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Tecmo Koei Arslan The Warriors Of Legend Playstation 4
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- Fast-paced tactical action gameplay.
- Based on the epic novel, manga, and anime The Heroic Legend of Arslan.
- Fully immersed into Arslan's universe.
- Platform: PlayStation 4
- ESRB Rating: Teen
- Media: Video Game
- Item Quantity: 1
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Originally written as a novella in the late 1980's, The Heroic Legend of Arslan has been adapted to manga and anime numerous times, with the most prominent being the 2013 release of a manga series by famed illustrator, Hiromu Arakawa (the creator of Full metal Alchemist). It tells the story of the young crown prince of Pars, Arslan, as he is forced out of his kingdom when his father, the King, is betrayed and defeated and his domain conquered. Arslan and his few companions must re-assemble an army and fight against overwhelming odds to regain his throne and liberate his kingdom. Through his exploits, he reaches emotional maturity, while the series also tackles underlying issues of slavery, religious fanaticism, betrayal, and humanity.
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Top Customer Reviews
The cavalry charge is pretty cool but limited.
Can easily play though the whole game in one sitting. Not much replay value compared to other Tecmo/Musou games
Most Helpful Customer Reviews on Amazon.com (beta)
I'm going to compare a lot about this game to the Dynasty Warrior's series since the core gameplay is based off it. Just note that this game has a lot going for it that distinguish it from your typical Dynasty Warrior's game.
First I like to express my disappointment that there's no English dub. I do not mind reading subs as I usually prefer subs in other media like anime tv series or movies, but in this particular case it's a bit annoying especially during battle segments where they talk constantly while you battle distracting you from what you're doing on screen. You either have to run to an empty space to read the subtitles or play through without seeing what your character is actually doing while you are playing. This is a further nuance since most, if not all mission objective are timed and stopping to read the subs will lower your score. This is a type of game where I like to play at the end of the work week, turn my brain off a bit and defeat hoards of enemies while feeling OP in the process, instead I have to focus on the subs half the time. I could ignore the in-game dialogue, but I find the story intriguing. Unless you understand Japanese, then it takes away from game play experience.
This game is based off an anime/manga, but I never watched/read it so I cannot compare the story of this game to the source material. The story presented in this game itself is very good. They put a lot of thought into the story in this game as there's around 5-10 minutes of cutscenes after each battle telling of Arsland, a prince who has to gather an army to regain his throne after his father's defeat leaving him an outcast.
The visuals of the characters and cutscenes look great as they look like they're straight from an anime. The background and environments looks a bit drab in comparison like something you see in a mid to late PS3 game. Love the in-game cell-shaded character models as it makes your traditional Dynasty Warriors game look outdated in comparison.
Unlike a Dynasty Warrior's game is there's no territory based battles,where two+ sides battle to control territories throughout the map. Rather in this game all missions are objective focused: kill/defeat a certain enemy, capture a base, escort a NPC character to a certain location, protect a NPC character/cargo/base while being timed. Yes, all battles are timed and make you rush from objective to objective, which I find kind of a drag since most of the time you just run pass hoards of enemies just to reach a boss making the overpoweredness of your character dwindle a bit which makes the Dynasty Warrior's games enjoyable as you want to defeat hoards on enemies before reaching the boss character.
Traditional Dynasty Warrior's gameplay but with some twists.
-You play various characters throughout the campaign, none feel the same from one another since most have there own unique play styles and special moves. They level up, have their own combo strings and you can attach different skill sets to them via skill cards.
-There's no targeting in the game: hard to pick off generals, captains, and bosses if they hide in a batch of weak enemies. So you're basically swinging in the crowd at times in hopes you do some damage to your intended target.
-There's a rush mode, where if you see a blue aura on screen and go to it, it gather up 100s of your troops together to do a rush attack on your enemies and/or destroy a wall to progress. Very exhilarating, when you see your chain combo results.
The sound is okay, not one that you want to turn on your surround sound system on or put on a high end gaming headset to listen to.
The game is about 9 to 10 hours long for campaign mode. After that, you can play free mode: replaying prior missions with different characters and also trying to improve your score. Also you can collect hidden skill cards and recipes to boost up your character's stats
Overall this game is a lot of fun, just that the no dub, and timed based gameplay is a bit off putting at times.
Random psychology fact: On average, perfectionist tend not to do better than their non-perfectionist counter parts since they have a unrealistic view on life thus hindering their success.
Arslan as both a protagonist and a game shows off growth that was amazing to experience over the ten plus hours of the main storyline. This campaign in order to reclaim the Capital of Pars from the Lusitanian Horde was nothing short of an amazing blend of anime cutscenes and gameplay segments that never once required going through menus in order to advance. This alone was an enormous change from the rest of Omega Force's entries that are generally comprised of multiple menu levels in order to set up and outfit your character(s) for battle.
