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ZBrush Studio Projects: Realistic Game Characters Paperback – Mar 15 2011

5.0 out of 5 stars 2 customer reviews

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Product Details

  • Paperback: 320 pages
  • Publisher: Sybex; 1 edition (March 15 2011)
  • Language: English
  • ISBN-10: 047087256X
  • ISBN-13: 978-0470872567
  • Product Dimensions: 19 x 1.8 x 23.4 cm
  • Shipping Weight: 771 g
  • Average Customer Review: 5.0 out of 5 stars 2 customer reviews
  • Amazon Bestsellers Rank: #360,511 in Books (See Top 100 in Books)
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Product Description

From the Back Cover

Get real and give your game memorable characters

How do you create unforgettable characters for today's games? Pick up ZBrush and follow the anatomy lessons and studio-savvy tips in this insightful guide. Using ZBrush's rich toolkit and his own experience as founder of zbrushworkshops.com and as a former ZBrush product manager, Ryan Kingslien helps you hone the techniques you'll need to create human characters with compelling faces, bodies, clothing, and weaponry.

You'll learn by doing a series of projects that encompasses anatomy, sculpting, proportion, gesture, color, and texture—and master techniques straight from the studio. Discover what to do, what not to do, and how to make your game characters breathtakingly real with this must-have guide.

  • Get comfortable with key ZBrush 4 tools

  • Tackle the complexity of the human form with easy-to-follow projects

  • Master human body and facial anatomy

  • Sculpt eyes, noses, brows, and mouths with ease—and paint skin texture, exotic eye makeup, and brilliant color

  • Build killer weaponry and costumes that draw players back again and again

  • Apply pictures to models using photo reference, with the new Spotlight tool

  • Connect seamlessly with Photoshop® and spot-fix texture files

Learn the anatomy of the face

Use Transpose to pose your models

Create realistic clothing and wrinkles

Sculpt hard surfaces using Clip brushes


The DVD includes all the project files and other support files you need to complete the projects in the book, as well as video instruction on key topics.

About the Author

Ryan Kingslien is the founder of www.zbrushworkshops.com. He was the first product manager for ZBrush at Pixologic, where he meshed programmers and artists to help create some of the revolutionary tools in ZBrush. He also created the first industry-standard curriculum and documentation that helped bring ZBrush to companies such as ILM, Sony Pictures Imageworks, and Electronic Arts.

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Top Customer Reviews

Format: Paperback Verified Purchase
I really loved this book,

Ryan has an excellent way of teaching anatomy, and I really come back to this book again and again more than any book I've bought (and I own quite a few now).

Not only does it cover proportional stuff, it has some good guides to modeling, and it breaks down everything into planes and then builds you back up - by the time your done you have a much better understand how the human form, not just the female form breaks down.

The accompying DVD that comes with this has some great bonus material, and covers some rarely focused on, but usually difficult places to sculpt, which is really great.

I'd buy it again, and wish it came with a digital version, only because toting it around with my laptop and other gear I do my art with just gets heavy - but you can't beat the print quality, and COLOR pictures for everything.
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Format: Paperback Verified Purchase
Perfect and easy to follow
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Most Helpful Customer Reviews on Amazon.com (beta)

Amazon.com: HASH(0x9ed68804) out of 5 stars 11 reviews
2 of 2 people found the following review helpful
HASH(0x9edd7960) out of 5 stars Great book on Zbrush, but not for newbies. Oct. 17 2013
By Neko Nine - Published on Amazon.com
Format: Paperback
For those wanting to improve on modeling human characters, this is a must-have reference, but this is not the book to pick up if you are new to the concept of digital sculpting, the ZBrush UI or the topic of retopology. To be clear, I am not beginner to sculpting or ZBrush, but Mr. Kingslien is going at a certain pace and on more than a few occasions, details on how he got from point A to B are not always present. If you know how Zbrush works, you can figure it out, but keep in mind time has passed since this book came out and versions of ZBrush have come and gone. Meaning some menus and options have been combined with others and no longer exist. Here a newbie will probably end up pulling their hair out looking for settings they will never find. This is not to say this is not a good book, but for me the definitive book on anatomy, retopology and projection is still Scott Spencer's Digital Sculpting Human Anatomy. Think of this as a nice companion to the topics Mr. Spencer introduced; particularly because this book focuses solely on a female character, not a male. The reasons I will not part with my copy are for the nifty shortcuts to sculpting folds and alternate ways to texture/paint skin and clothing. His approach to modeling he human face and how to generate pores are also very useful.
1 of 1 people found the following review helpful
HASH(0x9edd79b4) out of 5 stars Great book for Character Creation in Z-brush! Oct. 16 2011
By $ko7 - Published on Amazon.com
Format: Paperback Verified Purchase
I've watched some of Ryan Kingslien's Gnomon video's and other tutorials. I really wanted a handy reference on character creation in z-brush. I personally prefer books to tutorials since I constantly find myself rewinding the same parts over and over. This book is exactly like his video's, only in book form, going through his process step by step from start to finish to create a character primarily in Z-brush. I find myself going to this book over some of the other z-brush books I've bought over the years.

