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Red Steel - Wii

Platform : Nintendo Wii
Rated: Teen
3.5 out of 5 stars 8 customer reviews

Price: CDN$ 27.95 & FREE Shipping. Details
Only 1 left in stock.
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  • Nintendo Wii
  • Adventure
  • Box
8 new from CDN$ 19.89 34 used from CDN$ 1.28

Game Information

  • Platform:   Nintendo Wii
  • ESRB Rating: Teen Teen
  • Media: Video Game
  • Item Quantity: 1

Frequently Bought Together

  • Red Steel - Wii
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  • Red Steel 2 - Wii Standard Edition
Total price: CDN$ 78.66
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Product Details

  • ASIN: B000G7PMX2
  • Product Dimensions: 17.8 x 14 x 1.9 cm
  • Release Date: Nov. 15 2006
  • Average Customer Review: 3.5 out of 5 stars 8 customer reviews
  • Amazon Bestsellers Rank: #8,708 in Computer and Video Games (See Top 100 in Computer and Video Games)
  • Discontinued by manufacturer: Yes
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Product Description

MODEL- 17324 VENDOR- UBISOFT FEATURES- Red Steel Wii Red Steel is an exclusive Revolution launch title that takes full advantage of the console s innovative controller and puts players directly into the action-packed first-person experience with the weapon in their hand - literally. An engaging storyline unfolds as you learn that your fiancee has been kidnapped and her father - a Japanese mafia kingpin - murdered by a rival gang. The only way to save your loved one and defend your honor is to journey from Los Angeles to Japan and confront the Tokyo underworld. By learning the ancient art of Japanese fighting with your katana and the focused precision of modern firearms you will progress and adapt yourself to this foreign environment where skills alone may not guarantee you victory.* Red Steel is the only original first-person action game built from the ground up for the Revolution. * Take full advantage of the Revolution controller and control the action like never before. You ll replicate sword-fighting movements and eliminate enemies quickly by directly targeting and shooting them. * Execute deadly combo moves using multiple swords or choose from a variety of firearms for longer-range attacks. * Learn to harness your mental power to unleash powerful attacks in dire situations and use the "focus system" to freeze time and effectively target several enemies at once. * Learn the art of Japanese fighting and then use these skills to take out your enemies or gain their respect and loyalty by sparing them. * Challenge friends with various split-screen multiplayer modes to see who the real master is. -- SPECIFICATIONs ---------------------------------------ESRB Rating : RP for Rating PendingGenre/Category : ShooterSystem : WiiNumber of Players : MultiOn-Line Compatible: No

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Customer Reviews

3.5 out of 5 stars
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Top Customer Reviews

I was looking forward to try an FPS (First Person Shooter) utilizing the revolutionary Wii remote unit. Before the Wii, there has been many debates and argumentation how the "regular" console controllers can handle this kind of game experience vs. the PC mouse + keyboard approach. For me, the later turned out to be much more efficient and favorable. So here comes the Red Steel for Wii: a point and shoot approach topped with sword-fight sessions where the motion sensor can work at it’s best.

High expectations.

I’m not going to comment on the storyline – whoever is curious about spoilers can find a lot over the internet. I’d rather talk about the visual experience though before getting to the controls and the “fun factor”. I must say that I can’t ignore the fact that we’re in 2007 (or late 2006 when the game got released) so when it comes to visual experience from consoles or computers I expect a lot. Especially from an FPS type game. The Wii does not come out strong on this point. It is very disappointing to see the simplicity of the visuals, even if I account for the fact that the Wii is not supposed to be a super high-end graphical engine. It is also worth to mention that I played this game both on a 32” regular TV so as on a 60” HDTV. The later one is a full disappointment. In my opinion the Wii should not really be used on large screen TVs since it’s maximum 480p capability severely limits the visual experience you can get out of it.

Back to the game. So how does the new Wii remote control deal with the job? At first it’s strange but you can get the feel of it. As one progresses and improves things gets better. My personal say however is, that without some re-thinking of the control method, the PC mouse is still unbeatable in precision and enjoyment.
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Redsteel is a fun, lengthy FPS that tried something new(swordplay).The Shooting in the game feels different than Call of Duty or Goldeneye, but once you get used to it, you`ll like it just as much, if not more. The Swordplay, however, sounds good on paper, but because of the limited accuracy of the Wii Remote, the sword rarely swings in the same direction you did with the Remote, making attempting combos nearly infurriating.Luckily, the swordplay only happens at certain events, so don`t worry about this affecting the game a lot. For this, you`d be much better off going with the Wii Motion-Plus required Red Steel 2. In the game, you`re about to meet you`re fionces father, when he is killed by a gang, and your fionce is kidnapped, sending you on a generic save-the-girl story. The voice acting is pretty good, and the graphics are better than a lot of Wii games. There`s not a lot of weapons in the game, but what`s there is look and sound realistic.
Despite the blood on the cover and the title of the game, there is very little blood in the game, with the only exceptions when you shoot hanging fish in the restaurant level, and a barely noticible amount in a comic book-style cutscene. Overall, this is a great game with a generic story slapped onto it, but definetly worth the ten dollars I paid for it.
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i just finished this game like an hour ago and its pretty awesome.

first id like to say that the controls are hard to get used to but once u no how to use them, there awesome.

the storyline is ok a bit of the usual(girl gets kidnapped guy saves girl thing)but with a cool japanese culture twist.

as for the graphics there pretty much last-gen with a little twist here and there but while im shooting or swinging my sword for my life, i couldnt care less about graphics.

now for the gameplay its pretty cool with all the diff. places and destroyable stuff(water pipes breaking, crates exploding,walls falling apart make for pretty awesome gameplay.

graphics 3/5

storyline 3/5

controls 4/5

gameplay 5/5
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Red Steel was one of the most popular launch games for the Nintendo Wii back in late 2006 largely due to Nintendo's advertising for the game. The game was one of the more mature titles (rated T for Teen) of the Wii launch games. I didn't get to play Red Steel at launch because I couldn't get a Nintendo Wii until 2008. About two years ago I found this game used for $ 4.99 at a local EB games store; I figured I'd buy it since I've always wanted to give it a try. I probably would have been more impressed with Red Steel if I had played it at launch but today it still comes off as a fun launch title even though it suffers from a few flaws.

The story was based on Japanese mobs, known as Yakuza. You play as Scott Monroe and you're engaged to some girl and just about to see her father for the very first time. The meeting is ruined by the mafia, you then have to save the father, rescue the girl and so on. As far as storyline goes this is acceptable and it works. The Japanese feel of the game is something that I thought was very cool. With Red Steel being one of the launch games you obviously couldn't expect to be perfect, and it certainly wasn't. The controls are fairly simple, you push doors with the nunchuk and shoot and aim with the Wiimote basically. The camera is flawed, sometimes if you move the Wiimote slightly too fast the camera will move where you didn't want it to which can get a little frustrating. You get used to the flawed camera, it doesn't ruin the game but it's not one of the best camera responses I've ever seen. In comparison to games that came after it, Red Steel has very poor controls.
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