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Warriors & Weapons (Dungeons & Dragons): A Young Adventurer's Guide Hardcover – Illustrated, July 16 2019

4.7 out of 5 stars 743 ratings

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Frequently bought together

  • Warriors & Weapons (Dungeons & Dragons): A Young Adventurer's Guide
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  • Monsters & Creatures (Dungeons & Dragons): A Young Adventurer's Guide
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  • Dungeons & Tombs (Dungeons & Dragons): A Young Adventurer's Guide
Total price: CDN$51.99
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Product details

  • Hardcover : 112 pages
  • ISBN-10 : 1984856421
  • ISBN-13 : 978-1984856425
  • Product Dimensions : 15.21 x 1.4 x 21.69 cm
  • Publisher : Ten Speed Press (July 16 2019)
  • Item Weight : 386 g
  • Language: : English
  • Customer Reviews:
    4.7 out of 5 stars 743 ratings

Product description

Review

“This book is creative idea fuel. . . . WotC and Ten Speed really hit it out of the park with these books”Bleeding Cool

 ”As more and more new players find D&D, it’s books like these that can help the game continue to grow by introducing younger players to the game.”—Geek Dad 

“This beautifully-illustrated publication (the first of several companions) is your one-stop shop for spotting and identifying the fauna of the D&D universe, from dragons to Demogorgons. . . . You probably shouldn't venture into a storyline without it at your side.”SyfyWire
 
“No matter how old you are if you have ever had an interest in D&D these Young Adventurer’s Guides are something you need to check out.”—The NerdyGirl Express 

“With all-new illustrations and explanations of Dungeons & Dragons’s rules, character creation, monsters, and more for ages eight and up, there’s never been a better time to bring your kids to the table.”—Geek & Sundry 
 
“They provide a useful starting point, with background on characters and creatures. The books are well-designed and easy to read; my son is now officially hooked.”—The Film Stage 
 
“However, if you’re new or someone you know is new and possibly interested in playing, especially if they’re a middle school or high school aged person, then this is a great way to get an easier to read version of the flavor text from the Player’s Handbook.”—Geek Tyrant 

About the Author

Dungeons & Dragons launched the great tradition of roleplaying games in 1974 with an unprecedented mix of adventure and strategy, dice-rolling, and storytelling. Wizards of the Coast continues to honor that tradition, bringing to market a diverse range of D&D game and entertainment experiences and influencing numerous writers, directors, and game designers by tapping into an innate human need to gather with friends and tell an exciting story together.
 
Jim Zub is a writer, artist, and art instructor based in Toronto, Canada. Over the past twenty years he’s worked for a diverse array of publishing, movie, and video game companies including Marvel Comics, Disney, Capcom, Hasbro, Cartoon Network, and Bandai Namco. He’s been writing the official Dungeons & Dragons comic series since the launch of the fifth edition in 2014.

Stacy King is a Toronto-based author who began rolling her way through dungeon adventures when she was ten years old. Formerly the editor and lead writer for the Manga Classics line, she has overseen graphic novel adaptations of classic literary novels like Pride and Prejudice, Les Misérables, and Dracula. She has a B.A. in English literature from the University of Toronto. In her spare time, she enjoys historical costuming, baking, and board games.

Andrew Wheeler is a Shuster and Eisner Award–winning writer and editor born in the UK and based in Toronto. He has written for television, video games, comics, and prose. His works include the comics series Another Castle and Freelance and the LGBTQ young adult anthology Shout Out.

From the Publisher

Monsters and Creatures Dungeons and Tombs Wizards and Spells
Monsters & Creatures (Dungeons & Dragons): A Young Adventurer's Guide Dungeons & Tombs (Dungeons & Dragons): A Young Adventurer's Guide Wizards & Spells (Dungeons & Dragons): A Young Adventurer's Guide
Read all the Young Adventurer’s Guides! Immersive illustrated primers on... The game’s legendary beasts and monsters The prisons, castles, traps, and labyrinths where players find adventure The game’s enchanted beings, magic users, and spells