Buy Used
CDN$ 35.00
Condition: Used: Good
Comment: This book is in good condition with minor signs of wear and usage. Clean pages. Ships direct from Amazon.
Have one to sell?
Flip to back Flip to front
Listen Playing... Paused   You're listening to a sample of the Audible audio edition.
Learn more
See this image

Tricks of the 3D Game Programming Gurus-Advanced 3D Graphics and Rasterization Paperback – Jun 2 2003

4.2 out of 5 stars 55 customer reviews

See all 3 formats and editions Hide other formats and editions
Amazon Price
New from Used from
Paperback, Jun 2 2003
CDN$ 35.00

Holiday Deals on Box Sets

click to open popover

No Kindle device required. Download one of the Free Kindle apps to start reading Kindle books on your smartphone, tablet, and computer.

  • Apple
  • Android
  • Windows Phone
  • Android

To get the free app, enter your mobile phone number.



Product details

  • Paperback: 1728 pages
  • Publisher: Sams Publishing; 1 edition (June 2 2003)
  • Language: English
  • ISBN-10: 0672318350
  • ISBN-13: 978-0672318351
  • Product Dimensions: 18.7 x 6.5 x 22.9 cm
  • Shipping Weight: 2.6 Kg
  • Average Customer Review: 4.2 out of 5 stars 55 customer reviews
  • Amazon Bestsellers Rank: #740,642 in Books (See Top 100 in Books)
  • Would you like to tell us about a lower price?
    If you are a seller for this product, would you like to suggest updates through seller support?

  • See Complete Table of Contents

Product description

From Amazon

To be an ordinary programmer is one thing: You need only learn how to interact with the computer on its own terms, creating buttons and combo boxes that have no significance away from the screen. To be a game programmer--particularly one that writes games with environments that appear three-dimensional to their players--is something else entirely. Such work requires that the flat screen simulate the real world, complete with light, shading, texture, gravity, and momentum. It's all quite complicated. Tricks of the 3D Game Programming Gurus helps its readers make great progress in creating 3D worlds and the action that goes on in them.

That this large, dense book manages to explain how to design and implement a 3D game while neither glossing over too many details nor swamping the reader with trivia is a credit to author André LaMothe. He opens by showing (and explaining) the C++ source code of a simple but full-fledged 3D spaceflight shooter game--a real boost to the reader's confidence. From there, he explains the complicated geometric concepts and mathematics that underlie realistic games (always with an eye toward software algorithms) and shows how to use the many APIs and libraries (including Microsoft DirectX 9.0) that make the world-builder's job easier. Make no mistake: Designing and building convincing games with 3D visuals and behaviors that convincingly approximate real-world physics is hard work. In this book, LaMothe helps you get it done and enjoy the process. --David Wall

Topics covered: How to design and build 3D worlds and the goings-on within them. Aside from mathematics and geometry, this book focuses on wireframe models, shading, rendering, and animation. Microsoft DirectX 9.0 gets special attention.

From the Back Cover

Today is the greatest time in history to be in the game business. We now have the technology to create games that look real! Sony's Playstation II, XBOX, and Game Cube are cool! But, all this technology isn't easy or trivial to understand - it takes really hard work and lots of Red Bull. The difficulty level of game programming has definitely been cranked up these days in relation to the skill set needed to make games. Andre LaMothe's follow-up book to Tricks of the Windows Game Programming Gurus is the one to read for the latest in 3D game programming. When readers are finished with Tricks of the 3D Game Programming Gurus-Advanced 3D Graphics and Rasterization, they will be able to create a full 3D texture-mapped, lit video game for the PC with a software rasterizer they can write themselves. Moreover, they will understand the underlying principles of 3D graphics and be able to better understand and utilize 3D hardware today and in the future.

See all Product description

Customer reviews

Read reviews that mention

Top customer reviews

on July 14, 2003
Format: Paperback
0Comment|Was this review helpful to you? Report abuse
on November 4, 2003
Format: Paperback
0Comment|Was this review helpful to you? Report abuse
on June 29, 2003
Format: Paperback
0Comment|Was this review helpful to you? Report abuse
on July 15, 2003
Format: Paperback
0Comment|Was this review helpful to you? Report abuse

Most recent customer reviews

Where's My Stuff?

Delivery & Returns

Need Help?