- Paperback: 272 pages
- Publisher: Lone Eagle; 1 edition (Jan. 8 2008)
- Language: English
- ISBN-10: 9781580650663
- ISBN-13: 978-1580650663
- ASIN: 158065066X
- Product Dimensions: 15.2 x 1.4 x 22.9 cm
- Shipping Weight: 318 g
- Average Customer Review: 6 customer reviews
- Amazon Bestsellers Rank: #12,304 in Books (See Top 100 in Books)
The Ultimate Guide to Video Game Writing and Design Paperback – Jan 8 2008
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About the Author
Flint Dille is an American writer and game designer. He is best known for his animated work, including Transformers, G.I. Joe, and An American Tail: Fievel Goes West. He has also written for games, including The Chronicles of Riddick: Escape from Butcher Bay and Dead to Rights. He is the author with John Zuur Platten of The Ultimate Guide to Video Game Writing and Design.
John Zuur Platten began his career at Universal Studios, working as a production coordinator on a number of series including Lassie and Harry and the Hendersons. He currently works in games and interactive media, and was the producer, lead designer, director, and writer for the Eidos video game Fear Effect. He lives in California.
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Very insightful ideas and tips, as well as some content that can be applied directly to a in-development project.
This book gets the reader thinking about why plot in games tends to be poor, and how this fact can be addressed
with any project. Although this is geared towards projects that are more plot-heavy, much of the information can be
applied to games that don't focus heavily on story and characters so that your game's limited story isn't a jumbled mess
because you wanted it to be all about action.
I highly recommend this to game designers and story writers, even if you've written story's for film or novels.
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