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What Video Games Have to Teach Us About Learning and Literacy. Second Edition: Revised and Updated Edition Paperback – Dec 26 2007

4.0 out of 5 stars 6 customer reviews

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Product details

  • Paperback: 256 pages
  • Publisher: St. Martin's Griffin; Revised edition (Dec 26 2007)
  • Language: English
  • ISBN-10: 1403984530
  • ISBN-13: 978-1403984531
  • Product Dimensions: 15.4 x 1.8 x 23.2 cm
  • Shipping Weight: 295 g
  • Average Customer Review: 4.0 out of 5 stars 6 customer reviews
  • Amazon Bestsellers Rank: #274,199 in Books (See Top 100 in Books)
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Review

“Gee astutely points out that for video game makers, unlike schools, failing to engage children is not an option.” ―Terrence Hackett, The Chicago Tribune

“These games succeed because, according to Gee, they gradually present information that is actually needed to perform deeds.” ―Norman A. Lockman, USA Today

“James Paul Gee's What Video Games Have to Teach Us About Learning and Literacy has been a transformative work. Gee might be described as the Johnny Appleseed of the serious games movement, planting seeds that are springing new growth everywhere we look. More than anyone else, he has forced educators, parents, policy makers, journalists, and foundations to question their assumptions and transform their practices. Gee combines the best contemporary scholarship in the learning scientists with a gamer's understanding of what is engaging about this emerging medium.” ―Henry Jenkins, author of Convergence Culture: Where Old and New Media Collide

About the Author

James Paul Gee has been featured in a variety of publications from Redbook, Child, Teacher, and USA Today to Education Week, The Chicago Tribune, and more. He is Professor of Education at the University of Wisconsin-Madison. Described by the Chronicle of Higher Education as "a serious scholar who is taking a lead in an emerging field" he has become a major expert in game studies today.


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