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Icewind Dale 2
- A grave new threat has arisen to threaten the settlements around Icewind Dale. Hideous creatures have gathered into a single army and are on the march. The call goes out for volunteers to face them, and you have responded!
- Set off on an expedition into the Spine Of The World mountain range with your allies & equipment, for an all-new adventure in the Realms
- All kinds of new races with all-new abilities to aid you in your quest
- Explore frozen tundra and the vast mountain range nearby and unravel its many mysteries as you fight evil creatures
- Platform: Windows 98 / 2000 / Me / XP
- ESRB Rating: Teen
- Media: Video Game
- Item Quantity: 1
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A Baldur's Gate Engine AdventureProduct InformationReturn to the frigid north of the Forgotten Realms in the sequel tothe critically acclaimed Icewind Dale. Building upon the successes of theInfinity Engine used to power the Baldur's Gate series and Planescape: TORMENTBlack Isle Studios continues to refine the classic RPG gaming experience.The worst fear of the civilized realms has come true. The Goblinoids have unitedinto an army of outcasts and misfits and they want to call the Ten Towns theirown. Massive swarms of Orcs and Worg-mounted Goblins are attempting to overrunthe town of Targos and that's just the beginning! A call has gone out to allthose willing to face insurmountable odds in defense of the Ten Towns. Will you heed the call to arms and face the greatest threat to the Spine of theWorld?New Features A variety of new character classes like the Barbarian Sorcerer and the Monk. New Player Character Races and Subraces like the Half-Orc Drow Tiefling and others each with their own special abilities. New Priest Druid and Wizard Spells New Random Treasure generator for enemies New Player Character Portraits New Player Character Sound SetsProduct FeaturesNew 3rd Edition Dungeons & Dragons Classes: The Barbarian - A merciless warrior of the north call upon your greater strength speed and rage to carve a path through your enemies. The Monk - A master of hand-to-hand combat and unarmed in battle the power of wisdom is your greatest weapon. The Sorcerer - A natural spell caster tainted by the blood of dragons draw upon the raw power within to defeat your adversaries. Character Races: New character races like the Drow and Aasimar add to an extensive array of character options. 3rd Edition Dungeons & Dragons Feats and Skills such as Lightening Reflexes and Alchemy extend character customization. Take up a battle axe in each hand and clea
Return to the Spine of the World, that famous mountain range deep within Dungeons & Dragon's official world, the Forgotten Realms, for party-based adventure par excellence. Icewind Dale II is a throwback to an earlier time when D&D simulation meant six party members, 2-D graphics, and a heavy focus on story and real-time strategy game tactics.
Icewind Dale II plays like Baldur's Gate with one major difference: you create and control your entire party, which leaves you free to experiment with the huge array of options D&D 3rd Edition makes possible. Halfling paladins, wizards with thieving skills, it's all possible because Black Isle dutifully added all the new skills, rules, options, and feats given to D&D characters in the tabletop game.
The story line is long and epic and maybe too focused for its own good. You can experiment with any character combination you want, but you can't really range far and wide, adventuring as you wish. The story concerns a goblin army that is threatening human settlements far to the north. Infernal implications quickly surface as you learn that the goblins' masters might not be of this prime-material plane. The combat is fast, furious, constant, and extremely challenging. One of the reasons Baldur's Gate II worked so well was that your priest always had enough healing powers and Raise Dead spells handy. In Icewind Dale II, you begin at first level, so for half the game you must trudge homeward whenever somebody dies, which is frequent. The enemy appears in large numbers, usually with a spell caster in tow--and just beyond one group of enemies is another one. It's relentless and strategically satisfying, if more than a little frustrating too.
Fans of the earlier games who were perhaps a bit unsatisfied with the single-PC focus of Neverwinter Nights will delight in another chance to play party-based D&D. --Bob Andrews
- Full implementation of D&D 3rd Edition rules
- Same old glorious tactical gameplay as the Baldur's Gate series
- Retro looking in this 3-D age of Neverwinter Nights
- Often too difficult for its own good
Top Customer Reviews
I enjoyed the freedom to totally and completely create my characters. From selecting genders and races to deciding on stats to balance my class choices (keeping in mind the multi-classing that I was going to be doing), the creation process took me about 45 minutes. I was finally ready to begin.
And boy, is this game hard!!! All the enemies seemed to target my extremely low hit point druid (even though he was in the back), so I had to revive him a few times (financially a burden). Then, at the higher chapters, everyone, even my whoop-butt barbarian, was dying. Had to reload quite often to change my strategy.
