful "progress." Days or weeks that you continue to pay for, whilst getting little to no satisfaction from either the game itself, or Sony's nearly non-existant customer support.
My advice..? I hate to say it, but at this point I favour a MASSIVE and TOTAL BOYCOTT of ALL products from Sony Online Entertainment. Since greed is apparently the sole motivation they have behind their various decisions and practises... then fine: hit them where they apparently live. Hit them in their wallets. I just did... I cancelled every subscription I had to ALL the Sony Online Entertainment games I had been playing, including EverQuest (after nearly 4 years)... another game SOE has managed to nearly destroy after buying the franchise from Verant International.
Top reviews from other countries
I quit the game and went back to EQ and eventually wow.
Recently, I decided to try the game out again, I went in with a clean slate and decided to evaluate it from the eyes of someone new to the game, and to be honest, I am really enjoying myself. If you enjoy the genre, there is no other game that offers this vast emersion into the Star Wars world. (MMO speaking) I have tried several professions and found them to be fairly unique, however, as with at least 25% of the population, I love my Jedi class. There is something about being a 30'ish year old, growing up on Star Wars and getting to run around with a light saber. Unlike the Jedi class pre-CU and NGE, the Jedi's are not invincable, and you will "die" however, there really is no penalty for dying other than the time it takes to run to the cantina for buffs.
The crafting classes still offer the same complex and challenging design to create the best weaponry and armor. I love the crafting game within a game of SWG. Hunting for the best resources to make the best end product is almost as fun as swinging a light saber.
Its obvious that the market for SWG is a very niche market. The patience and dedication it takes to craft is not for your average teenager looking for a quick adrenaline fix. The game is well suited for a slightly more mature audience and I think that everyone should at least try the game if they are a fan of Star Wars and MMO's. For some reason, there seems to be quite a few people coming back, the server that I migrated too is usually quite packed with people.
In conclusion, give the game a chance again if you enjoyed it before or at least give the free 14 day trial a shot. If you google "star wars galaxies" the first link will take you to the main page and there is a huge button to download the free trial.
プレイヤーはどの職業にも就くことができるし、いつでも止めることができます。職業ごとのバランスには問題が残っていますが、それはほかのnet gameでも同じことなので割愛します。
職業でこのRPGを決定づけていることは「専業回復係」が不要なため、パーティー編成がしやすくなっています。また、一人でも広範囲に活動できます。そして、死のペナルティーがほとんどありません。プレイヤーに苦痛を強いるシステムを省こうとしています。
スターウォーズの世界を利用していますが、プレイヤーはルークなどのキャラクタにはなれません。時代背景は旧三部作の1と2の中間ぐらいです。
他のnet RPGと異なる点は「ダンジョン攻略が必須ではない」ことです。パーティーを強いられるような難しいダンジョンはあるにはありますが、現時点では、そこに行って得られる物は記念アイテムの勲章のみでダンジョンで強力な武器や防具を手に入れられるわけではありません。
また、生産職の作るアイテムがすべてであり店は全くなく、生産職の仕事は(どんなに小さなことでも)価値があります。このことは生産職をやっていこうとする人を勇気づけます。
ジェダイになることはできますが、それは遠い「道」とも言える物です。1ヶ月ではとても達成できないでしょう。
日本人はほぼ一つのサーバーに集中しているため、ネットで情報を探せば、いつでも日本語でコミュニケーションできるチームに入れるでしょう。
と、意気込んで入っても映画と同じような
派手な戦闘はあまり無いです。
スターウォーズの世界に1人の住人として入り込んで
生活するような感じです。
とはいえ、まだまだこれから色々と発展していくみたい
ですので期待度は大です。
(2004年秋には宇宙に飛び出せるようです)
英語が苦手な方でも日本人の方が結構プレイされてますので
ぜひ体験してみてください。
(1ヶ月間は無料)
Star Wars Galaxies was a very fun game to see launch, it was very stable (only had a login server down for a couple hours), and the game was fun "out of the box", meaning you don't have to wait 3 months after launch for the feature that makes the game worth having. I highly recommend this game to hard core MMORPG junkies - it has a great leveling system and is very fun to play. And to novices, you will find this game to be very intelligently designed and is very easy to figure out whats going on. Get this game, it is worth every penny.
