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Uru: Ages Beyond Myst

Platform : Windows 98, Windows Me, Windows XP
Rated: Everyone
2.9 out of 5 stars 217 customer reviews

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  • Brilliant 3D graphics and more!
3 new from CDN$ 28.00 4 used from CDN$ 12.92


Game Information

  • Platform:   Windows 98 / Me / XP
  • ESRB Rating: Everyone Everyone
  • Media: Video Game
  • Item Quantity: 1

Product Details

  • ASIN: B00008Z0IA
  • Product Dimensions: 20.3 x 14 x 4.4 cm ; 227 g
  • Release Date: Nov. 13 2003
  • Average Customer Review: 2.9 out of 5 stars 217 customer reviews
  • Amazon Bestsellers Rank: #19,138 in Computer and Video Games (See Top 100 in Computer and Video Games)
  • Discontinued by manufacturer: Yes
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Product Description

Product Description

Continue to discover new areas of D'ni by connecting to Uru Live, the online service of Uru. There, players will be part of an ever-expanding world that brings more areas to explore and more mysteries to solve.

From the Manufacturer

The classic adventure game Myst goes online with Uru: Online Ages Beyond Myst. Players will have the opportunity to explore and interact with meticulously crafted environments in, around, and beyond the newly discovered underground D'ni empire that predates human civilization.

Uru will take advantage of broadband to deliver a continually updated, immersive environment and storyline, with content that grows, changes and evolves constantly. It will also be the first persistent world to support real-time voice communication. Uru is designed to appeal to a broad audience and enable players of all skill levels and interests to experience expansive ages of the Myst universe in a uniquely social environment. Playing their own avatars, hundreds of thousands of players will meet new people, all realistic impersonations of themselves, play games, solve mysteries and embark on a voyage of discovery with friends. Players will be able to customize their level of interaction with other players, choosing to play alone, with small groups of friends or in areas where they can meet new people.


Customer Questions & Answers

Customer Reviews

Top Customer Reviews

Uru: Ages Beyond Myst is an outstanding game with exceptional images, sounds and puzzles ... so why four stars and not five?
Uru has two significant flaws:
1) You can't save your game.
Your save points are set by touching each Age's seven Journey Cloths. It's the game designers - not the gamer - who determines save points.
Good save points make it easy for the gamer to explore alternate endings, and more importantly, to avoid having to solve the same puzzle repeatedly.
But unless you play Uru perfectly, some Journey Cloths are placed so that you must solve several puzzles multiple times.
2) Your avatar can walk, run, climb and jump.
Unlike Myst, Riven and Exile, Uru is no longer restricted to point-and-click movement from one scene to the next.
But there's a problem.
Your avatar is keyboard and mouse controlled, not joystick enabled. Its third person perspective is occasionally sloppy. Moreover, it can't use its hands when moving objects; that's a ridiculous constraint.
Uru's minimum hardware requirements are...
800 MHz Pentium/AMD Athlon
250 MB RAM
32 MB nVidia GForce 1 - 4 or FX/ATI Radeon 7000 - 9800 or better
Assuming you don't want long delays between Age loads, I strongly recommend, "or better."
My guess, Uru really wants a 2 GHz CPU with 1 GB of RAM and a 128 MB video card. Uru is designed for higher end hardware.
Uru also has hardware requirement gotchas. Here are some of them...
* 98SE is specific; no allowance is made for Windows 98.
* The video card requirement is precise: it's either a 32 MB nVidia GForce 1 - 4 or FX, or an ATI Radeon 7000 - 9800 or better.
No other video card will work, including lower end versions of nVidia or ATI Radeon.
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Myst was great, Riven was insanely hard but genius, and Exile was spectacular, with perfect difficulty and great puzzles...with Uru, however, the series has gone slightly awry. The idea of an avatar isn't entirely terrible, but the ideas of kicking things into position and having to walk and jump accurately to progress are. As for the first one, just let us have an inventory, and have a set position for the items when we figure out where to put them back down! The soccer game that pervades Uru is absurd. And the need for nimble fingers has no place in the Myst franchise; if we want to test our ability to run and jump skillfully, we'll go play a platformer. Give us the ability to run and jump, sure, but don't make us master it in order to win the game.
A few of the puzzles in Uru, in my view, require a mental leap outside of the realm of logic, but others may disagree. In any case, I eagerly anticipate Myst IV: Revelation, and hope it will be less like this subchapter and more like Exile.
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Let me begin by saying I am an avid fan of both Riven and Myst. However, Uru falls flat on it's face. What made Riven and Myst fun were the amazing graphics, the logic puzzles, and the world they immersed you in.
1. Uru does have good graphics and sound but Uru is not as compatible with graphic and sound cards as both Riven and Myst were.
2. You spend lots of time looking at the same stuff because of the idiocy of puzzles that require you to move something around, which is near impossible.
3. If you die, you go back to a spot very far away on your game and have to do all the same stuff to return you to were you left off.
4. I am not avid gamer but I don't think I'm alone in saying that I wasted way to much time trying to control my character. None of the point and click stuff that made Riven and Myst beautiful and easy to control.
5. Most of the worlds are designed so dark they are really difficult to see in.
6. To much excess! You can waste lots of time on stuff that has very little to do with actually winning the game. I'm all for touring but this took it to the extreme.
Again, I was crazy about the first two, but this one is simply not worth it. I hope they come out with another because this was truly a horrible way to end a great series.
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Pretty much everyone has heard of the breakthrough game Myst, which in its day was a revolutionary and unique adventure game with no instructions, no defined goals, cutting-edge graphics and mindbending, original puzzles. The followups, Riven and Exile, have continued this tradition in much the same format as Myst.
Uru is another Myst game but in a different vein - and so some Myst fans will love it, some will hate it.
Rather than the prerendered graphics of the previous games, Uru contains immersive 3D environments that are rendered on the computer and so allow you much more freedom to wander round and explore. Unlike the static first person views of the other games, you control an avatar that can run, jump, climb and crawl all over the gameplay area. So if you ever wanted to try to jump on a rock, slide down a handrail or wade in a lake, you can.
Of course, this represents a major departure from the lack of any challenges requiring running, jumping, or timed character manipulation in the earlier games. People unfamiliar with this sort of interface will take some time coming to grips with it. And the presence of timed puzzles where your avatar must do certain things within a limited time will frustrate those whose control of the avatar is not that good. There are not many absolutely crucial jumps or timed runs, but it is frustrating in a Myst game to work out what you have to do but just not have the physical ability to get your avatar to do it. Even more frustrating is the fact that you can 'die' - well, not die exactly, but if you miss a jump and fall into a lava pit you have to link back to another area, then restore your game to where you were before.
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