It's important to point out 2 things. First, this is not a beginners book. If that's what your looking for, try Eric Keller's Intro to Z-brush 4 book. Second, it's not a Z-Brush anatomy book per-say, if that's what your looking for, try Scott Spencer's ZBrush Digital Sculpting Human Anatomy book, which is also not for beginners.

That being said, the great thing I found with this book was the disc of content included. Since it is common for z-brush pro's to move back and forth between other 3d apps, like but not limited to Maya and 3d Max this book contained files that are ready to go in z-brush or .obj files that can be brought into other 3d apps. In the book, When he mentions another application like Maya, he tells you where on the disc to find the files if you don't have access to Maya and where to go in the book and what to skip. Which I personally found to be very helpful and a time saver. It also has brushes and other files that can be used in z-brush that Ryan Kingslien uses in his own work. Not to mention the disc includes some video tutorials as-well.

Kingslien has worked for Z-brush and has been paramount in the advancements of the software over the years. One thing that I noticed is that he tends to start out at a higher sub divisions then many other Z-brush pros. This may cause problems for new users as it's recommended that you start with very low topology and work your way up as Z-brush is very ram intensive. One other small problem, this book is marketed as a "Game" book, and it really seems to be more aimed at creating characters where polygon count is not an issue, like film. However, if your new to Z-brush, this polygon count issue is pretty much nullified with the creation of a plug in called Decimation Master which is free from pixologic.com
HASH(0x9edd7c90) out of 5 stars Ryan Kingslien is the man April 2 2012
By Marshall A. Baker - Published on Amazon.com
Format: Paperback Verified Purchase
If you are new to zbrush or a pro i doubt you have gone your yrs without knowing this mans name he is masterful in his craft and an excellent teacher i know some reviews of this book say he expects you to know zbrush and this isnt a step by step tutorial book that it is not but at the same time picking up this book means you have some knowledge of 2d and would like to expand further that being said ryan is an excellent teacher for doing so i find his instructions to be clear and easily understood and he also shows an approach to character modeling solely in z-brush (since he prefers that medium he sticks with it) but not to say he doesn't teach you the basics he goes through the process of creating a base mesh inside of maya which can also be transferred practices to other 3d applications and aside from the content in the book he packed on the CD an introduction to zbrush sculpting which was a class in itself at one point he teaches you the basics of zbrush and the brushes along with hot keys and personal preferences for custom UI alphas etc my review would be a 5 star if there where more videos on the CD to kind of coincide with the book or bypass it as some of us learn rather from doing than reading and copying (since i am that way) it took some getting used to but all in all this is a solid resource for anyone interested in this type of work. (he also teaches anatomy as a bonus i.e. names placement etc.)
By SK - Published on Amazon.com
Format: Paperback Verified Purchase
Ryan teaches you everything you need to know about taking a character from simple shapes to a detailed, professional model. I would have to agree, though, that this book is not for someone new to 3D modeling. A lot of basic steps are overlooked and the author tends to focus on the bigger picture. Readers should have a good understanding of using a 3D workspace, as well as knowing how to use common universal 3D tools and techniques. It's also helpful if you already understand anatomy and have been trained in figure drawing.
HASH(0x9edd7d74) out of 5 stars Character Artist must have. Made for his classes in mind. Feb. 19 2012
By Troy - Published on Amazon.com
Format: Paperback Verified Purchase
I'm becoming a seasoned Character artist, and I'm always learning something new from this book. The only problem I have with the book
is the fact its made with his ZbrushWorkShop online classes in mind. But the book is still useful if you haven't or won't take the online classes.