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Tales of Symphonia: Dawn of the New World - Wii

Platform : Nintendo Wii
Rated: Teen
4.3 out of 5 stars 10 customer reviews

Price: CDN$ 29.07
In Stock.
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  • For the Nintendo Wii
4 new from CDN$ 29.07 9 used from CDN$ 13.03

Game Information

  • Platform:   Nintendo Wii
  • ESRB Rating: Teen Teen
  • Media: Video Game
  • Item Quantity: 1

Frequently Bought Together

  • Tales of Symphonia: Dawn of the New World - Wii
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  • Tales of Vesperia - Xbox 360
Total price: CDN$ 56.16
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Product Details

  • ASIN: B0015HZLVK
  • Product Dimensions: 19 x 14 x 1.9 cm ; 163 g
  • Release Date: Nov. 15 2008
  • Average Customer Review: 4.3 out of 5 stars 10 customer reviews
  • Amazon Bestsellers Rank: #4,478 in Computer and Video Games (See Top 100 in Computer and Video Games)
  • Discontinued by manufacturer: Yes
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Product Description

Tales Of Symphonia: Dawn of the New World [Nintendo Wii] For the Nintendo Wii

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Customer Reviews

4.3 out of 5 stars
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Top Customer Reviews

OK, I must admit that I'm new to gaming in general, and RPG in particular. But I've become rather addicted to ToS 2 - the game play is challenging enough to have me scratching my head, or (shame) googling desperately, and yet I've managed to solve everything so far. The characters are interesting, and the story moves at a reasonable pace, neither lagging into boredom nor leaving you going " ... wait, who's that, and why are they doing that again?"

It may not be at the level that more experienced gamers demand from their Xboxes, but this Wii game is a lot of fun so far.
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By Elvick TOP 500 REVIEWER on April 6 2009
As the first ever direct sequel in the Tales franchise it's no wonder it had some issue. Not any large ones mind you. I'd like to mention, that the team who made the original Tales of Symphonia [which is an amazing game] was busy with Tales of Vesperia when this sequel was made.

So I wonder if this game would have been better were the original team behind it... anyway, on to my review.

The first one was amazing. One of my favorite Gamecube games. I highly recommend that btw, and you can play Gamecube games on the Wii. ;D

Anyhoo, this is a decent enough sequel. There could have been some more fanservice. Like costumes for the characters from the original, or at least being able to equip the original characters.

The story is okay, not great. The gameplay is solid, but I found it not to be as fluid as the original. Probably because the new protagonist Emil, isn't as good of a fighter as Lloyd was in the original.

The graphics took a step up. And it looks fantastic. Sadly, not all the voice actors returned to their roles. Which is kind of a let down. Aside from that and Emil's awful voice, it's got good production values.

At a budget price, I'd say it's worth getting for any RPG fan who owns a Wii. Or even any person who wants to try out the genre. The Wii is starved for RPGs right now and this is one of the great ones.
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I own and have played all the tales games that have been brought over to north america. Now S2 isn't a bad game, not at all and I recommend playing it or giving it a try if you were a fan of Symphonia. That being said you will probably be confused by the opening events of the game and the new battle system is something all in itself to get used to. You will figure it out though and manage through the game.

-Fixed Symphonia's original broken battle camera so it's great if you want to play co-op.
-Interesting characters and concept and a nice continuation to the story.
-Fun battle mechanics once you learn them. Plenty of short cuts making use of the wii.
-Decent voice acting and skits are acted too

-Takes some getting used to espically if you were used to the other games in the series
-The beginning if you want to do co-op can be rough as characters don't stay long
-Sometimes doesn't really fit in the symphonia world
-Short compared to other tales games

Overall if you're a fan of the series I recommend picking it up to add to your collection. If not or if you haven't played the first symphonia for the GC then this can be one you can skip till you do so.
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Let's be honest. The first hour of this game is in a word, abysmal. Immediately after the prologue, nearly all the dialogue in the entire first hour of the game is cringe worthy, and awful. (And really? A flashback to a scene that occured about five minutes ago over and over and over and over and over again?)

And so with a grimace, I continued. ... And was amazed by how GREAT the game became all of a sudden! The storyline was tighter, the script wasn't eyeroll inducing, and it was just so much fun!

It was great fun re-exploring the areas from the original game (there are a few new areas too) with Emil, Marta, and the fancy shmancy new graphics. It was great fun seeing where everything was placed in the newly reunited world; it was interesting to see the inevitably caused strife and conflictions that were caused because of reuniting the worlds. ... And of course, it was super fun acquiring the original Tales characters and fighting alongside them again. =)

Another great feature: The skits are fully voiced! And unlike in Tales of Legendia, half the game's cutscenes are not sacrificed to make this happen. The skits were still enjoyable in silence in the original Symphonia, but I think we can all agree that they're that much more fun with voicing.

And while I only used human characters when I had enough to fill the party, I loved the monster collecting aspect. The Pokemon lover and collector nature in me loved this feature. My favorite monster was the dolphin guy that evolves into the killer whale thing. If I didn't have enough human characters, that monster WAS in my party period.

Now with all the good (read: amazing), there has to be a bit of bad. My complaints for the game is that the pronunciations are very inconsistant.
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While I haven't enjoyed certain parts of the storyline so far I will say that it definitely feels like Tales of Symphonia. The main character is different than in the first game. Anyway you collect monsters by defeating them in battle. You need to have the major element and 4 minor elements match in order for the creatures to be spellbound, which will initiate the pact at the end of the battle. It may or may not fail and you can use creatures you've already captured to increase the strength of the pact magic which does increase the chances of forming a pact with that monster but you should keep in mind that you can still fail the pact. Aside from initiating it you have nothing else to do for the pact. Strangely enough or at least in my case it seemed like my chances of a successful pact increased if I watched the animation every time I attempted a pact which was time consuming because of how many times I failed. Collecting these monsters seems like a necessary step in the game. The monsters you've collected can be fed to increase their stats and even evolve them when they're ready to evolve. Anyway as far as artes go, the main character has many artes that are either similar to Lloyd's or are the exact same despite the noticeable differences between them and their styles. You still maintain the ability to free move on the battlefield and jump if you wish or need to, as well as limit the artes of your companions. Strategies are still in the game so you may if you wish tell a character to stop using TP except for healing at 75% or below. This will help with characters that use up a lot of TP spamming artes. crafting new pieces of armour or weapons can be a lot cheaper than buying new weapons and armour which saves money and sometimes you can craft armour that you won't see until 3 main story advances. Anyway overall the game feels more refined while adding some new elements since its predecessor and I've enjoyed all of its features.
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