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Wizards & Spells (Dungeons & Dragons): A Young Adventurer's Guide Hardcover – Illustrated, March 10 2020

4.8 out of 5 stars 449 ratings

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Frequently bought together

  • Wizards & Spells (Dungeons & Dragons): A Young Adventurer's Guide
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  • Dungeons & Tombs (Dungeons & Dragons): A Young Adventurer's Guide
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  • Warriors & Weapons (Dungeons & Dragons): A Young Adventurer's Guide
Total price: CDN$51.99
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Product details

  • Item Weight : 363 g
  • Hardcover : 112 pages
  • ISBN-10 : 1984856464
  • ISBN-13 : 978-1984856463
  • Product Dimensions : 15.21 x 1.4 x 21.72 cm
  • Publisher : Ten Speed Press (March 10 2020)
  • Language: : English
  • Customer Reviews:
    4.8 out of 5 stars 449 ratings

Product description

About the Author

Dungeons & Dragons launched the great tradition of roleplaying games in 1974 with an unprecedented mix of adventure and strategy, dice-rolling, and storytelling. Wizards of the Coast continues to honor that tradition, bringing to market a diverse range of D&D game and entertainment experiences and influencing numerous writers, directors, and game designers by tapping into an innate human need to gather with friends and tell an exciting story together.

Excerpt. © Reprinted by permission. All rights reserved.

Introduction

You are in a fantasy realm. That means there are fantastical creatures and even more fantastical abilities.

What kind of magic do you wield?

How will you use your powers?

This book is a way to answer those two very important questions. It’s a guide to the extraordinary abilities that enhance the world of Dungeons & Dragons and the magic-centered classes available to adventurers. It gives you a wide range of options to choose from, along with spells and magical items to outfit your heroic persona.

Read this book from start to finish, or open it to any spot, get pulled in by the exciting illustrations, and start brainstorming from there. The more you read, the more character ideas will spring from your imagination.

Every character is unique. Even when two of them share the same magical vocation, the decisions they make will take them on an exclusive journey that is yours to tell. Dungeons & Dragons is all about building memorable characters, and the tales of your magical exploits are about to begin.

Let’s explore!

From the Publisher

Monsters and Creatures Warriors and Weapons Dungeons and Tombs
Monsters & Creatures (Dungeons & Dragons): A Young Adventurer's Guide Warriors & Weapons (Dungeons & Dragons): A Young Adventurer's Guide Dungeons & Tombs (Dungeons & Dragons): A Young Adventurer's Guide
Read all the Young Adventurer’s Guides! Immersive illustrated primers on... The game’s legendary beasts and monsters The types of characters you can play, along with their essential weapons and adventuring tools The prisons, castles, traps, and labyrinths where players find adventure