The only real problem I had with this game (difficulty issues aside) was that your spellcasters affect both your own party members and the bad guys with their spells. So, a fireball blasts not only the frost salamander, but the three fighters up there meleeing with it. Bummer. No wonder the barbarian kept dying!
Watch out for the bugs. See the official website for a listing; they can be pretty nasty, especially when you haven't saved for a while and the game crashes to the desktop (only happened once for me). Advice: SAVE OFTEN.
I recommend this game to anyone with the time to play it. Be warned, it will eat up your free time (not to mention your sleep time--it's how late? And I'm not done yet?). Buy it and have fun!
What makes this game unique from the original Icewind Dale and Baldur's Gate are the changes using AD&D 3rd edition rule. My favorite of all is the character class. Before, certain classes are restricted (clerics can't use blades and mages can't use bows or crossbows). Now, with the new 3rd edition rule, I can have my mage shoot arrows instead of throwing rocks at the enemies. Also new is the newfound flexibility in multiclassing. Now humans can be multi-class too (instead of the old dual-class).
The monk and the barbarian from Baldur's Gate 2 are here, and clerics must now have an affiliation with a diety. Gone, however, are the kits that made Baldur's Gate 2 unique. For example, rangers no longer have the archer, stalker and beastmaster kits. I really missed that. There are lots of changes in the AD&D rule-set that it's worth buying the game to try it out.
What remain are the gameplay, isometric design, and control from the Baldur's Gate series and Icewind Dale. These are tried-and-true and the interface is intuitive and easy to use. If you have played the previous Black Isle Studios games before, you should have no problem getting started.
Another thing I want to mention is the availability of mods on the internet for Icewind Dale 2 (search for weidu). These mods has the potential to improve gameplay and streamline some of the nagging issues in the game. There aren't that many though, but they are worth checking out. In summary, I will miss this cluster of games from Black Isle Studios and I hope more will come.
The replay value is nil, because the plot is too centralized to the game, and you can only go to one place at a time. That would be vaguely annoying if not for the forced play: The areas are not an expansive wilderness packed with quests to complete and people to help. The wilderness is packed with monsters, usually exclaiming the same thing every time they die, until you get to the big lead bad guy who just says "How did I fail?" Then collapses. Then you go back to town and get congratulated for saving everybody once again, or return to fix some problem, and start over, doing the same, monotonous thing over and over again.
The dungeon crawls are bearable, but overall, I wouldn't suggest buying this game. It's a better waste of time to just replay Baldur's Gate 2, Torment, or one of those.
(Also, I couldn't find a single 2nd level spell scroll for my wizard after playing through the game twice. What's up with that?)
Graphics are really good, in the Baldur's Gate/Icewind Dale style. The stone and mosaic templates around the screen, the character portraits, the books on the shelves, the trees in the snow.
You're playing with the 3rd Edition of the D&D rules now, so you get skills, feats, and other great enhancements. You also get some new character types, including half orcs and dark elves (Drizzt!!). There are pre-made parties or you can create your own with up to 6 characters.
Playing the other games helps get you settled in this world, but it isn't necessary. ID2 is 30 years after the original Icewind Dale, when a demon has come to wreak havoc on the land. You run into various characters from the first game, which is great fun.
AI is great, and the quests are challenging and fun. You really get a sense that you're progressing through the world, meeting real, thinking opponents and having to struggle to overcome them. This isn't just a hack-and-slash, it's a game that involves you fully.
Most recent customer reviews
I dont care for the 3d crap out now this is what Forgotten realms is made of i hope they make more of these.Published on Dec 21 2004 by Deimos
Incredible game! RPG's are my life so I know what im talking about... Although i despise games that are finite (games that end) this game is incredible. Read morePublished on April 19 2004 by Rob
Icewind Dale 2 is a computer RPG, and the last one to use the Infinity Engine popularized by the Baldur's Gate series. Read morePublished on Dec 2 2003 by Cog
This game is beutiful. it is extremely challenging(perhaps to a fault... nah), but very fun to play. Read morePublished on Nov. 10 2003
I had a lot of fun with this game until close to the end. At the end of Chapter 5, the game forced me to enter a dungeon, and denied me the ability to exit until all monsters had... Read morePublished on Nov. 3 2003 by Craterdigger
This game may be made by most of the creators of the Baldur's Gate series, however, while the game interface may appear to be much the same, the story level certainly isn't. Read morePublished on Nov. 1 2003
Although the staff at black isle usually knows how to create magnificent plots and entertaining gameplay, this game is a major disappointment. Read morePublished on Aug. 21 2003
While I like this ype game, I found myself thinking I was on the wrong side. Premaking all fighters takes some of the fun out of building a team, such as in bauldars gate. Read morePublished on Aug. 14 2003