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Warhammer Fantasy Roleplay: The Creature Guide
The Old World is filled with all manner of unsavory beasts, villains, and monsters. Now, armed with the Creature Guide, Game Masters will be able to bring these adversaries to life in their Warhammer Fantasy Roleplay adventures! The Creature Guide is a hardcover book featuring over a hundred pages of information on the denizens of the Old World. Introducing dozens of new enemies, the Creature Guide includes detailed information on these foes, as well as guidelines for using them in play and adventure seeds to weave into your campaigns. Streamlined charts and tables make it easy for GMs to reference the information you need.
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Most Helpful Customer Reviews on Amazon.com (beta)
-There are more creatures featured in it than the amount that the Core Set's "Tome of Adventures" had.
-At the end of each creature category, there is a section called "Adventure Seeds", which lists and suggests story ideas to use with the creature. This is very handy; it's something I wish the D&D Monster Manual had.
-Every creature you can think of that exists in the Old World is here, and then some.
-The creature stats are all listed in a different section of the book, instead of being placed on the same page of the creature description.
-Really short. I like my rpg books to be as fat as George R. R. Martin. This book is as skinny as a goblin leg.
-There wont ever be a "Creature Guide II". Previous editions of D&D have about 5 Monster Manuals. Since the Old World is a constricted setting, and not something a player can just make his own campaign setting out of, the amount of creatures is limited. There wont be any more "Creature Guide" Books.
Overall, if you want to play WFRP, and want all the monsters you can use, buy this book. It's short, and will be a stand alone, but it has a few neat features that other bestiary books don't have. I will sure be using this with my future WFRP campaigns.