Having done away with all the menu transitions everything is much more automatic and thus smooth in its flow heading right into the next cutscene or cutscenes that never leave the player wondering what is going on with the very well structured pace. Having read a good portion of the manga up until this point the faithfulness to the original story was amazing to see. If there had to be one complaint it would be that the other side is not shown off as much give a full picture of the events. This doesn't really affect the constructed narrative but it would give a fuller picture if nothing else to show that just because they invaded as a horde under the banner of their “one true God” it does not mean that they themselves are unified as they are quite separated in their upper ranks due to their human desires as it would appear from someone on the outside.
With the removal of the in between stage menu interfacing, gameplay follows along at a very good pace in which still manages to throw in some new elements all the way in the final chapters of the story mode. Having no menus has essentially created an interactive story with different characters having turns in which to shine in the spotlight over the course of the campaign. By doing this everyone is given not only a bit of limelight, but they are used at key points that highlight either their strengths or do the complete opposite having them scramble simply to survive the situation they find themselves in. “Stages” if they can indeed be called that in this case as they are played out sequences of the narrative, come in a variety of lengths and in regards to a character’s limelight the player could in fact see the point of view change between them as it will happen that there will be a character change just to spice things up a little bit.
In regards to the combat itself, Arslan can take a bit of time in order to come into its own groove which works perfectly with the story up until the starting point and the events unfolding thereafter. Starting off with his maiden battle, Arslan himself is in no way, shape, or form, A Warrior of Legend. Quite the opposite really as everyone is essentially saving him in one form or another. As events unfold, and as experience is acquired in both the sense of having participated in several battles and an actual experience counter is filled, Arslan himself starts to move in a much smoother manner as his attack patterns become more fluid and less staccato. This is in stark contrast to several of the others especially Daryun who is second to none in the kingdom when it comes to battle prowess and it shows when from the beginning his combat is smooth and only ever gets better.
Because of its menuless approach, customization options have been kept to a minimum. As characters level up they can get access to new weapons which allows for some different approaches to various foes. With these new approaches opening new avenues it becomes interesting to see how a character actually uses this new weapon type in comparison to another who proficiently uses it as their main weapon. Swords, Spears, Bows for both short and long range, Fists, Paintbrushes and Greatswords are all interesting among some others to see in action with a character’s moveset. To aid characters, as they have nothing more than their provided weapon types, Ranked Cards (C, B, A) can be acquired that can boost parameters such as Attack, Defense both solo or while leading a squad through the various Mardan Rushes. Three cards can be equipped at a time in which their total must be under the capacity that a character currently has access to which is in direct relation to their levels. As double, triples, etc can be picked up, if a certain card type does not quite make the cut then they can be synthesized into a newer random one.
Marden Rushes are a mechanic that are simply in one word. Destructively Awesome. Alright two words then. At select point in a stage there can come an opportunity to perform one of these actions in order to complete a task. Leading a cavalry charge to breakdown rubble or a group shielding a passage, leading a footsoldier charge in order to break down a gate, or simply pointing over to where you wish to rain death from above with a barrage of arrows to set a war machine or supply stock on fire. All of these actions can be seen on the map through a blue spiral and visually through what almost looks like a swirling blue vortex. Once engaged, a meter will deplete visually notifying you as to how much time is left to either complete the objective or simply rain mayhem upon your enemies. If an objective is not complete then the Mardan Rush point will respawn in order to do it all over again.
With the amazing presentation and blend of both gameplay with its anime-esque cutscenes to bring it all together, as not all are pure anime, sometimes the cel shaded approach for presentation can give way to a bit of jaggedness in the character models as if the resolution isn’t keeping up. It doesn’t happen often but it is enough to notice and mar the otherwise gorgeous visual appearance of the characters.
On a whole, with what Arslan may not bring to the table in mechanics as say Dragon Quest Heroes or Hyrule Warriors, it more than makes up for it with an amazing blend of storytelling and gameplay. It was extremely refreshing to simply flow from one field of battle to the next without ever having to select ready or go through a vast amount of inventory and skill options. I for one would be more than happy for Omega Force to re-visit this formula in the future or possibly create a blend of it with something else.
To prep for this game I watched all episodes of the Anime. Many scenes I looked forward to playing out. Game follows anime with no memorable deviation. So kinda meh.
IMO way to heavily scripted. Really ruined replaying. Liked the smaller roster. Liked the card stuff. Just disappointed with lack of loot variety and battlefield interaction.
These omega force games used to have dynamic battlefields that reacted to your actions. Decisions had trade offs etc. The shift for some years has been to bigger combo numbers and racing from one heavily scripted event to the next. Have bought every game they released since dw2 on ps2. Thinking I'm going to just stick to the empire series from now on.