Lumines - PlayStation Portable
- For the Sony PSP
- Platform: Sony PSP
- ESRB Rating: Everyone 10+
- Media: Video Game
- Item Quantity: 1
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Lumines [Sony PSP] For the Sony PSP
From the Manufacturer
Bust blocks, groove through puzzles, and jam wirelessly with friends. Stack 'em right and you'll unlock lush looks and buttery beats. Want to be lumines? Just let the music guide you.
- Advance through 24 action-packed levels, each with its own musical theme and sound effects.
- Four gameplay modes including single-player and multiplayer ensure varied and lengthy gameplay. Time attacks, duels, and puzzle challenges await!
- Unlock new customizable skins and avatars as you progress. Flaunt your progress in multiplayer mode; push your opponent right off the screen.
- Challenge yourself, or go head to head with an opponent via wireless multiplayer functionality.
- Listen as the jam intensifies depending on your skills. Stack 'em and crack 'em to unlock the best beats and score high points. Combo and link for best results.
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Top Customer Reviews
The pace is addictingly fast and simple to pick up. The learning curve took about 5 minutes and once you start there is no putting this one down. The PSP, north America, has only been out for a few days but this has already hit classic game status for it.
It is rated for all ages and comes with differnt style of play including multiplayer and Vs. modes. The graphics and music can get distracting but you can turn the volume down if you are on a "skin" that is not to your liking.
It also not an expensive game for PSP. Get your own -- you simply cannot rent this one.
Anyone who likes geometric perpetual video games such as Dr Mario, Puzzle League, and Tetris will really like Lumines. It is eerily similar to Connect 4 but not as irascible and inscrutable. Excepting the vs CPU stage, Lumines pits no one against you except yourself.
The object this video game is to build cubes of 4 cubes of any one of two colours or if possible, rectangles of 6 or 8 cubes which is the most one can accomplish in one chance but this video game has hundreds of such chances as cubes of 4 colours are thrown into a playing board.
Like everyone else says in the review of this video game, it is simply unputdownable. It can not be improved upon because in terms of design, it is quite possibly the most minimalist video game there is. Kind of like a Zen garden.
There is a slight military quality about it. Lumines, in its way somewhat resembles the game of go.
But again, whereas go pits player against opponent whereas in Lumines, one plays against one's own skill.
Specifically, the skills that Lumines develops is decision making, reflexes, peripheral vision, and HEC or hand eye coordination.
Most Helpful Customer Reviews on Amazon.com (beta)
REZ is a hard to find shooter title for Dreamcast/PS2 that set itself apart by completely integrating the visuals and the gameplay with the music.
Lumines, although the game itself is completely different, also delivers big on this concept. Each action you take, rotating the falling peices, destroying a square of same-colored blocks, setting off a huge combo, all trigger unique musical embellishments and sound effects that go with the soundtrack for each level. This in itself would be enough to make a game engrossing, but the mechanics and hectic pacing of the game make it all the more addictive.
Lumines is a falling blocks game, but it is in no way a tetris clone. Squares fall in blocks of four, and come in two colors, arranged in the block at random. By arranging the squares into 2x2 blocks of like colors, a bar that moves across the screen will clear it. Squares can be as big as you want, and can overlap. Also, depending on the music for the stage, the bar may move faster or slower. There are also special blocks that will clear all blocks of the same color that are touching it. It sounds simple, and it is, but the most addictive puzzle games always are.
This game belongs with every PSP purchase.
It's just a well made game...to me, it's like an ultra-hip version of Tetris. It's the "Thinking Man's" game for PSP. :-)
Gameplay: 5 of 5
Controls: 5 of 5
Eye Candy Value: 5 of 5
Ear Candy Value: 5 of 5
Replay Value: 5 of 5
Overall Value: 5 of 5
Chances you'll be up into the wee hours with headphones on playing: 5 of 5
I'm a happy customer, definitely the best of the 3 games I've bought so far (Ridge Racer..very good too and Wipeout...gotta love it too).
Instead of building lines, as in Tetris, you build squares of varying sizes, similar to Puyo-Puyo or Super Puzzle Fighter. This basic gameplay, in and of itself, does nothing to distinguish it from the puzzler crowd, though no one has ever complained about the puzzle formula before. The catch is that a Time Line passes over the playing field at varying intervals depending on the song you are currently playing. Your blocks will not clear until the line passes over them. This allows you to build your blocks in size, build mutiple blocks or just plain scramble to get a block cleared before you get a stack that touches the top. The larger your blocks and the more blocks you get cleared per pass, the higher your score multiplyer. This adds another layer to the basic puzzle strategy.
In addition to the basic challenge mode (play as long as you can), there is a puzzle mode which asks you to build certain shapes within a time limit. This can be challenging and requires a lot of though to get some of the puzzles. There's also a versus mode which you can play against another PSP-owning friend, or against the computer. In this mode, the player clearing more blocks gains more of the screen, giving the other player less room to work with. This tends to unbalance the game, as someone who gets down early will have a hard time clearing blocks with little space to create them in. Overall, for anyone who has enjoyed Tetris, Puyo-Puyo or Super Puzzle Fighter, the basic gameplay will be familiar yet rewarding and will provide endless hours of challenge and entertainment for the new PSP owner.
The game looks amazing, even considering its simple puzzle nature. The graphics are crisp, bright, and fit the high-tech feel of the PSP. As you progress levels the backgrounds and puzzle pieces change style and color. These changes are "skins" that you collect by advancing through the game.
The true defining element of Lumines is its sound. Each skin you pass changes the song played. The styles range from techno and rock to ambient sounds and something out of a Samurai fight scene. The music, by itself, is very good, and the constantly changing styles keep you from getting bored with any one tune. But what really pushes the sound above and beyond is that every move you make creates a corresponding sound in the music. So as you drop blocks and clear lines, you are essentially remixing the songs. Two people can play the exact same level and will have different sonic experiences. As the PSP itself has rather underwhelming audio output, it is highly recommended that the game is played with headphones to fully experience the audio component of the game.
While every fact of Lumines screams quality, it is still a puzzle game. Its fun and extremely addictive, as should be expected from a good puzzler. You'll play it for countless hours, but in the end you've just been clearing blocks. In the field of puzzlers it stands among the best of the genre, and that makes it a great game, and a must-own for PSP owners.